1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-04 23:17:41 +02:00
vcmi/lib/mapObjects/FlaggableMapObject.cpp

92 lines
2.2 KiB
C++

/*
* FlaggableMapObject.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "FlaggableMapObject.h"
#include "CGHeroInstance.h"
#include "../CPlayerState.h"
#include "../callback/IGameInfoCallback.h"
#include "../callback/IGameEventCallback.h"
#include "../gameState/CGameState.h"
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
#include "../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
const IOwnableObject * FlaggableMapObject::asOwnable() const
{
return this;
}
ResourceSet FlaggableMapObject::dailyIncome() const
{
return getFlaggableHandler()->getDailyIncome();
}
std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
{
return {};
}
void FlaggableMapObject::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
{
if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
return; // H3 behavior - revisiting owned Lighthouse is a no-op
gameEvents.setOwner(this, h->getOwner()); //not ours? flag it!
InfoWindow iw;
iw.player = h->getOwner();
iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
gameEvents.showInfoDialog(&iw);
}
void FlaggableMapObject::initObj(IGameRandomizer & gameRandomizer)
{
initBonuses();
}
std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
{
return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
}
void FlaggableMapObject::initBonuses()
{
for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
addNewBonus(bonus);
}
void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
{
serializeJsonOwner(handler);
}
void FlaggableMapObject::attachToBonusSystem(CGameState & gs)
{
if (getOwner().isValidPlayer())
attachTo(*gs.getPlayerState(getOwner()));
}
void FlaggableMapObject::detachFromBonusSystem(CGameState & gs)
{
if (getOwner().isValidPlayer())
detachFrom(*gs.getPlayerState(getOwner()));
}
void FlaggableMapObject::restoreBonusSystem(CGameState & gs)
{
attachToBonusSystem(gs);
}
VCMI_LIB_NAMESPACE_END