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https://github.com/vcmi/vcmi.git
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8ea0ecaec1
- added compatibility method to Canvas to allow SDL_Surface access - added drawBorder method to Canvas to replace CSDL_Ext method - added drawColor method to Canvas to replace CSDL_Ext method - minor changes to Tavern and Trade windows to adapt to new API
41 lines
961 B
C++
41 lines
961 B
C++
/*
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* CPuzzleWindow.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CWindowObject.h"
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#include "../../lib/int3.h"
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class CLabel;
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class CButton;
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class CResDataBar;
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class PuzzleMapView;
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/// Puzzle screen which gets uncovered when you visit obilisks
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class CPuzzleWindow : public CWindowObject
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{
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private:
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int3 grailPos;
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std::shared_ptr<PuzzleMapView> mapView;
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std::shared_ptr<CPicture> logo;
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std::shared_ptr<CLabel> title;
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std::shared_ptr<CButton> quitb;
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std::shared_ptr<CResDataBar> resDataBar;
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std::vector<std::shared_ptr<CPicture>> piecesToRemove;
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std::vector<std::shared_ptr<CPicture>> visiblePieces;
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ui8 currentAlpha;
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public:
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void showAll(Canvas & to) override;
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void show(Canvas & to) override;
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CPuzzleWindow(const int3 & grailPos, double discoveredRatio);
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};
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