1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-02 23:07:36 +02:00
vcmi/lib/mapObjectConstructors/CRewardableConstructor.h

41 lines
1.2 KiB
C++

/*
* CRewardableConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AObjectTypeHandler.h"
#include "../rewardable/Info.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
{
Rewardable::Info objectInfo;
void assignBonuses(std::vector<Bonus> & bonuses, MapObjectID objectID) const;
void initTypeData(const JsonNode & config) override;
bool blockVisit = false;
public:
bool hasNameTextID() const override;
std::shared_ptr<CGObjectInstance> create(IGameInfoCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
void configureObject(CGObjectInstance * object, IGameRandomizer & gameRandomizer) const override;
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
Rewardable::Configuration generateConfiguration(IGameInfoCallback * cb, IGameRandomizer & gameRandomizer, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const;
};
VCMI_LIB_NAMESPACE_END