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vcmi/CMessage.h
Michał W. Urbańczyk 556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00

38 lines
1.4 KiB
C++

#ifndef CMESSAGE_H
#define CMESSAGE_H
#include "global.h"
#include "SDL_TTF.h"
#include "SDL.h"
enum EWindowType {infoOnly, infoOK, yesOrNO};
class CPreGame;
class MapSel;
class CSimpleWindow;
class CInfoWindow;
class CDefHandler;
struct SComponent;
namespace NMessage
{
extern std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
extern SDL_Surface * background ;
}
class CMessage
{
public:
static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg);
static std::vector<std::vector<SDL_Surface*> > * drawText(std::vector<std::string> * brtext);
static CInfoWindow * genIWindow(std::string text, int player, int charperline, std::vector<SComponent*> & comps);
static CSimpleWindow * genWindow(std::string text, int player, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
static SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly,
std::vector<CDefHandler*> *addPics=NULL, void * cb=NULL);
static SDL_Surface * drawBox1(int w, int h, int playerColor=1);
static std::vector<std::string> * breakText(std::string text, int line=30, bool userBreak=true, bool ifor=true); //line - chars per line
CMessage();
static void init();
static void dispose();
};
//
#endif //CMESSAGE_H