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vcmi/CPathfinder.cpp
Michał W. Urbańczyk 556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00

204 lines
6.9 KiB
C++

#include "stdafx.h"
#include "global.h"
#include "CPathfinder.h"
#include "CGameInfo.h"
#include "hch\CAmbarCendamo.h"
#include "mapHandler.h"
using namespace boost::logic;
int3 CPath::startPos()
{
return int3(nodes[nodes.size()-1].coord.x,nodes[nodes.size()-1].coord.y,nodes[nodes.size()-1].coord.z);
}
int3 CPath::endPos()
{
return int3(nodes[0].coord.x,nodes[0].coord.y,nodes[0].coord.z);
}
CPath * CPathfinder::getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type) //TODO: test it (seems to be finished, but relies on unwritten functions :()
{
//check input
if ((src.x < 0)||(src.y < 0)||(src.z < 0)||(dest.x < 0)||(dest.y < 0)||(dest.z < 0))
{
return NULL;
}
if ((src.x >= CGI->mh->sizes.x)||(src.y >= CGI->mh->sizes.y)||(src.z >= CGI->mh->sizes.z)
||(dest.x >= CGI->mh->sizes.x)||(dest.y >= CGI->mh->sizes.y)||(dest.z >= CGI->mh->sizes.z))
{
return NULL;
}
int3 hpos = hero->getPosition(false);
tribool blockLandSea; //true - blocks sea, false - blocks land, indeterminate - allows all
if (!hero->canWalkOnSea())
{
if (CGI->mh->ttiles[hpos.x][hpos.y][hpos.z].terType==EterrainType::water)
blockLandSea=false;
else
blockLandSea=true;
}
else
{
blockLandSea = indeterminate;
}
//graph initialization
graph.resize(CGI->ac->map.width);
for(int i=0; i<graph.size(); ++i)
{
graph[i].resize(CGI->ac->map.height);
for(int j=0; j<graph[i].size(); ++j)
{
graph[i][j] = new CPathNode;
graph[i][j]->accesible = !CGI->mh->ttiles[i][j][src.z].blocked;
if(i==dest.x && j==dest.y && CGI->mh->ttiles[i][j][src.z].visitable)
graph[i][j]->accesible = true; //for allowing visiting objects
graph[i][j]->dist = -1;
graph[i][j]->theNodeBefore = NULL;
graph[i][j]->visited = false;
graph[i][j]->coord.x = i;
graph[i][j]->coord.y = j;
graph[i][j]->coord.z = dest.z;
if (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::rock)
graph[i][j]->accesible = false;
if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::water))
graph[i][j]->accesible = false;
else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType!=EterrainType::water))
graph[i][j]->accesible = false;
}
}
//graph initialized
graph[src.x][src.y]->dist = 0;
std::queue<CPathNode *> mq;
mq.push(graph[src.x][src.y]);
unsigned int curDist = 4000000000;
while(!mq.empty())
{
CPathNode * cp = mq.front();
mq.pop();
if ((cp->coord.x == dest.x) && (cp->coord.y==dest.y))
{
if (cp->dist < curDist)
curDist=cp->dist;
}
else
{
if (cp->dist > curDist)
continue;
}
if(cp->coord.x>0)
{
CPathNode * dp = graph[cp->coord.x-1][cp->coord.y];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->coord.y>0)
{
CPathNode * dp = graph[cp->coord.x][cp->coord.y-1];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y-1, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->coord.x>0 && cp->coord.y>0)
{
CPathNode * dp = graph[cp->coord.x-1][cp->coord.y-1];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y-1, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y-1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->coord.x<graph.size()-1)
{
CPathNode * dp = graph[cp->coord.x+1][cp->coord.y];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->coord.y<graph[0].size()-1)
{
CPathNode * dp = graph[cp->coord.x][cp->coord.y+1];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y+1, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->coord.x<graph.size()-1 && cp->coord.y<graph[0].size()-1)
{
CPathNode * dp = graph[cp->coord.x+1][cp->coord.y+1];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y+1, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->coord.x>0 && cp->coord.y<graph[0].size()-1)
{
CPathNode * dp = graph[cp->coord.x-1][cp->coord.y+1];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y+1, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->coord.x<graph.size()-1 && cp->coord.y>0)
{
CPathNode * dp = graph[cp->coord.x+1][cp->coord.y-1];
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y-1, src.z), hero))) && dp->accesible)
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y-1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
}
CPathNode * curNode = graph[dest.x][dest.y];
CPath * ret = new CPath;
while(curNode!=graph[src.x][src.y] && curNode != NULL)
{
ret->nodes.push_back(*curNode);
curNode = curNode->theNodeBefore;
}
ret->nodes.push_back(*graph[src.x][src.y]);
for(int i=0; i<graph.size(); ++i)
{
for(int j=0; j<graph[0].size(); ++j)
delete graph[i][j];
}
return ret;
}
void CPathfinder::convertPath(CPath * path, unsigned int mode) //mode=0 -> from 'manifest' to 'object'
{
if (mode==0)
{
for (int i=0;i<path->nodes.size();i++)
{
path->nodes[i].coord = CGHeroInstance::convertPosition(path->nodes[i].coord,true);
}
}
}