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vcmi/lib/VCMIDirs.cpp
2025-04-07 18:51:12 +02:00

660 lines
19 KiB
C++

/*
* VCMIDirs.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "VCMIDirs.h"
#include "json/JsonNode.h"
#ifdef VCMI_IOS
#include "iOS_utils.h"
#elif defined(VCMI_ANDROID)
#include "CAndroidVMHelper.h"
#endif
VCMI_LIB_NAMESPACE_BEGIN
namespace bfs = boost::filesystem;
bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
{
return libraryPath() / desiredFolder / libraryName(baseLibName);
}
std::string IVCMIDirs::genHelpString() const
{
std::vector<std::string> tempVec;
for (const bfs::path & path : dataPaths())
tempVec.push_back(path.string());
const auto gdStringA = boost::algorithm::join(tempVec, ":");
return
" game data: " + gdStringA + "\n"
" libraries: " + libraryPath().string() + "\n"
" server: " + serverPath().string() + "\n"
"\n"
" user data: " + userDataPath().string() + "\n"
" user cache: " + userCachePath().string() + "\n"
" user config: " + userConfigPath().string() + "\n"
" user logs: " + userLogsPath().string() + "\n"
" user saves: " + userSavePath().string() + "\n"
" user extracted: " + userExtractedPath().string() + "\n";
}
void IVCMIDirs::init()
{
// TODO: Log errors
bfs::create_directories(userDataPath());
bfs::create_directories(userCachePath());
bfs::create_directories(userConfigPath());
bfs::create_directories(userLogsPath());
bfs::create_directories(userSavePath());
}
#ifdef VCMI_WINDOWS
#ifdef __MINGW32__
#define _WIN32_IE 0x0500
#ifndef CSIDL_MYDOCUMENTS
#define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
#endif
#endif // __MINGW32__
#include <windows.h>
#include <shlobj.h>
class VCMIDirsWIN32 final : public IVCMIDirs
{
public:
VCMIDirsWIN32();
bfs::path userDataPath() const override;
bfs::path userCachePath() const override;
bfs::path userConfigPath() const override;
bfs::path userLogsPath() const override;
bfs::path userSavePath() const override;
std::vector<bfs::path> dataPaths() const override;
bfs::path clientPath() const override;
bfs::path mapEditorPath() const override;
bfs::path serverPath() const override;
bfs::path libraryPath() const override;
bfs::path binaryPath() const override;
std::string libraryName(const std::string& basename) const override;
protected:
std::unique_ptr<JsonNode> dirsConfig;
bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
bfs::path getDefaultUserDataPath() const;
std::wstring utf8ToWstring(const std::string& str) const;
std::string pathToUtf8(const bfs::path& path) const;
};
VCMIDirsWIN32::VCMIDirsWIN32()
{
wchar_t currentPath[MAX_PATH];
GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
if (!bfs::exists(configPath))
return;
std::ifstream in(pathToUtf8(configPath), std::ios::binary);
if (!in)
return;
std::string buffer((std::istreambuf_iterator<char>(in)), {});
dirsConfig = std::make_unique<JsonNode>(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), pathToUtf8(configPath));
}
std::string VCMIDirsWIN32::pathToUtf8(const bfs::path& path) const
{
std::wstring wstr = path.wstring();
int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
std::string result(size - 1, 0);
WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, result.data(), size, nullptr, nullptr);
return result;
}
std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
{
std::wstring result;
int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
if (size_needed > 0)
{
result.resize(size_needed - 1);
MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);
}
return result;
}
bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
{
if (!dirsConfig || !dirsConfig->isStruct())
return fallbackFunc();
const JsonNode& node = (*dirsConfig)[key];
if (!node.isString())
return fallbackFunc();
std::wstring raw = utf8ToWstring(node.String());
wchar_t expanded[MAX_PATH];
if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
return bfs::path(expanded);
else
return bfs::path(raw);
}
bfs::path VCMIDirsWIN32::getDefaultUserDataPath() const
{
wchar_t profileDir[MAX_PATH];
if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
return bfs::path(profileDir) / "My Games" / "vcmi";
return bfs::path(".");
}
bfs::path VCMIDirsWIN32::userDataPath() const
{
return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
}
bfs::path VCMIDirsWIN32::userCachePath() const
{
return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
}
bfs::path VCMIDirsWIN32::userConfigPath() const
{
return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
}
bfs::path VCMIDirsWIN32::userLogsPath() const
{
return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
}
bfs::path VCMIDirsWIN32::userSavePath() const
{
return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });
}
std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
{
return std::vector<bfs::path>(1, bfs::path("."));
}
bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
bfs::path VCMIDirsWIN32::mapEditorPath() const { return binaryPath() / "VCMI_mapeditor.exe"; }
bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }
bfs::path VCMIDirsWIN32::binaryPath() const { return "."; }
std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }
#elif defined(VCMI_UNIX)
class IVCMIDirsUNIX : public IVCMIDirs
{
public:
bfs::path clientPath() const override;
bfs::path mapEditorPath() const override;
bfs::path serverPath() const override;
virtual bool developmentMode() const;
};
bool IVCMIDirsUNIX::developmentMode() const
{
// We want to be able to run VCMI from single directory. E.g to run from build output directory
const bool hasConfigs = bfs::exists("config") && bfs::exists("Mods");
const bool hasBinaries = bfs::exists("vcmiclient") || bfs::exists("vcmiserver") || bfs::exists("vcmilobby");
return hasConfigs && hasBinaries;
}
bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
bfs::path IVCMIDirsUNIX::mapEditorPath() const { return binaryPath() / "vcmieditor"; }
bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }
#ifdef VCMI_APPLE
class VCMIDirsApple : public IVCMIDirsUNIX
{
public:
bfs::path userConfigPath() const override;
std::string libraryName(const std::string& basename) const override;
};
bfs::path VCMIDirsApple::userConfigPath() const { return userDataPath() / "config"; }
std::string VCMIDirsApple::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }
#ifdef VCMI_IOS
class VCMIDirsIOS final : public VCMIDirsApple
{
public:
bfs::path userDataPath() const override;
bfs::path userCachePath() const override;
bfs::path userLogsPath() const override;
std::vector<bfs::path> dataPaths() const override;
bfs::path libraryPath() const override;
bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
bfs::path binaryPath() const override;
};
bfs::path VCMIDirsIOS::userDataPath() const { return {iOS_utils::documentsPath()}; }
bfs::path VCMIDirsIOS::userCachePath() const { return {iOS_utils::cachesPath()}; }
bfs::path VCMIDirsIOS::userLogsPath() const { return {iOS_utils::documentsPath()}; }
std::vector<bfs::path> VCMIDirsIOS::dataPaths() const
{
std::vector<bfs::path> paths;
paths.reserve(4);
#ifdef VCMI_IOS_SIM
paths.emplace_back(iOS_utils::hostApplicationSupportPath());
#endif
paths.emplace_back(userDataPath());
paths.emplace_back(iOS_utils::documentsPath());
paths.emplace_back(binaryPath());
return paths;
}
bfs::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
{
// iOS has flat libs directory structure
return libraryPath() / libraryName(baseLibName);
}
bfs::path VCMIDirsIOS::libraryPath() const { return {iOS_utils::frameworksPath()}; }
bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }
#elif defined(VCMI_MAC)
class VCMIDirsOSX final : public VCMIDirsApple
{
public:
bfs::path userDataPath() const override;
bfs::path userCachePath() const override;
bfs::path userLogsPath() const override;
std::vector<bfs::path> dataPaths() const override;
bfs::path libraryPath() const override;
bfs::path binaryPath() const override;
void init() override;
};
void VCMIDirsOSX::init()
{
// Call base (init dirs)
IVCMIDirsUNIX::init();
auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)
{
if (!bfs::is_directory(from))
return; // Nothing to do here. Flies away.
if (bfs::is_empty(from))
{
bfs::remove(from);
return; // Nothing to do here. Flies away.
}
if (!bfs::is_directory(to))
{
// IVCMIDirs::init() should create all destination directories.
// TODO: Log fact, that we shouldn't be here.
bfs::create_directories(to);
}
for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
{
const bfs::path& srcFilePath = file->path();
const bfs::path dstFilePath = to / srcFilePath.filename();
// TODO: Application should ask user what to do when file exists:
// replace/ignore/stop process/replace all/ignore all
if (!bfs::exists(dstFilePath))
bfs::rename(srcFilePath, dstFilePath);
}
if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.
else
bfs::remove(from);
};
moveDirIfExists(userDataPath() / "Games", userSavePath());
}
bfs::path VCMIDirsOSX::userDataPath() const
{
// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
// UserPath = path([urls[0] path] + "/vcmi").string();
// ...so here goes a bit of hardcode instead
const char* homeDir = getenv("HOME"); // Should be std::getenv?
if (homeDir == nullptr)
homeDir = ".";
return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";
}
bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }
bfs::path VCMIDirsOSX::userLogsPath() const
{
// TODO: use proper objc code from Foundation framework
if(const auto homeDir = std::getenv("HOME"))
return bfs::path{homeDir} / "Library" / "Logs" / "vcmi";
return IVCMIDirsUNIX::userLogsPath();
}
std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
{
std::vector<bfs::path> ret;
//FIXME: need some proper codepath for detecting running from build output directory
if(developmentMode())
{
ret.push_back(".");
}
else
{
ret.push_back("../Resources/Data");
}
return ret;
}
bfs::path VCMIDirsOSX::libraryPath() const { return "."; }
bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
#endif // VCMI_IOS, VCMI_MAC
#elif defined(VCMI_ANDROID)
class VCMIDirsAndroid : public IVCMIDirsUNIX
{
std::string basePath;
std::string internalPath;
std::string nativePath;
public:
std::string libraryName(const std::string & basename) const override;
bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
bfs::path binaryPath() const override;
bfs::path libraryPath() const override;
bfs::path userDataPath() const override;
bfs::path userCachePath() const override;
bfs::path userConfigPath() const override;
std::vector<bfs::path> dataPaths() const override;
void init() override;
};
std::string VCMIDirsAndroid::libraryName(const std::string & basename) const { return "lib" + basename + ".so"; }
bfs::path VCMIDirsAndroid::binaryPath() const { return "."; }
bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }
bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }
bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }
bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }
bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
{
// ignore passed folder (all libraries in android are dumped into a single folder)
return libraryPath() / libraryName(baseLibName);
}
std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const
{
return {
internalPath,
userDataPath(),
};
}
void VCMIDirsAndroid::init()
{
// asks java code to retrieve needed paths from environment
CAndroidVMHelper envHelper;
basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");
internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");
nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");
IVCMIDirsUNIX::init();
}
#elif defined(VCMI_PORTMASTER)
class VCMIDirsPM : public IVCMIDirsUNIX
{
public:
bfs::path userDataPath() const override;
bfs::path userCachePath() const override;
bfs::path userConfigPath() const override;
std::vector<bfs::path> dataPaths() const override;
bfs::path libraryPath() const override;
bfs::path binaryPath() const override;
std::string libraryName(const std::string& basename) const override;
};
bfs::path VCMIDirsPM::userDataPath() const
{
const char* homeDir;
if((homeDir = getenv("PORTMASTER_HOME")))
return bfs::path(homeDir) / "data";
else
return bfs::path(".") / "data";
}
bfs::path VCMIDirsPM::userCachePath() const
{
// $XDG_CACHE_HOME, default: $HOME/.cache
const char * tempResult;
if ((tempResult = getenv("PORTMASTER_HOME")))
return bfs::path(tempResult) / "cache";
else
return bfs::path(".") / "cache";
}
bfs::path VCMIDirsPM::userConfigPath() const
{
// $XDG_CONFIG_HOME, default: $HOME/.config
const char * tempResult;
if ((tempResult = getenv("PORTMASTER_HOME")))
return bfs::path(tempResult) / "save";
else
return bfs::path(".") / "save";
}
std::vector<bfs::path> VCMIDirsPM::dataPaths() const
{
// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
// construct list in reverse.
// in specification first directory has highest priority
// in vcmi fs last directory has highest priority
std::vector<bfs::path> ret;
const char * tempResult;
if ((tempResult = getenv("PORTMASTER_HOME")))
{
ret.push_back(bfs::path(tempResult) / "data");
ret.push_back(bfs::path(tempResult));
}
ret.push_back(bfs::path(".") / "data");
ret.push_back(bfs::path("."));
return ret;
}
bfs::path VCMIDirsPM::libraryPath() const
{
const char * tempResult;
if ((tempResult = getenv("PORTMASTER_HOME")))
return bfs::path(tempResult) / "libs";
else
return M_LIB_DIR;
}
bfs::path VCMIDirsPM::binaryPath() const
{
const char * tempResult;
if ((tempResult = getenv("PORTMASTER_HOME")))
return bfs::path(tempResult) / "bin";
else
return M_BIN_DIR;
}
std::string VCMIDirsPM::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
#elif defined(VCMI_XDG)
class VCMIDirsXDG : public IVCMIDirsUNIX
{
public:
bfs::path userDataPath() const override;
bfs::path userCachePath() const override;
bfs::path userConfigPath() const override;
std::vector<bfs::path> dataPaths() const override;
bfs::path libraryPath() const override;
bfs::path binaryPath() const override;
std::string libraryName(const std::string& basename) const override;
};
bfs::path VCMIDirsXDG::userDataPath() const
{
// $XDG_DATA_HOME, default: $HOME/.local/share
const char* homeDir;
if((homeDir = getenv("XDG_DATA_HOME")))
return bfs::path(homeDir) / "vcmi";
else if((homeDir = getenv("HOME")))
return bfs::path(homeDir) / ".local" / "share" / "vcmi";
else
return ".";
}
bfs::path VCMIDirsXDG::userCachePath() const
{
// $XDG_CACHE_HOME, default: $HOME/.cache
const char * tempResult;
if ((tempResult = getenv("XDG_CACHE_HOME")))
return bfs::path(tempResult) / "vcmi";
else if ((tempResult = getenv("HOME")))
return bfs::path(tempResult) / ".cache" / "vcmi";
else
return ".";
}
bfs::path VCMIDirsXDG::userConfigPath() const
{
// $XDG_CONFIG_HOME, default: $HOME/.config
const char * tempResult = getenv("XDG_CONFIG_HOME");
if (tempResult)
return bfs::path(tempResult) / "vcmi";
tempResult = getenv("HOME");
if (tempResult)
return bfs::path(tempResult) / ".config" / "vcmi";
return ".";
}
std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
{
// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
// construct list in reverse.
// in specification first directory has highest priority
// in vcmi fs last directory has highest priority
std::vector<bfs::path> ret;
if(developmentMode())
{
//For now we'll disable usage of system directories when VCMI running from bin directory
ret.emplace_back(".");
}
else
{
ret.emplace_back(M_DATA_DIR);
const char * tempResult;
if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)
{
std::string dataDirsEnv = tempResult;
std::vector<std::string> dataDirs;
boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
for (auto & entry : boost::adaptors::reverse(dataDirs))
ret.push_back(bfs::path(entry) / "vcmi");
}
else
{
ret.push_back(bfs::path("/usr/share") / "vcmi");
ret.push_back(bfs::path("/usr/local/share") / "vcmi");
}
// Debian and other distributions might want to use it while it's not part of XDG
ret.push_back(bfs::path("/usr/share/games") / "vcmi");
}
return ret;
}
bfs::path VCMIDirsXDG::libraryPath() const
{
if(developmentMode())
return ".";
else
return M_LIB_DIR;
}
bfs::path VCMIDirsXDG::binaryPath() const
{
if(developmentMode())
return ".";
else
return M_BIN_DIR;
}
std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
#endif // VCMI_APPLE, VCMI_ANDROID, VCMI_XDG
#endif // VCMI_WINDOWS, VCMI_UNIX
// Getters for interfaces are separated for clarity.
namespace VCMIDirs
{
const IVCMIDirs& get()
{
#ifdef VCMI_WINDOWS
static VCMIDirsWIN32 singleton;
#elif defined(VCMI_ANDROID)
static VCMIDirsAndroid singleton;
#elif defined(VCMI_PORTMASTER)
static VCMIDirsPM singleton;
#elif defined(VCMI_XDG)
static VCMIDirsXDG singleton;
#elif defined(VCMI_MAC)
static VCMIDirsOSX singleton;
#elif defined(VCMI_IOS)
static VCMIDirsIOS singleton;
#endif
static std::once_flag flag;
std::call_once(flag, [] { singleton.init(); });
return singleton;
}
}
VCMI_LIB_NAMESPACE_END