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vcmi/lib/CArtifactInstance.h

129 lines
3.2 KiB
C++

/*
* CArtifactInstance.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "bonuses/CBonusSystemNode.h"
#include "GameCallbackHolder.h"
VCMI_LIB_NAMESPACE_BEGIN
struct ArtifactLocation;
class CGameState;
class CArtifactSet;
class DLL_LINKAGE CCombinedArtifactInstance : public GameCallbackHolder
{
protected:
using GameCallbackHolder::GameCallbackHolder;
public:
using ArtPlacementMap = std::map<const CArtifactInstance*, ArtifactPosition>;
struct PartInfo : public GameCallbackHolder
{
explicit PartInfo(IGameCallback * cb);
PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot);
ArtifactInstanceID artifactID;
ArtifactPosition slot;
const CArtifactInstance * getArtifact() const;
template <typename Handler>
void serialize(Handler & h);
};
void addPart(const CArtifactInstance * art, const ArtifactPosition & slot);
// Checks if supposed part inst is part of this combined art inst
bool isPart(const CArtifactInstance * supposedPart) const;
bool hasParts() const;
const std::vector<PartInfo> & getPartsInfo() const;
void addPlacementMap(const ArtPlacementMap & placementMap);
template <typename Handler> void serialize(Handler & h)
{
h & partsInfo;
}
protected:
std::vector<PartInfo> partsInfo;
};
class DLL_LINKAGE CScrollArtifactInstance
{
protected:
CScrollArtifactInstance() = default;
public:
SpellID getScrollSpellID() const;
};
class DLL_LINKAGE CGrowingArtifactInstance
{
protected:
CGrowingArtifactInstance() = default;
public:
void growingUp();
};
class DLL_LINKAGE CArtifactInstance final
: public CBonusSystemNode, public CCombinedArtifactInstance, public CScrollArtifactInstance, public CGrowingArtifactInstance
{
ArtifactInstanceID id;
ArtifactID artTypeID;
public:
CArtifactInstance(IGameCallback *cb, const CArtifact * art);
CArtifactInstance(IGameCallback *cb);
void setType(const CArtifact * art);
std::string nodeName() const override;
ArtifactID getTypeId() const;
const CArtifact * getType() const;
ArtifactInstanceID getId() const;
void setId(ArtifactInstanceID id);
static void saveCompatibilityFixArtifactID(std::shared_ptr<CArtifactInstance> self);
bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
bool assumeDestRemoved = false) const;
bool isCombined() const;
bool isScroll() const;
void attachToBonusSystem(CGameState & gs);
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<CBonusSystemNode&>(*this);
h & static_cast<CCombinedArtifactInstance&>(*this);
h & artTypeID;
h & id;
if(!h.saving && h.loadingGamestate)
setType(artTypeID.toArtifact());
}
};
template <typename Handler>
void CCombinedArtifactInstance::PartInfo::serialize(Handler & h)
{
if (h.saving || h.hasFeature(Handler::Version::NO_RAW_POINTERS_IN_SERIALIZER))
{
h & artifactID;
}
else
{
std::shared_ptr<CArtifactInstance> pointer;
h & pointer;
if (pointer->getId() == ArtifactInstanceID())
CArtifactInstance::saveCompatibilityFixArtifactID(pointer);
artifactID = pointer->getId();
}
h & slot;
}
VCMI_LIB_NAMESPACE_END