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vcmi/config/schemas/script.json
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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JSON

{
"type" : "object",
"$schema" : "http://json-schema.org/draft-04/schema",
"title" : "VCMI script format",
"description" : "Format used to configure script environment",
"required" : ["source"],
"properties" : {
"source" : {
"type": "string",
"description": "Full VFS path to script source (extension required)"
},
"implements" :{
"type": "string",
"enum": ["ANYTHING", "BATTLE_EFFECT"],
"description": ""
}
}
}