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vcmi/client/lobby/BattleOnlyModeTab.cpp

976 lines
40 KiB
C++

/*
* BattleOnlyModeTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleOnlyModeTab.h"
#include "CLobbyScreen.h"
#include "../CServerHandler.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/CanvasImage.h"
#include "../render/IFont.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/TextControls.h"
#include "../widgets/CTextInput.h"
#include "../widgets/Images.h"
#include "../widgets/CComponent.h"
#include "../windows/GUIClasses.h"
#include "../windows/CHeroOverview.h"
#include "../windows/CCreatureWindow.h"
#include "../windows/InfoWindows.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/networkPacks/PacksForLobby.h"
#include "../../lib/StartInfo.h"
#include "../../lib/VCMIDirs.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/callback/EditorCallback.h"
#include "../../lib/entities/hero/CHero.h"
#include "../../lib/entities/hero/CHeroClass.h"
#include "../../lib/entities/hero/CHeroHandler.h"
#include "../../lib/entities/faction/CTown.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/entities/artifact/CArtifact.h"
#include "../../lib/entities/artifact/CArtHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapEditManager.h"
#include "../../lib/mapping/CMapService.h"
#include "../../lib/mapping/MapFormat.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/spells/SpellSchoolHandler.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/texts/MetaString.h"
#include "../../lib/texts/TextOperations.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/serializer/JsonSerializer.h"
#include "../../lib/serializer/JsonDeserializer.h"
BattleOnlyModeTab::BattleOnlyModeTab()
: startInfo(std::make_shared<BattleOnlyModeStartInfo>())
, disabledColor(GAME->server().isHost() ? Colors::WHITE : Colors::ORANGE)
, boxColor(ColorRGBA(128, 128, 128))
, disabledBoxColor(GAME->server().isHost() ? boxColor : ColorRGBA(116, 92, 16))
{
OBJECT_CONSTRUCTION;
try
{
JsonNode node = persistentStorage["battleModeSettings"];
if(!node.isNull())
{
node.setModScope(ModScope::scopeGame());
JsonDeserializer handler(nullptr, node);
startInfo->serializeJson(handler);
}
}
catch(std::exception & e)
{
logGlobal->error("Error loading saved battleModeSettings, received exception: %s", e.what());
}
init();
backgroundImage = std::make_shared<CPicture>(ImagePath::builtin("AdventureOptionsBackgroundClear"), 0, 6);
title = std::make_shared<CLabel>(220, 35, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyMode"));
subTitle = std::make_shared<CMultiLineLabel>(Rect(55, 40, 333, 40), FONT_SMALL, ETextAlignment::BOTTOMCENTER, Colors::WHITE, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSubTitle"));
battlefieldSelector = std::make_shared<CButton>(Point(57, 552), AnimationPath::builtin("GSPButtonClear"), CButton::tooltip(), [this](){ selectTerrain(); });
battlefieldSelector->block(GAME->server().isGuest());
buttonReset = std::make_shared<CButton>(Point(259, 552), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), [this](){ reset(); });
buttonReset->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeReset"), EFonts::FONT_SMALL, Colors::WHITE);
heroSelector1 = std::make_shared<BattleOnlyModeHeroSelector>(0, *this, Point(55, 90));
heroSelector2 = std::make_shared<BattleOnlyModeHeroSelector>(1, *this, Point(55, 320));
heroSelector1->setInputEnabled(GAME->server().isHost());
onChange();
}
void BattleOnlyModeTab::reset()
{
if(GAME->server().isHost())
{
startInfo->selectedTerrain = TerrainId::DIRT;
startInfo->selectedTown = FactionID::ANY;
startInfo->selectedHero[0] = HeroTypeID::NONE;
startInfo->selectedArmy[0].fill(CStackBasicDescriptor(CreatureID::NONE, 1));
startInfo->secSkillLevel[0].fill(std::make_pair(SecondarySkill::NONE, MasteryLevel::NONE));
startInfo->artifacts[0].clear();
startInfo->spellBook[0] = true;
startInfo->warMachines[0] = false;
startInfo->spells[0].clear();
for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
heroSelector1->selectedArmyInput.at(i)->disable();
for(size_t i=0; i<8; i++)
heroSelector1->selectedSecSkillInput.at(i)->disable();
}
startInfo->selectedHero[1] = HeroTypeID::NONE;
startInfo->selectedArmy[1].fill(CStackBasicDescriptor(CreatureID::NONE, 1));
startInfo->secSkillLevel[1].fill(std::make_pair(SecondarySkill::NONE, MasteryLevel::NONE));
startInfo->artifacts[1].clear();
startInfo->spellBook[1] = true;
startInfo->warMachines[1] = false;
startInfo->spells[1].clear();
for(size_t i=0; i<8; i++)
heroSelector2->selectedSecSkillInput.at(i)->disable();
onChange();
}
void BattleOnlyModeTab::selectTerrain()
{
std::vector<std::string> texts;
std::vector<std::shared_ptr<IImage>> images;
std::vector<std::shared_ptr<TerrainType>> terrains;
std::copy_if(LIBRARY->terrainTypeHandler->objects.begin(), LIBRARY->terrainTypeHandler->objects.end(), std::back_inserter(terrains), [](auto terrain) { return terrain->isPassable(); });
for (const auto & terrain : terrains)
{
texts.push_back(terrain->getNameTranslated());
const auto & patterns = LIBRARY->terviewh->getTerrainViewPatterns(terrain->getId());
TerrainViewPattern pattern;
for(auto & p : patterns)
if(p[0].id == "n1")
pattern = p[0];
auto image = ENGINE->renderHandler().loadImage(terrain->tilesFilename, pattern.mapping[0].first, 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
images.push_back(image);
}
auto factions = LIBRARY->townh->getDefaultAllowed();
for (const auto & faction : factions)
{
texts.push_back(faction.toFaction()->getNameTranslated());
auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("ITPA"), faction.toFaction()->town->clientInfo.icons[true][false] + 2, 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
images.push_back(image);
}
ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefieldSelect"), [this, terrains, factions](int index){
if(terrains.size() > index)
{
startInfo->selectedTerrain = terrains[index]->getId();
startInfo->selectedTown = FactionID::ANY;
}
else
{
startInfo->selectedTerrain = TerrainId::NONE;
auto it = std::next(factions.begin(), index - terrains.size());
if (it != factions.end())
startInfo->selectedTown = *it;
}
onChange();
}, (startInfo->selectedTerrain != TerrainId::NONE ? static_cast<int>(startInfo->selectedTerrain) : static_cast<int>(startInfo->selectedTown + terrains.size())), images, true, true);
}
void BattleOnlyModeTab::init()
{
map = std::make_unique<CMap>(nullptr);
map->version = EMapFormat::VCMI;
map->creationDateTime = std::time(nullptr);
map->width = 10;
map->height = 10;
map->mapLevels = 1;
map->battleOnly = true;
map->name = MetaString::createFromTextID("vcmi.lobby.battleOnlyMode");
cb = std::make_unique<EditorCallback>(map.get());
map->cb = cb.get();
}
void BattleOnlyModeTab::onChange()
{
GAME->server().setBattleOnlyModeStartInfo(startInfo);
}
void BattleOnlyModeTab::update()
{
setTerrainButtonText();
setStartButtonEnabled();
heroSelector1->setHeroIcon();
heroSelector1->setCreatureIcons();
heroSelector1->setSecSkillIcons();
heroSelector1->setArtifactIcons();
heroSelector1->spellBook->setSelectedSilent(startInfo->spellBook[0]);
heroSelector1->warMachines->setSelectedSilent(startInfo->warMachines[0]);
heroSelector2->setHeroIcon();
heroSelector2->setCreatureIcons();
heroSelector2->setSecSkillIcons();
heroSelector2->setArtifactIcons();
heroSelector2->spellBook->setSelectedSilent(startInfo->spellBook[1]);
heroSelector2->warMachines->setSelectedSilent(startInfo->warMachines[1]);
redraw();
JsonNode node;
JsonSerializer handler(nullptr, node);
startInfo->serializeJson(handler);
Settings storage = persistentStorage.write["battleModeSettings"];
storage->Struct() = node.Struct();
}
void BattleOnlyModeTab::applyStartInfo(std::shared_ptr<BattleOnlyModeStartInfo> si)
{
startInfo = si;
update();
}
void BattleOnlyModeTab::setTerrainButtonText()
{
battlefieldSelector->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeBattlefield") + ": " + (startInfo->selectedTerrain != TerrainId::NONE ? startInfo->selectedTerrain.toEntity(LIBRARY)->getNameTranslated() : startInfo->selectedTown.toEntity(LIBRARY)->getNameTranslated()), EFonts::FONT_SMALL, disabledColor);
}
void BattleOnlyModeTab::setStartButtonEnabled()
{
bool army2Empty = std::all_of(startInfo->selectedArmy[1].begin(), startInfo->selectedArmy[1].end(), [](const auto x) { return x.getId() == CreatureID::NONE; });
bool canStart = (startInfo->selectedTerrain != TerrainId::NONE || startInfo->selectedTown != FactionID::ANY);
canStart &= (startInfo->selectedHero[0] != HeroTypeID::NONE && ((startInfo->selectedHero[1] != HeroTypeID::NONE) || (startInfo->selectedTown != FactionID::ANY && !army2Empty)));
(static_cast<CLobbyScreen *>(parent))->buttonStart->block(!canStart || GAME->server().isGuest());
}
std::shared_ptr<IImage> drawBlackBox(Point size, std::string text, ColorRGBA color)
{
auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::AUTO);
Canvas canvas = image->getCanvas();
canvas.drawColor(Rect(0, 0, size.x, size.y), Colors::BLACK);
std::vector<std::string> lines;
boost::split(lines, text, boost::is_any_of("\n"));
int lineH = ENGINE->renderHandler().loadFont(FONT_TINY)->getLineHeight();
int totalH = lines.size() * lineH;
int startY = (size.y - totalH) / 2 + lineH / 2;
for (size_t i = 0; i < lines.size(); ++i)
canvas.drawText(Point(size.x / 2, startY + i * lineH), FONT_TINY, color, ETextAlignment::CENTER, lines[i]);
return image;
}
BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(int id, BattleOnlyModeTab& p, Point position)
: parent(p)
, id(id)
{
OBJECT_CONSTRUCTION;
pos.x += position.x;
pos.y += position.y;
backgroundImage = std::make_shared<CPicture>(ImagePath::builtin("heroSlotsBlue"), Point(3, 4));
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
{
auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), i, 0, 78 + i * 36, 26);
primSkills.push_back(image);
primSkillsBorder.push_back(std::make_shared<GraphicalPrimitiveCanvas>(Rect(78 + i * 36, 26, 32, 32)));
primSkillsBorder.back()->addRectangle(Point(0, 0), Point(32, 32), ColorRGBA(44, 108, 255));
primSkillsInput.push_back(std::make_shared<CTextInput>(Rect(78 + i * 36, 58, 32, 16), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
primSkillsInput.back()->setColor(id == 1 ? Colors::WHITE : parent.disabledColor);
primSkillsInput.back()->setFilterNumber(0, 100);
primSkillsInput.back()->setText("0");
primSkillsInput.back()->setCallback([this, i, id](const std::string & text){
parent.startInfo->primSkillLevel[id][i] = std::stoi(primSkillsInput[i]->getText());
parent.onChange();
});
}
creatureImage.resize(GameConstants::ARMY_SIZE);
for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
{
selectedArmyInput.push_back(std::make_shared<CTextInput>(Rect(5 + i * 36, 113, 32, 16), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
selectedArmyInput.back()->setColor(id == 1 ? Colors::WHITE : parent.disabledColor);
selectedArmyInput.back()->setFilterNumber(0, 10000000, 3);
selectedArmyInput.back()->setText("1");
selectedArmyInput.back()->setCallback([this, i, id](const std::string & text){
if(parent.startInfo->selectedArmy[id][i].getId() != CreatureID::NONE)
{
parent.startInfo->selectedArmy[id][i].setCount(TextOperations::parseMetric<int>(text));
parent.onChange();
selectedArmyInput[i]->enable();
}
else
selectedArmyInput[i]->disable();
});
}
for(size_t i=0; i<8; i++)
{
bool isLeft = (i % 2 == 0);
int line = (i / 2);
Point textPos(261 + (isLeft ? 0 : 36), 41 + line * 54);
selectedSecSkillInput.push_back(std::make_shared<CTextInput>(Rect(textPos, Point(32, 16)), EFonts::FONT_SMALL, ETextAlignment::CENTER, false));
selectedSecSkillInput.back()->setColor(id == 1 ? Colors::WHITE : parent.disabledColor);
selectedSecSkillInput.back()->setFilterNumber(0, 3);
selectedSecSkillInput.back()->setText("3");
selectedSecSkillInput.back()->setCallback([this, i, id](const std::string & text){
if(parent.startInfo->secSkillLevel[id][i].second != MasteryLevel::NONE)
{
parent.startInfo->secSkillLevel[id][i].second = static_cast<MasteryLevel::Type>(std::stoi(text));
parent.onChange();
selectedSecSkillInput[i]->enable();
}
else
selectedSecSkillInput[i]->disable();
});
}
secSkillImage.resize(8);
artifactImage.resize(14);
auto tmpIcon = ENGINE->renderHandler().loadImage(AnimationPath::builtin("Artifact"), ArtifactID(ArtifactID::SPELLBOOK).toArtifact()->getIconIndex(), 0, EImageBlitMode::OPAQUE);
tmpIcon->scaleTo(Point(16, 16), EScalingAlgorithm::NEAREST);
addIcon.push_back(std::make_shared<CPicture>(tmpIcon, Point(220, 32)));
addIcon.back()->addLClickCallback([this](){ manageSpells(); });
addIcon.back()->addRClickCallback([this, id](){
std::vector<std::shared_ptr<CComponent>> comps;
for(auto & spell : parent.startInfo->spells[id])
comps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spell, std::nullopt, CComponent::ESize::large));
CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("artifact.core.spellBook.name"), comps);
});
spellBook = std::make_shared<CToggleButton>(Point(235, 31), AnimationPath::builtin("lobby/checkboxSmall"), CButton::tooltip(), [this, id](bool enabled){
parent.startInfo->spellBook[id] = enabled;
parent.onChange();
redraw();
});
spellBook->setSelectedSilent(parent.startInfo->spellBook[id]);
tmpIcon = ENGINE->renderHandler().loadImage(AnimationPath::builtin("Artifact"), ArtifactID(ArtifactID::BALLISTA).toArtifact()->getIconIndex(), 0, EImageBlitMode::OPAQUE);
tmpIcon->scaleTo(Point(16, 16), EScalingAlgorithm::NEAREST);
addIcon.push_back(std::make_shared<CPicture>(tmpIcon, Point(220, 56)));
warMachines = std::make_shared<CToggleButton>(Point(235, 55), AnimationPath::builtin("lobby/checkboxSmall"), CButton::tooltip(), [this, id](bool enabled){
parent.startInfo->warMachines[id] = enabled;
parent.onChange();
redraw();
});
warMachines->setSelectedSilent(parent.startInfo->warMachines[id]);
setHeroIcon();
setCreatureIcons();
setSecSkillIcons();
setArtifactIcons();
}
void BattleOnlyModeHeroSelector::manageSpells()
{
std::vector<std::shared_ptr<CComponent>> resComps;
for(auto & spellId : parent.startInfo->spells[id])
resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spellId, std::nullopt, CComponent::ESize::large));
std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
for(int i = 0; i < 3; i++)
pom.emplace_back(AnimationPath::builtin("settingsWindow/button80"), nullptr);
auto allowedSet = LIBRARY->spellh->getDefaultAllowed();
std::vector<SpellID> allSpells(allowedSet.begin(), allowedSet.end());
allSpells.erase(std::remove_if(allSpells.begin(), allSpells.end(), [](const SpellID& spell) {
return !spell.toSpell()->isCombat();
}), allSpells.end());
std::sort(allSpells.begin(), allSpells.end(), [](auto a, auto b) {
auto A = a.toSpell();
auto B = b.toSpell();
if(A->getLevel() != B->getLevel())
return A->getLevel() < B->getLevel();
for (const auto schoolId : LIBRARY->spellSchoolHandler->getAllObjects())
{
if(A->schools.count(schoolId) && !B->schools.count(schoolId))
return true;
if(!A->schools.count(schoolId) && B->schools.count(schoolId))
return false;
}
return TextOperations::compareLocalizedStrings(A->getNameTranslated(), B->getNameTranslated());
});
std::vector<SpellID> toAdd;
std::vector<SpellID> toRemove;
for (const auto& spell : allSpells)
{
bool inCurrent = std::find(parent.startInfo->spells[id].begin(), parent.startInfo->spells[id].end(), spell) != parent.startInfo->spells[id].end();
if (inCurrent)
toRemove.push_back(spell);
else
toAdd.push_back(spell);
}
auto openList = [this](std::vector<SpellID> list, bool add){
std::vector<std::string> texts;
std::vector<std::shared_ptr<IImage>> images;
for (const auto & s : list)
{
texts.push_back(s.toSpell()->getNameTranslated());
auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("SpellInt"), s.toSpell()->getIconIndex() + 1, 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
images.push_back(image);
}
std::string title = LIBRARY->generaltexth->translate(add ? "vcmi.lobby.battleOnlySpellAdd" : "vcmi.lobby.battleOnlySpellRemove");
auto window = std::make_shared<CObjectListWindow>(texts, nullptr, title, title, [this, list, add](int index){
auto & v = parent.startInfo->spells[id];
if(add)
v.push_back(list[index]);
else
v.erase(std::remove(v.begin(), v.end(), list[index]), v.end());
parent.onChange();
manageSpells();
}, 0, images, true, true);
window->onPopup = [list](int index) {
std::shared_ptr<CComponent> comp = std::make_shared<CComponent>(ComponentType::SPELL, list[index]);
CRClickPopup::createAndPush(list[index].toSpell()->getDescriptionTranslated(0), CInfoWindow::TCompsInfo(1, comp));
};
ENGINE->windows().pushWindow(window);
};
auto temp = std::make_shared<CInfoWindow>(LIBRARY->generaltexth->translate(parent.startInfo->spells[id].size() ? "vcmi.lobby.battleOnlySpellSelectCurrent" : "vcmi.lobby.battleOnlySpellSelect"), PlayerColor(0), resComps, pom);
temp->buttons[0]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("lobby/addChannel")));
temp->buttons[0]->addCallback([openList, toAdd](){ openList(toAdd, true); });
temp->buttons[0]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlySpellAdd")); });
temp->buttons[1]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("lobby/removeChannel")));
temp->buttons[1]->addCallback([openList, toRemove](){ openList(toRemove, false); });
temp->buttons[1]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlySpellRemove")); });
temp->buttons[1]->setEnabled(parent.startInfo->spells[id].size());
temp->buttons[2]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/close")));
temp->buttons[2]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("core.genrltxt.600")); });
ENGINE->windows().pushWindow(temp);
}
void BattleOnlyModeHeroSelector::selectHero()
{
auto allowedSet = LIBRARY->heroh->getDefaultAllowed();
std::vector<HeroTypeID> heroes(allowedSet.begin(), allowedSet.end());
std::sort(heroes.begin(), heroes.end(), [](auto a, auto b) {
auto heroA = a.toHeroType();
auto heroB = b.toHeroType();
if(heroA->heroClass->faction != heroB->heroClass->faction)
return heroA->heroClass->faction < heroB->heroClass->faction;
if(heroA->heroClass->getId() != heroB->heroClass->getId())
return heroA->heroClass->getId() < heroB->heroClass->getId();
return heroA->getNameTranslated() < heroB->getNameTranslated();
});
int selectedIndex = parent.startInfo->selectedHero[id] == HeroTypeID::NONE ? 0 : (1 + std::distance(heroes.begin(), std::find_if(heroes.begin(), heroes.end(), [this](auto heroID) {
return heroID == parent.startInfo->selectedHero[id];
})));
std::vector<std::string> texts;
std::vector<std::shared_ptr<IImage>> images;
// Add "no hero" option
texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
images.push_back(nullptr);
for (const auto & h : heroes)
{
texts.push_back(h.toHeroType()->getNameTranslated());
auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("PortraitsSmall"), h.toHeroType()->imageIndex, 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
images.push_back(image);
}
auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), [this, heroes](int index){
if(index == 0)
{
parent.startInfo->selectedHero[id] = HeroTypeID::NONE;
parent.onChange();
return;
}
index--;
parent.startInfo->selectedHero[id] = heroes[index];
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
parent.startInfo->primSkillLevel[id][i] = heroes[index].toHeroType()->heroClass->primarySkillInitial[i];
for(size_t i=0; i<8; i++)
if(heroes[index].toHeroType()->secSkillsInit.size() > i)
parent.startInfo->secSkillLevel[id][i] = std::make_pair(heroes[index].toHeroType()->secSkillsInit[i].first, MasteryLevel::Type(heroes[index].toHeroType()->secSkillsInit[i].second));
else
parent.startInfo->secSkillLevel[id][i] = std::make_pair(SecondarySkill::NONE, MasteryLevel::NONE);
parent.startInfo->spellBook[id] = heroes[index].toHeroType()->haveSpellBook;
parent.onChange();
}, selectedIndex, images, true, true);
window->onPopup = [heroes](int index) {
if(index == 0)
return;
index--;
ENGINE->windows().createAndPushWindow<CHeroOverview>(heroes.at(index));
};
ENGINE->windows().pushWindow(window);
}
void BattleOnlyModeHeroSelector::setHeroIcon()
{
OBJECT_CONSTRUCTION;
if(parent.startInfo->selectedHero[id] == HeroTypeID::NONE)
{
heroImage = std::make_shared<CPicture>(drawBlackBox(Point(58, 64), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelectHero"), id == 1 ? parent.boxColor : parent.disabledBoxColor), Point(6, 7));
heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, id == 1 ? Colors::WHITE : parent.disabledColor, LIBRARY->generaltexth->translate("core.genrltxt.507"));
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
primSkillsInput[i]->setText("0");
}
else
{
heroImage = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("PortraitsLarge"), EImageBlitMode::COLORKEY)->getImage(parent.startInfo->selectedHero[id].toHeroType()->imageIndex), Point(6, 7));
heroLabel = std::make_shared<CLabel>(160, 16, FONT_SMALL, ETextAlignment::CENTER, id == 1 ? Colors::WHITE : parent.disabledColor, parent.startInfo->selectedHero[id].toHeroType()->getNameTranslated());
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
primSkillsInput[i]->setText(std::to_string(parent.startInfo->primSkillLevel[id][i]));
}
heroImage->addLClickCallback([this](){ selectHero(); });
heroImage->addRClickCallback([this](){
if(parent.startInfo->selectedHero[id] == HeroTypeID::NONE)
return;
ENGINE->windows().createAndPushWindow<CHeroOverview>(parent.startInfo->selectedHero[id].toHeroType()->getId());
});
}
void BattleOnlyModeHeroSelector::selectCreature(int slot)
{
auto allowedSet = LIBRARY->creh->getDefaultAllowed();
std::vector<CreatureID> creatures(allowedSet.begin(), allowedSet.end());
std::sort(creatures.begin(), creatures.end(), [](auto a, auto b) {
auto creatureA = a.toCreature();
auto creatureB = b.toCreature();
if ((creatureA->getFactionID() == FactionID::NEUTRAL) != (creatureB->getFactionID() == FactionID::NEUTRAL))
return creatureA->getFactionID() != FactionID::NEUTRAL;
if(creatureA->getFactionID() != creatureB->getFactionID())
return creatureA->getFactionID() < creatureB->getFactionID();
if(creatureA->getLevel() != creatureB->getLevel())
return creatureA->getLevel() < creatureB->getLevel();
if(creatureA->upgrades.size() != creatureB->upgrades.size())
return creatureA->upgrades.size() > creatureB->upgrades.size();
return creatureA->getNameSingularTranslated() < creatureB->getNameSingularTranslated();
});
int selectedIndex = parent.startInfo->selectedArmy[id][slot].getId() == CreatureID::NONE ? 0 : (1 + std::distance(creatures.begin(), std::find_if(creatures.begin(), creatures.end(), [this, slot](auto creatureID) {
return creatureID == parent.startInfo->selectedArmy[id][slot].getId();
})));
std::vector<std::string> texts;
std::vector<std::shared_ptr<IImage>> images;
// Add "no creature" option
texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
images.push_back(nullptr);
for (const auto & c : creatures)
{
texts.push_back(c.toCreature()->getNameSingularTranslated());
auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("CPRSMALL"), c.toCreature()->getIconIndex(), 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
images.push_back(image);
}
auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), [this, creatures, slot](int index){
if(index == 0)
{
parent.startInfo->selectedArmy[id][slot] = CStackBasicDescriptor(CreatureID::NONE, 1);
parent.onChange();
return;
}
index--;
auto creature = creatures.at(index).toCreature();
parent.startInfo->selectedArmy[id][slot] = CStackBasicDescriptor(creature->getId(), 100);
parent.onChange();
}, selectedIndex, images, true, true);
window->onPopup = [creatures](int index) {
if(index == 0)
return;
index--;
ENGINE->windows().createAndPushWindow<CStackWindow>(creatures.at(index).toCreature(), true);
};
ENGINE->windows().pushWindow(window);
}
void BattleOnlyModeHeroSelector::setCreatureIcons()
{
OBJECT_CONSTRUCTION;
for(int i = 0; i < creatureImage.size(); i++)
{
if(parent.startInfo->selectedArmy[id][i].getId() == CreatureID::NONE)
{
MetaString str;
str.appendTextID("vcmi.lobby.battleOnlyModeSelectUnit");
str.replaceNumber(i + 1);
creatureImage[i] = std::make_shared<CPicture>(drawBlackBox(Point(32, 32), str.toString(), id == 1 ? parent.boxColor : parent.disabledBoxColor), Point(6 + i * 36, 78));
selectedArmyInput[i]->disable();
}
else
{
auto unit = parent.startInfo->selectedArmy[id][i];
auto creatureID = unit.getId();
creatureImage[i] = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"), EImageBlitMode::COLORKEY)->getImage(LIBRARY->creh->objects.at(creatureID)->getIconIndex()), Point(6 + i * 36, 78));
selectedArmyInput[i]->setText(TextOperations::formatMetric(unit.getCount(), 3));
selectedArmyInput[i]->enable();
}
creatureImage[i]->addLClickCallback([this, i](){ selectCreature(i); });
creatureImage[i]->addRClickCallback([this, i](){
if(parent.startInfo->selectedArmy[id][i].getId() == CreatureID::NONE)
return;
ENGINE->windows().createAndPushWindow<CStackWindow>(LIBRARY->creh->objects.at(parent.startInfo->selectedArmy[id][i].getId()).get(), true);
});
}
}
void BattleOnlyModeHeroSelector::selectSecSkill(int slot)
{
auto allowedSet = LIBRARY->skillh->getDefaultAllowed();
std::vector<SecondarySkill> skills(allowedSet.begin(), allowedSet.end());
skills.erase( // remove already added skills from selection
std::remove_if(
skills.begin(),
skills.end(),
[this, slot](auto & skill) {
return std::any_of(
parent.startInfo->secSkillLevel[id].begin(), parent.startInfo->secSkillLevel[id].end(),
[&skill](auto & s) { return s.first == skill; }
) && parent.startInfo->secSkillLevel[id][slot].first != skill;
}
),
skills.end()
);
std::sort(skills.begin(), skills.end(), [](auto a, auto b) {
auto skillA = a.toSkill();
auto skillB = b.toSkill();
return skillA->getNameTranslated() < skillB->getNameTranslated();
});
int selectedIndex = parent.startInfo->secSkillLevel[id][slot].second == MasteryLevel::NONE ? 0 : (1 + std::distance(skills.begin(), std::find_if(skills.begin(), skills.end(), [this, slot](auto skillID) {
return skillID == parent.startInfo->secSkillLevel[id][slot].first;
})));
std::vector<std::string> texts;
std::vector<std::shared_ptr<IImage>> images;
// Add "no skill" option
texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
images.push_back(nullptr);
for (const auto & c : skills)
{
texts.push_back(c.toSkill()->getNameTranslated());
auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("SECSK32"), c.toSkill()->getIconIndex(0), 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
images.push_back(image);
}
auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSecSkillSelect"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSecSkillSelect"), [this, skills, slot](int index){
if(index == 0)
{
parent.startInfo->secSkillLevel[id][slot] = std::make_pair(SecondarySkill::NONE, MasteryLevel::NONE);
parent.onChange();
return;
}
index--;
auto skill = skills.at(index).toSkill();
parent.startInfo->secSkillLevel[id][slot] = std::make_pair(skill->getId(), MasteryLevel::EXPERT);
parent.onChange();
}, selectedIndex, images, true, true);
window->onPopup = [skills](int index) {
if(index == 0)
return;
index--;
auto skillId = skills.at(index);
std::shared_ptr<CComponent> comp = std::make_shared<CComponent>(ComponentType::SEC_SKILL, skillId, MasteryLevel::EXPERT);
CRClickPopup::createAndPush(skillId.toSkill()->getDescriptionTranslated(MasteryLevel::EXPERT), CInfoWindow::TCompsInfo(1, comp));
};
ENGINE->windows().pushWindow(window);
}
void BattleOnlyModeHeroSelector::setSecSkillIcons()
{
OBJECT_CONSTRUCTION;
for(int i = 0; i < secSkillImage.size(); i++)
{
bool isLeft = (i % 2 == 0);
int line = (i / 2);
Point imgPos(261 + (isLeft ? 0 : 36), 7 + line * 54);
auto skillInfo = parent.startInfo->secSkillLevel[id][i];
if(skillInfo.second == MasteryLevel::NONE)
{
MetaString str;
str.appendTextID("vcmi.lobby.battleOnlyModeSelectSkill");
str.replaceNumber(i + 1);
secSkillImage[i] = std::make_shared<CPicture>(drawBlackBox(Point(32, 32), str.toString(), id == 1 ? parent.boxColor : parent.disabledBoxColor), imgPos);
selectedSecSkillInput[i]->disable();
}
else
{
secSkillImage[i] = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SECSK32"), EImageBlitMode::COLORKEY)->getImage(skillInfo.first.toSkill()->getIconIndex(skillInfo.second - 1)), imgPos);
selectedSecSkillInput[i]->setText(std::to_string(skillInfo.second));
selectedSecSkillInput[i]->enable();
}
secSkillImage[i]->addLClickCallback([this, i](){ selectSecSkill(i); });
secSkillImage[i]->addRClickCallback([this, i](){
auto skillId = parent.startInfo->secSkillLevel[id][i].first;
auto skillLevel = parent.startInfo->secSkillLevel[id][i].second;
if(skillLevel == MasteryLevel::NONE)
return;
std::shared_ptr<CComponent> comp = std::make_shared<CComponent>(ComponentType::SEC_SKILL, skillId, skillLevel);
CRClickPopup::createAndPush(skillId.toSkill()->getDescriptionTranslated(skillLevel), CInfoWindow::TCompsInfo(1, comp));
});
}
}
std::vector<ArtifactPosition> getArtPos()
{
std::vector<ArtifactPosition> artPos = {
ArtifactPosition::HEAD, ArtifactPosition::SHOULDERS, ArtifactPosition::NECK, ArtifactPosition::RIGHT_HAND, ArtifactPosition::LEFT_HAND, ArtifactPosition::TORSO, ArtifactPosition::FEET,
ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING, ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
};
return artPos;
}
void BattleOnlyModeHeroSelector::selectArtifact(int slot, ArtifactID artifactId)
{
auto artPos = getArtPos();
auto allowedSet = LIBRARY->arth->getDefaultAllowed();
std::vector<ArtifactID> artifacts(allowedSet.begin(), allowedSet.end());
artifacts.erase( // remove already added and not for that slot allowed artifacts from selection
std::remove_if(
artifacts.begin(),
artifacts.end(),
[this, slot, artPos](auto & artifact) {
auto possibleSlots = artifact.toArtifact()->getPossibleSlots();
std::vector<ArtifactPosition> allowedSlots;
if(possibleSlots.find(ArtBearer::HERO) != possibleSlots.end() && !possibleSlots.at(ArtBearer::HERO).empty())
allowedSlots = possibleSlots.at(ArtBearer::HERO);
return (std::any_of(parent.startInfo->artifacts[id].begin(), parent.startInfo->artifacts[id].end(), [&artifact](auto & a) {return a.second == artifact;})
&& parent.startInfo->artifacts[id][artPos[slot]] != artifact)
|| !std::any_of(allowedSlots.begin(), allowedSlots.end(), [slot, artPos](auto & p){ return p == artPos[slot]; });
}
),
artifacts.end()
);
std::sort(artifacts.begin(), artifacts.end(), [](auto a, auto b) {
auto artifactA = a.toArtifact();
auto artifactB = b.toArtifact();
return artifactA->getNameTranslated() < artifactB->getNameTranslated();
});
int selectedIndex = artifactId == ArtifactID::NONE ? 0 : (1 + std::distance(artifacts.begin(), std::find_if(artifacts.begin(), artifacts.end(), [artifactId](auto artID) {
return artID == artifactId;
})));
std::vector<std::string> texts;
std::vector<std::shared_ptr<IImage>> images;
// Add "no artifact" option
texts.push_back(LIBRARY->generaltexth->translate("core.genrltxt.507"));
images.push_back(nullptr);
for (const auto & a : artifacts)
{
texts.push_back(a.toArtifact()->getNameTranslated());
auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("Artifact"), a.toArtifact()->getIconIndex(), 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
images.push_back(image);
}
auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeArtifactSelect"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeArtifactSelect"), [this, artifacts, slot, artPos](int index){
if(index == 0)
{
parent.startInfo->artifacts[id][artPos[slot]] = ArtifactID::NONE;
parent.onChange();
return;
}
index--;
auto artifact = artifacts.at(index);
parent.startInfo->artifacts[id][artPos[slot]] = artifact;
parent.onChange();
}, selectedIndex, images, true, true);
window->onPopup = [artifacts](int index) {
if(index == 0)
return;
index--;
auto artifactId = artifacts.at(index);
std::shared_ptr<CComponent> comp = std::make_shared<CComponent>(ComponentType::ARTIFACT, artifactId);
CRClickPopup::createAndPush(artifactId.toArtifact()->getDescriptionTranslated(), CInfoWindow::TCompsInfo(1, comp));
};
ENGINE->windows().pushWindow(window);
}
void BattleOnlyModeHeroSelector::setArtifactIcons()
{
OBJECT_CONSTRUCTION;
auto artPos = getArtPos();
for(int i = 0; i < artifactImage.size(); i++)
{
int xPos = i % 7;
int yPos = i / 7;
Point imgPos(6 + xPos * 36, 137 + yPos * 36);
auto artifactId = parent.startInfo->artifacts[id][artPos[i]];
if(artifactId == ArtifactID::NONE)
{
MetaString str;
str.appendTextID("vcmi.lobby.battleOnlyModeSelectArtifact");
str.replaceTextID("vcmi.lobby.battleOnlyModeSelectArtifact." + std::to_string(artPos[i]));
artifactImage[i] = std::make_shared<CPicture>(drawBlackBox(Point(32, 32), str.toString(), id == 1 ? parent.boxColor : parent.disabledBoxColor), imgPos);
}
else
{
auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("Artifact"), artifactId.toArtifact()->getIconIndex(), 0, EImageBlitMode::OPAQUE);
image->scaleTo(Point(32, 32), EScalingAlgorithm::NEAREST);
artifactImage[i] = std::make_shared<CPicture>(image, imgPos);
}
artifactImage[i]->addLClickCallback([this, i, artifactId](){ selectArtifact(i, artifactId); });
artifactImage[i]->addRClickCallback([this, i, artPos](){
auto artId = parent.startInfo->artifacts[id][artPos[i]];
if(artId == ArtifactID::NONE)
return;
std::shared_ptr<CComponent> comp = std::make_shared<CComponent>(ComponentType::ARTIFACT, artId);
CRClickPopup::createAndPush(artId.toArtifact()->getDescriptionTranslated(), CInfoWindow::TCompsInfo(1, comp));
});
}
}
void BattleOnlyModeTab::startBattle()
{
auto rng = &CRandomGenerator::getDefault();
map->initTerrain();
map->getEditManager()->clearTerrain(rng);
map->getEditManager()->getTerrainSelection().selectAll();
map->getEditManager()->drawTerrain(startInfo->selectedTerrain == TerrainId::NONE ? TerrainId::DIRT : startInfo->selectedTerrain, 0, rng);
map->players[0].canComputerPlay = true;
map->players[0].canHumanPlay = true;
map->players[1] = map->players[0];
auto knownHeroes = LIBRARY->objtypeh->knownSubObjects(Obj::HERO);
auto addHero = [&, this](int sel, PlayerColor color, const int3 & position)
{
auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, startInfo->selectedHero[sel].toHeroType()->heroClass->getId());
auto templates = factory->getTemplates();
auto obj = std::dynamic_pointer_cast<CGHeroInstance>(factory->create(cb.get(), templates.front()));
obj->setHeroType(startInfo->selectedHero[sel]);
obj->setOwner(color);
obj->pos = position;
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
obj->pushPrimSkill(PrimarySkill(i), startInfo->primSkillLevel[sel][i]);
obj->clearSlots();
for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
if(startInfo->selectedArmy[sel][slot].getId() != CreatureID::NONE && startInfo->selectedArmy[sel][slot].getCount() > 0)
obj->setCreature(SlotID(slot), startInfo->selectedArmy[sel][slot].getId(), startInfo->selectedArmy[sel][slot].getCount());
// give spellbook
if(!obj->getArt(ArtifactPosition::SPELLBOOK) && startInfo->spellBook[sel])
obj->putArtifact(ArtifactPosition::SPELLBOOK, map->createArtifact(ArtifactID::SPELLBOOK));
else if(obj->getArt(ArtifactPosition::SPELLBOOK) && !startInfo->spellBook[sel])
obj->removeArtifact(ArtifactPosition::SPELLBOOK);
if(startInfo->warMachines[sel])
{
obj->putArtifact(ArtifactPosition::MACH1, map->createArtifact(ArtifactID::BALLISTA));
obj->putArtifact(ArtifactPosition::MACH2, map->createArtifact(ArtifactID::AMMO_CART));
obj->putArtifact(ArtifactPosition::MACH3, map->createArtifact(ArtifactID::FIRST_AID_TENT));
}
for(const auto & spell : startInfo->spells[sel])
obj->addSpellToSpellbook(spell);
for(auto & artifact : startInfo->artifacts[sel])
if(artifact.second != ArtifactID::NONE)
obj->putArtifact(artifact.first, map->createArtifact(artifact.second));
for(const auto & skill : LIBRARY->skillh->objects) // reset all standard skills
obj->setSecSkillLevel(SecondarySkill(skill->getId()), MasteryLevel::NONE, ChangeValueMode::ABSOLUTE);
for(int skillSlot = 0; skillSlot < 8; skillSlot++)
obj->setSecSkillLevel(startInfo->secSkillLevel[sel][skillSlot].first, startInfo->secSkillLevel[sel][skillSlot].second, ChangeValueMode::ABSOLUTE);
map->getEditManager()->insertObject(obj);
};
addHero(0, PlayerColor(0), int3(5, 6, 0));
if(startInfo->selectedTown == FactionID::ANY)
addHero(1, PlayerColor(1), int3(5, 5, 0));
else
{
auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::TOWN, startInfo->selectedTown);
auto templates = factory->getTemplates();
auto obj = factory->create(cb.get(), templates.front());
auto townObj = std::dynamic_pointer_cast<CGTownInstance>(obj);
obj->setOwner(PlayerColor(1));
obj->pos = int3(5, 5, 0);
for (const auto & building : townObj->getTown()->getAllBuildings())
townObj->addBuilding(building);
if(startInfo->selectedHero[1] == HeroTypeID::NONE)
{
for(int slot = 0; slot < GameConstants::ARMY_SIZE; slot++)
if(startInfo->selectedArmy[1][slot].getId() != CreatureID::NONE && startInfo->selectedArmy[1][slot].getCount() > 0)
townObj->getArmy()->setCreature(SlotID(slot), startInfo->selectedArmy[1][slot].getId(), startInfo->selectedArmy[1][slot].getCount());
}
else
addHero(1, PlayerColor(1), int3(5, 5, 0));
map->getEditManager()->insertObject(townObj);
}
auto path = VCMIDirs::get().userDataPath() / "Maps";
boost::filesystem::create_directories(path);
const std::string fileName = "BattleOnlyMode.vmap";
const auto fullPath = path / fileName;
CMapService mapService;
mapService.saveMap(map, fullPath);
CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount) { return true; });
auto mapInfo = std::make_shared<CMapInfo>();
mapInfo->mapInit("Maps/BattleOnlyMode");
GAME->server().setMapInfo(mapInfo);
ExtraOptionsInfo extraOptions;
extraOptions.unlimitedReplay = true;
GAME->server().setExtraOptionsInfo(extraOptions);
GAME->server().sendStartGame();
}