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29 lines
800 B
C++
29 lines
800 B
C++
/*
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* BattleUnitTurnReason.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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enum class BattleUnitTurnReason : int8_t
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{
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/// Unit gained turn due to becoming first unit in turn queue
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TURN_QUEUE,
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/// Unit gained turn due to morale triggering
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MORALE,
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/// Unit (re)gained turn due to hero casting a spell while this unit is active
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HERO_SPELLCAST,
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/// Unit gained turn due to casting a spell while having ability to cast spells without spending turn
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UNIT_SPELLCAST,
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/// Unit gained turn for automatic action, player can not select action for this unit
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AUTOMATIC_ACTION
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};
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VCMI_LIB_NAMESPACE_END
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