mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* IHandlerBase.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class JsonNode;
|
|
|
|
/// base class for all handlers that can be accessed from mod system
|
|
class DLL_LINKAGE IHandlerBase
|
|
{
|
|
// there also should be private member with such signature:
|
|
// Object * loadFromJson(const JsonNode & json);
|
|
// where Object is type of data loaded by handler
|
|
// primary used in loadObject methods
|
|
|
|
public:
|
|
/// loads all original game data in vector of json nodes
|
|
/// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
|
|
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
|
|
|
|
/// loads single object into game. Scope is namespace of this object, same as name of source mod
|
|
virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
|
|
virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
|
|
|
|
/// allows handler to do post-loading step for validation or integration of loaded data
|
|
virtual void afterLoadFinalization(){};
|
|
|
|
/**
|
|
* Gets a list of objects that are allowed by default on maps
|
|
*
|
|
* @return a list of allowed objects, the index is the object id
|
|
*/
|
|
virtual std::vector<bool> getDefaultAllowed() const = 0;
|
|
|
|
virtual ~IHandlerBase(){}
|
|
}; |