mirror of
https://github.com/vcmi/vcmi.git
synced 2025-05-31 22:59:54 +02:00
660 lines
19 KiB
C++
660 lines
19 KiB
C++
/*
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* VCMIDirs.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "VCMIDirs.h"
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#include "json/JsonNode.h"
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#ifdef VCMI_IOS
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#include "iOS_utils.h"
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#elif defined(VCMI_ANDROID)
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#include "CAndroidVMHelper.h"
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#endif
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VCMI_LIB_NAMESPACE_BEGIN
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namespace bfs = boost::filesystem;
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bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
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bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
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bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
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bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
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{
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return libraryPath() / desiredFolder / libraryName(baseLibName);
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}
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std::string IVCMIDirs::genHelpString() const
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{
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std::vector<std::string> tempVec;
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for (const bfs::path & path : dataPaths())
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tempVec.push_back(path.string());
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const auto gdStringA = boost::algorithm::join(tempVec, ":");
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return
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" game data: " + gdStringA + "\n"
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" libraries: " + libraryPath().string() + "\n"
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" server: " + serverPath().string() + "\n"
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"\n"
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" user data: " + userDataPath().string() + "\n"
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" user cache: " + userCachePath().string() + "\n"
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" user config: " + userConfigPath().string() + "\n"
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" user logs: " + userLogsPath().string() + "\n"
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" user saves: " + userSavePath().string() + "\n"
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" user extracted: " + userExtractedPath().string() + "\n";
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}
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void IVCMIDirs::init()
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{
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// TODO: Log errors
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bfs::create_directories(userDataPath());
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bfs::create_directories(userCachePath());
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bfs::create_directories(userConfigPath());
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bfs::create_directories(userLogsPath());
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bfs::create_directories(userSavePath());
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}
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#ifdef VCMI_WINDOWS
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#ifdef __MINGW32__
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#define _WIN32_IE 0x0500
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#ifndef CSIDL_MYDOCUMENTS
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#define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
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#endif
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#endif // __MINGW32__
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#include <windows.h>
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#include <shlobj.h>
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class VCMIDirsWIN32 final : public IVCMIDirs
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{
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public:
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VCMIDirsWIN32();
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userConfigPath() const override;
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bfs::path userLogsPath() const override;
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bfs::path userSavePath() const override;
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std::vector<bfs::path> dataPaths() const override;
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bfs::path clientPath() const override;
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bfs::path mapEditorPath() const override;
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bfs::path serverPath() const override;
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bfs::path libraryPath() const override;
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bfs::path binaryPath() const override;
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std::string libraryName(const std::string& basename) const override;
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protected:
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std::unique_ptr<JsonNode> dirsConfig;
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bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
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bfs::path getDefaultUserDataPath() const;
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std::wstring utf8ToWstring(const std::string& str) const;
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std::string pathToUtf8(const bfs::path& path) const;
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};
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VCMIDirsWIN32::VCMIDirsWIN32()
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{
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wchar_t currentPath[MAX_PATH];
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GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
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auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
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if (!bfs::exists(configPath))
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return;
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std::ifstream in(pathToUtf8(configPath), std::ios::binary);
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if (!in)
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return;
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std::string buffer((std::istreambuf_iterator<char>(in)), {});
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dirsConfig = std::make_unique<JsonNode>(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), pathToUtf8(configPath));
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}
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std::string VCMIDirsWIN32::pathToUtf8(const bfs::path& path) const
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{
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std::wstring wstr = path.wstring();
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int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
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std::string result(size - 1, 0);
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WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, result.data(), size, nullptr, nullptr);
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return result;
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}
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std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
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{
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std::wstring result;
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int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
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if (size_needed > 0)
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{
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result.resize(size_needed - 1);
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MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);
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}
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return result;
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}
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bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
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{
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if (!dirsConfig || !dirsConfig->isStruct())
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return fallbackFunc();
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const JsonNode& node = (*dirsConfig)[key];
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if (!node.isString())
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return fallbackFunc();
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std::wstring raw = utf8ToWstring(node.String());
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wchar_t expanded[MAX_PATH];
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if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
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return bfs::path(expanded);
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else
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return bfs::path(raw);
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}
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bfs::path VCMIDirsWIN32::getDefaultUserDataPath() const
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{
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wchar_t profileDir[MAX_PATH];
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if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
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return bfs::path(profileDir) / "My Games" / "vcmi";
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return bfs::path(".");
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}
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bfs::path VCMIDirsWIN32::userDataPath() const
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{
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return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
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}
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bfs::path VCMIDirsWIN32::userCachePath() const
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{
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return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
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}
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bfs::path VCMIDirsWIN32::userConfigPath() const
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{
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return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
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}
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bfs::path VCMIDirsWIN32::userLogsPath() const
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{
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return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
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}
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bfs::path VCMIDirsWIN32::userSavePath() const
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{
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return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });
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}
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std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
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{
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return std::vector<bfs::path>(1, bfs::path("."));
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}
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bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
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bfs::path VCMIDirsWIN32::mapEditorPath() const { return binaryPath() / "VCMI_mapeditor.exe"; }
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bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
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bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }
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bfs::path VCMIDirsWIN32::binaryPath() const { return "."; }
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std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }
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#elif defined(VCMI_UNIX)
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class IVCMIDirsUNIX : public IVCMIDirs
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{
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public:
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bfs::path clientPath() const override;
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bfs::path mapEditorPath() const override;
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bfs::path serverPath() const override;
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virtual bool developmentMode() const;
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};
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bool IVCMIDirsUNIX::developmentMode() const
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{
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// We want to be able to run VCMI from single directory. E.g to run from build output directory
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const bool hasConfigs = bfs::exists("config") && bfs::exists("Mods");
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const bool hasBinaries = bfs::exists("vcmiclient") || bfs::exists("vcmiserver") || bfs::exists("vcmilobby");
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return hasConfigs && hasBinaries;
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}
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bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
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bfs::path IVCMIDirsUNIX::mapEditorPath() const { return binaryPath() / "vcmieditor"; }
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bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }
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#ifdef VCMI_APPLE
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class VCMIDirsApple : public IVCMIDirsUNIX
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{
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public:
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bfs::path userConfigPath() const override;
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std::string libraryName(const std::string& basename) const override;
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};
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bfs::path VCMIDirsApple::userConfigPath() const { return userDataPath() / "config"; }
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std::string VCMIDirsApple::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }
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#ifdef VCMI_IOS
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class VCMIDirsIOS final : public VCMIDirsApple
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{
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public:
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userLogsPath() const override;
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std::vector<bfs::path> dataPaths() const override;
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bfs::path libraryPath() const override;
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bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
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bfs::path binaryPath() const override;
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};
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bfs::path VCMIDirsIOS::userDataPath() const { return {iOS_utils::documentsPath()}; }
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bfs::path VCMIDirsIOS::userCachePath() const { return {iOS_utils::cachesPath()}; }
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bfs::path VCMIDirsIOS::userLogsPath() const { return {iOS_utils::documentsPath()}; }
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std::vector<bfs::path> VCMIDirsIOS::dataPaths() const
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{
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std::vector<bfs::path> paths;
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paths.reserve(4);
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#ifdef VCMI_IOS_SIM
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paths.emplace_back(iOS_utils::hostApplicationSupportPath());
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#endif
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paths.emplace_back(userDataPath());
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paths.emplace_back(iOS_utils::documentsPath());
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paths.emplace_back(binaryPath());
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return paths;
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}
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bfs::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
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{
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// iOS has flat libs directory structure
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return libraryPath() / libraryName(baseLibName);
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}
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bfs::path VCMIDirsIOS::libraryPath() const { return {iOS_utils::frameworksPath()}; }
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bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }
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#elif defined(VCMI_MAC)
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class VCMIDirsOSX final : public VCMIDirsApple
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{
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public:
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userLogsPath() const override;
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std::vector<bfs::path> dataPaths() const override;
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bfs::path libraryPath() const override;
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bfs::path binaryPath() const override;
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void init() override;
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};
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void VCMIDirsOSX::init()
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{
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// Call base (init dirs)
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IVCMIDirsUNIX::init();
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auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)
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{
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if (!bfs::is_directory(from))
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return; // Nothing to do here. Flies away.
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if (bfs::is_empty(from))
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{
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bfs::remove(from);
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return; // Nothing to do here. Flies away.
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}
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if (!bfs::is_directory(to))
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{
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// IVCMIDirs::init() should create all destination directories.
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// TODO: Log fact, that we shouldn't be here.
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bfs::create_directories(to);
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}
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for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
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{
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const bfs::path& srcFilePath = file->path();
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const bfs::path dstFilePath = to / srcFilePath.filename();
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// TODO: Application should ask user what to do when file exists:
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// replace/ignore/stop process/replace all/ignore all
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if (!bfs::exists(dstFilePath))
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bfs::rename(srcFilePath, dstFilePath);
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}
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if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.
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else
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bfs::remove(from);
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};
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moveDirIfExists(userDataPath() / "Games", userSavePath());
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}
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bfs::path VCMIDirsOSX::userDataPath() const
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{
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// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
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// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
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// UserPath = path([urls[0] path] + "/vcmi").string();
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// ...so here goes a bit of hardcode instead
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const char* homeDir = getenv("HOME"); // Should be std::getenv?
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if (homeDir == nullptr)
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homeDir = ".";
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return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";
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}
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bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }
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bfs::path VCMIDirsOSX::userLogsPath() const
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{
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// TODO: use proper objc code from Foundation framework
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if(const auto homeDir = std::getenv("HOME"))
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return bfs::path{homeDir} / "Library" / "Logs" / "vcmi";
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return IVCMIDirsUNIX::userLogsPath();
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}
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std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
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{
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std::vector<bfs::path> ret;
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//FIXME: need some proper codepath for detecting running from build output directory
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if(developmentMode())
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{
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ret.push_back(".");
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}
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else
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{
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ret.push_back("../Resources/Data");
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}
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return ret;
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}
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bfs::path VCMIDirsOSX::libraryPath() const { return "."; }
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bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
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#endif // VCMI_IOS, VCMI_MAC
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#elif defined(VCMI_ANDROID)
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class VCMIDirsAndroid : public IVCMIDirsUNIX
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{
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std::string basePath;
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std::string internalPath;
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std::string nativePath;
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public:
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std::string libraryName(const std::string & basename) const override;
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bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
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bfs::path binaryPath() const override;
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bfs::path libraryPath() const override;
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userConfigPath() const override;
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std::vector<bfs::path> dataPaths() const override;
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void init() override;
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};
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std::string VCMIDirsAndroid::libraryName(const std::string & basename) const { return "lib" + basename + ".so"; }
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bfs::path VCMIDirsAndroid::binaryPath() const { return "."; }
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bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }
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bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }
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bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }
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bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }
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bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
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{
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// ignore passed folder (all libraries in android are dumped into a single folder)
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return libraryPath() / libraryName(baseLibName);
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}
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std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const
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{
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return {
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internalPath,
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userDataPath(),
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};
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}
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void VCMIDirsAndroid::init()
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{
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// asks java code to retrieve needed paths from environment
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CAndroidVMHelper envHelper;
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basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");
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internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");
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nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");
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IVCMIDirsUNIX::init();
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}
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#elif defined(VCMI_PORTMASTER)
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class VCMIDirsPM : public IVCMIDirsUNIX
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{
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public:
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userConfigPath() const override;
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std::vector<bfs::path> dataPaths() const override;
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bfs::path libraryPath() const override;
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bfs::path binaryPath() const override;
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std::string libraryName(const std::string& basename) const override;
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};
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bfs::path VCMIDirsPM::userDataPath() const
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{
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const char* homeDir;
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if((homeDir = getenv("PORTMASTER_HOME")))
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return bfs::path(homeDir) / "data";
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else
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return bfs::path(".") / "data";
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}
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bfs::path VCMIDirsPM::userCachePath() const
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{
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// $XDG_CACHE_HOME, default: $HOME/.cache
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const char * tempResult;
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if ((tempResult = getenv("PORTMASTER_HOME")))
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return bfs::path(tempResult) / "cache";
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else
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return bfs::path(".") / "cache";
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}
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bfs::path VCMIDirsPM::userConfigPath() const
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{
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// $XDG_CONFIG_HOME, default: $HOME/.config
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const char * tempResult;
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if ((tempResult = getenv("PORTMASTER_HOME")))
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return bfs::path(tempResult) / "save";
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else
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return bfs::path(".") / "save";
|
|
}
|
|
|
|
std::vector<bfs::path> VCMIDirsPM::dataPaths() const
|
|
{
|
|
// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
|
|
|
|
// construct list in reverse.
|
|
// in specification first directory has highest priority
|
|
// in vcmi fs last directory has highest priority
|
|
std::vector<bfs::path> ret;
|
|
const char * tempResult;
|
|
if ((tempResult = getenv("PORTMASTER_HOME")))
|
|
{
|
|
ret.push_back(bfs::path(tempResult) / "data");
|
|
ret.push_back(bfs::path(tempResult));
|
|
}
|
|
|
|
ret.push_back(bfs::path(".") / "data");
|
|
ret.push_back(bfs::path("."));
|
|
return ret;
|
|
}
|
|
|
|
bfs::path VCMIDirsPM::libraryPath() const
|
|
{
|
|
const char * tempResult;
|
|
if ((tempResult = getenv("PORTMASTER_HOME")))
|
|
return bfs::path(tempResult) / "libs";
|
|
else
|
|
return M_LIB_DIR;
|
|
}
|
|
|
|
bfs::path VCMIDirsPM::binaryPath() const
|
|
{
|
|
const char * tempResult;
|
|
if ((tempResult = getenv("PORTMASTER_HOME")))
|
|
return bfs::path(tempResult) / "bin";
|
|
else
|
|
return M_BIN_DIR;
|
|
}
|
|
|
|
std::string VCMIDirsPM::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
|
|
|
|
#elif defined(VCMI_XDG)
|
|
class VCMIDirsXDG : public IVCMIDirsUNIX
|
|
{
|
|
public:
|
|
bfs::path userDataPath() const override;
|
|
bfs::path userCachePath() const override;
|
|
bfs::path userConfigPath() const override;
|
|
|
|
std::vector<bfs::path> dataPaths() const override;
|
|
|
|
bfs::path libraryPath() const override;
|
|
bfs::path binaryPath() const override;
|
|
|
|
std::string libraryName(const std::string& basename) const override;
|
|
};
|
|
|
|
bfs::path VCMIDirsXDG::userDataPath() const
|
|
{
|
|
// $XDG_DATA_HOME, default: $HOME/.local/share
|
|
const char* homeDir;
|
|
if((homeDir = getenv("XDG_DATA_HOME")))
|
|
return bfs::path(homeDir) / "vcmi";
|
|
else if((homeDir = getenv("HOME")))
|
|
return bfs::path(homeDir) / ".local" / "share" / "vcmi";
|
|
else
|
|
return ".";
|
|
}
|
|
bfs::path VCMIDirsXDG::userCachePath() const
|
|
{
|
|
// $XDG_CACHE_HOME, default: $HOME/.cache
|
|
const char * tempResult;
|
|
if ((tempResult = getenv("XDG_CACHE_HOME")))
|
|
return bfs::path(tempResult) / "vcmi";
|
|
else if ((tempResult = getenv("HOME")))
|
|
return bfs::path(tempResult) / ".cache" / "vcmi";
|
|
else
|
|
return ".";
|
|
}
|
|
bfs::path VCMIDirsXDG::userConfigPath() const
|
|
{
|
|
// $XDG_CONFIG_HOME, default: $HOME/.config
|
|
const char * tempResult = getenv("XDG_CONFIG_HOME");
|
|
if (tempResult)
|
|
return bfs::path(tempResult) / "vcmi";
|
|
|
|
tempResult = getenv("HOME");
|
|
if (tempResult)
|
|
return bfs::path(tempResult) / ".config" / "vcmi";
|
|
|
|
return ".";
|
|
}
|
|
|
|
std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
|
|
{
|
|
// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
|
|
|
|
// construct list in reverse.
|
|
// in specification first directory has highest priority
|
|
// in vcmi fs last directory has highest priority
|
|
std::vector<bfs::path> ret;
|
|
|
|
if(developmentMode())
|
|
{
|
|
//For now we'll disable usage of system directories when VCMI running from bin directory
|
|
ret.emplace_back(".");
|
|
}
|
|
else
|
|
{
|
|
ret.emplace_back(M_DATA_DIR);
|
|
const char * tempResult;
|
|
if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)
|
|
{
|
|
std::string dataDirsEnv = tempResult;
|
|
std::vector<std::string> dataDirs;
|
|
boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
|
|
for (auto & entry : boost::adaptors::reverse(dataDirs))
|
|
ret.push_back(bfs::path(entry) / "vcmi");
|
|
}
|
|
else
|
|
{
|
|
ret.push_back(bfs::path("/usr/share") / "vcmi");
|
|
ret.push_back(bfs::path("/usr/local/share") / "vcmi");
|
|
}
|
|
|
|
// Debian and other distributions might want to use it while it's not part of XDG
|
|
ret.push_back(bfs::path("/usr/share/games") / "vcmi");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bfs::path VCMIDirsXDG::libraryPath() const
|
|
{
|
|
if(developmentMode())
|
|
return ".";
|
|
else
|
|
return M_LIB_DIR;
|
|
}
|
|
|
|
bfs::path VCMIDirsXDG::binaryPath() const
|
|
{
|
|
if(developmentMode())
|
|
return ".";
|
|
else
|
|
return M_BIN_DIR;
|
|
}
|
|
|
|
std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
|
|
|
|
#endif // VCMI_APPLE, VCMI_ANDROID, VCMI_XDG
|
|
#endif // VCMI_WINDOWS, VCMI_UNIX
|
|
|
|
// Getters for interfaces are separated for clarity.
|
|
namespace VCMIDirs
|
|
{
|
|
const IVCMIDirs& get()
|
|
{
|
|
#ifdef VCMI_WINDOWS
|
|
static VCMIDirsWIN32 singleton;
|
|
#elif defined(VCMI_ANDROID)
|
|
static VCMIDirsAndroid singleton;
|
|
#elif defined(VCMI_PORTMASTER)
|
|
static VCMIDirsPM singleton;
|
|
#elif defined(VCMI_XDG)
|
|
static VCMIDirsXDG singleton;
|
|
#elif defined(VCMI_MAC)
|
|
static VCMIDirsOSX singleton;
|
|
#elif defined(VCMI_IOS)
|
|
static VCMIDirsIOS singleton;
|
|
#endif
|
|
|
|
static std::once_flag flag;
|
|
std::call_once(flag, [] { singleton.init(); });
|
|
return singleton;
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|