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92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
/*
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* FlaggableMapObject.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "FlaggableMapObject.h"
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#include "CGHeroInstance.h"
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#include "../CPlayerState.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../callback/IGameEventCallback.h"
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#include "../gameState/CGameState.h"
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#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
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#include "../networkPacks/PacksForClient.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const IOwnableObject * FlaggableMapObject::asOwnable() const
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{
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return this;
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}
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ResourceSet FlaggableMapObject::dailyIncome() const
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{
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return getFlaggableHandler()->getDailyIncome();
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}
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std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
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{
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return {};
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}
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void FlaggableMapObject::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
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{
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if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
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return; // H3 behavior - revisiting owned Lighthouse is a no-op
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gameEvents.setOwner(this, h->getOwner()); //not ours? flag it!
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InfoWindow iw;
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iw.player = h->getOwner();
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iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
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gameEvents.showInfoDialog(&iw);
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}
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void FlaggableMapObject::initObj(IGameRandomizer & gameRandomizer)
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{
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initBonuses();
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}
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std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
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{
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return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
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}
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void FlaggableMapObject::initBonuses()
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{
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for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
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addNewBonus(bonus);
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}
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void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
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{
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serializeJsonOwner(handler);
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}
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void FlaggableMapObject::attachToBonusSystem(CGameState & gs)
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{
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if (getOwner().isValidPlayer())
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attachTo(*gs.getPlayerState(getOwner()));
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}
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void FlaggableMapObject::detachFromBonusSystem(CGameState & gs)
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{
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if (getOwner().isValidPlayer())
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detachFrom(*gs.getPlayerState(getOwner()));
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}
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void FlaggableMapObject::restoreBonusSystem(CGameState & gs)
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{
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attachToBonusSystem(gs);
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}
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VCMI_LIB_NAMESPACE_END
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