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201 lines
5.0 KiB
C++
201 lines
5.0 KiB
C++
/*
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* CArtifactInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactInstance.h"
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#include "CArtifactSet.h"
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#include "ArtifactUtils.h"
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#include "CArtHandler.h"
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#include "IGameCallback.h"
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#include "gameState/CGameState.h"
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#include "networkPacks/ArtifactLocation.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CCombinedArtifactInstance::PartInfo::PartInfo(IGameCallback * cb)
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:GameCallbackHolder(cb)
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{}
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CCombinedArtifactInstance::PartInfo::PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot)
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: GameCallbackHolder(artifact->cb)
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, artifactID(artifact->getId())
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, slot(slot)
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{
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}
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const CArtifactInstance * CCombinedArtifactInstance::PartInfo::getArtifact() const
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{
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if (artifactID.hasValue())
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return cb->getArtInstance(artifactID);
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return nullptr;
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}
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void CCombinedArtifactInstance::addPart(const CArtifactInstance * art, const ArtifactPosition & slot)
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{
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auto artInst = static_cast<CArtifactInstance*>(this);
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assert(vstd::contains_if(artInst->getType()->getConstituents(),
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[=](const CArtifact * partType)
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{
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return partType->getId() == art->getTypeId();
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}));
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assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->getType());
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partsInfo.emplace_back(art, slot);
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artInst->attachToSource(*art);
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}
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bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
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{
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if(supposedPart == this)
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return true;
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for(const PartInfo & constituent : partsInfo)
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{
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if(constituent.artifactID == supposedPart->getId())
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return true;
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}
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return false;
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}
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bool CCombinedArtifactInstance::hasParts() const
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{
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return !partsInfo.empty();
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}
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const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
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{
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return partsInfo;
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}
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void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
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{
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if(!placementMap.empty())
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for(auto & part : partsInfo)
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{
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if(placementMap.find(part.getArtifact()) != placementMap.end())
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part.slot = placementMap.at(part.getArtifact());
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}
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}
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SpellID CScrollArtifactInstance::getScrollSpellID() const
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{
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auto artInst = static_cast<const CArtifactInstance*>(this);
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const auto bonus = artInst->getFirstBonus(Selector::type()(BonusType::SPELL));
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if(!bonus)
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return SpellID::NONE;
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return bonus->subtype.as<SpellID>();
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}
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void CGrowingArtifactInstance::growingUp()
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{
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auto artInst = static_cast<CArtifactInstance*>(this);
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if(artInst->getType()->isGrowing())
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{
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auto bonus = std::make_shared<Bonus>();
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bonus->type = BonusType::LEVEL_COUNTER;
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bonus->val = 1;
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bonus->duration = BonusDuration::COMMANDER_KILLED;
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artInst->accumulateBonus(bonus);
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for(const auto & bonus : artInst->getType()->getBonusesPerLevel())
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{
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// Every n levels
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if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
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{
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artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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for(const auto & bonus : artInst->getType()->getThresholdBonuses())
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{
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// At n level
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if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
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{
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artInst->addNewBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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}
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}
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CArtifactInstance::CArtifactInstance(IGameCallback *cb, const CArtifact * art)
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:CArtifactInstance(cb)
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{
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setType(art);
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}
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CArtifactInstance::CArtifactInstance(IGameCallback *cb)
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: CBonusSystemNode(ARTIFACT_INSTANCE)
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, CCombinedArtifactInstance(cb)
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{
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}
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void CArtifactInstance::setType(const CArtifact * art)
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{
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artTypeID = art->getId();
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attachToSource(*art);
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}
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std::string CArtifactInstance::nodeName() const
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{
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return "Artifact instance of " + (getType() ? getType()->getJsonKey() : std::string("uninitialized")) + " type";
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}
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ArtifactID CArtifactInstance::getTypeId() const
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{
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return artTypeID;
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}
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const CArtifact * CArtifactInstance::getType() const
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{
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return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
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}
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ArtifactInstanceID CArtifactInstance::getId() const
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{
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return id;
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}
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void CArtifactInstance::setId(ArtifactInstanceID id)
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{
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this->id = id;
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}
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bool CArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
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{
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return getType()->canBePutAt(artSet, slot, assumeDestRemoved);
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}
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bool CArtifactInstance::isCombined() const
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{
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return getType()->isCombined();
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}
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bool CArtifactInstance::isScroll() const
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{
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return getType()->isScroll();
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}
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void CArtifactInstance::attachToBonusSystem(CGameState & gs)
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{
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for(PartInfo & part : partsInfo)
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attachToSource(*gs.getArtInstance(part.artifactID));
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}
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void CArtifactInstance::saveCompatibilityFixArtifactID(std::shared_ptr<CArtifactInstance> self)
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{
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self->cb->gameState().saveCompatibilityLastAllocatedArtifactID = ArtifactInstanceID(self->cb->gameState().saveCompatibilityLastAllocatedArtifactID.getNum()+1);
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self->id = self->cb->gameState().saveCompatibilityLastAllocatedArtifactID;
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self->cb->gameState().saveCompatibilityUnregisteredArtifacts.push_back(self);
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}
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VCMI_LIB_NAMESPACE_END
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