mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/*
|
|
* mapcontroller.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "maphandler.h"
|
|
#include "mapview.h"
|
|
|
|
#include "../lib/modding/CModInfo.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
|
|
class EditorObstaclePlacer;
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class MainWindow;
|
|
class MapController
|
|
{
|
|
public:
|
|
MapController(MainWindow *);
|
|
MapController(const MapController &) = delete;
|
|
MapController(const MapController &&) = delete;
|
|
~MapController();
|
|
|
|
void setMap(std::unique_ptr<CMap>);
|
|
void initObstaclePainters(CMap * map);
|
|
|
|
void repairMap(CMap * map) const;
|
|
void repairMap();
|
|
|
|
const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving
|
|
CMap * map();
|
|
MapHandler * mapHandler();
|
|
MapScene * scene(int level);
|
|
MinimapScene * miniScene(int level);
|
|
|
|
void resetMapHandler();
|
|
|
|
void sceneForceUpdate();
|
|
void sceneForceUpdate(int level);
|
|
|
|
void commitTerrainChange(int level, const TerrainId & terrain);
|
|
void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
|
|
void commitObjectErase(const CGObjectInstance* obj);
|
|
void commitObjectErase(int level);
|
|
void commitObstacleFill(int level);
|
|
void commitChangeWithoutRedraw();
|
|
void commitObjectShift(int level);
|
|
void commitObjectCreate(int level);
|
|
void commitObjectChange(int level);
|
|
|
|
void copyToClipboard(int level);
|
|
void pasteFromClipboard(int level);
|
|
|
|
bool discardObject(int level) const;
|
|
void createObject(int level, CGObjectInstance * obj) const;
|
|
bool canPlaceObject(int level, CGObjectInstance * obj, QString & error) const;
|
|
|
|
static ModCompatibilityInfo modAssessmentAll();
|
|
static ModCompatibilityInfo modAssessmentMap(const CMap & map);
|
|
|
|
void undo();
|
|
void redo();
|
|
|
|
PlayerColor defaultPlayer;
|
|
|
|
private:
|
|
std::unique_ptr<CMap> _map;
|
|
std::unique_ptr<MapHandler> _mapHandler;
|
|
MainWindow * main;
|
|
mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
|
|
mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
|
|
std::vector<std::unique_ptr<CGObjectInstance>> _clipboard;
|
|
int _clipboardShiftIndex = 0;
|
|
|
|
std::map<TerrainId, std::unique_ptr<EditorObstaclePlacer>> _obstaclePainters;
|
|
|
|
void connectScenes();
|
|
};
|