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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/widgets/CComponent.cpp
Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00

587 lines
18 KiB
C++

/*
* CComponent.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CComponent.h"
#include "Images.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/TextAlignment.h"
#include "../gui/Shortcut.h"
#include "../render/Canvas.h"
#include "../render/IFont.h"
#include "../render/IRenderHandler.h"
#include "../render/Graphics.h"
#include "../windows/CMessage.h"
#include "../windows/InfoWindows.h"
#include "../widgets/TextControls.h"
#include "../CGameInfo.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/entities/faction/CFaction.h"
#include "../../lib/entities/faction/CTown.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/networkPacks/Component.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/CArtHandler.h"
#include "../../lib/CArtifactInstance.h"
#include <vcmi/spells/Service.h>
#include <vcmi/spells/Spell.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/HeroType.h>
CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts font)
{
init(Type, Subtype, Val, imageSize, font, "");
}
CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, const std::string & Val, ESize imageSize, EFonts font)
{
init(Type, Subtype, std::nullopt, imageSize, font, Val);
}
CComponent::CComponent(const Component & c, ESize imageSize, EFonts font)
{
init(c.type, c.subType, c.value, imageSize, font, "");
}
void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts fnt, const std::string & ValText)
{
OBJECT_CONSTRUCTION;
addUsedEvents(SHOW_POPUP);
data.type = Type;
data.subType = Subtype;
data.value = Val;
customSubtitle = ValText;
size = imageSize;
font = fnt;
newLine = false;
assert(size < sizeInvalid);
setSurface(getFileName()[size], (int)getIndex());
pos.w = image->pos.w;
pos.h = image->pos.h;
if (imageSize < small)
font = FONT_TINY; //for tiny images - tiny font
pos.h += 4; //distance between text and image
// WARNING: too low values will lead to bad line-breaks in CPlayerOptionTooltipBox - check right-click on starting town in pregame
int max = 80;
if (size < large)
max = 72;
if (size < medium)
max = 60;
if (size < small)
max = 55;
if(Type == ComponentType::RESOURCE && !ValText.empty())
max = 80;
std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(max, pos.w), font);
const auto & fontPtr = GH.renderHandler().loadFont(font);
const int height = static_cast<int>(fontPtr->getLineHeight());
for(auto & line : textLines)
{
auto label = std::make_shared<CLabel>(pos.w/2, pos.h + height/2, font, ETextAlignment::CENTER, Colors::WHITE, line);
pos.h += height;
if(label->pos.w > pos.w)
{
pos.x -= (label->pos.w - pos.w)/2;
pos.w = label->pos.w;
}
lines.push_back(label);
}
}
std::vector<AnimationPath> CComponent::getFileName() const
{
static const std::array<std::string, 4> primSkillsArr = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
static const std::array<std::string, 4> secSkillsArr = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
static const std::array<std::string, 4> resourceArr = {"SMALRES", "RESOURCE", "RESOURCE", "RESOUR82"};
static const std::array<std::string, 4> creatureArr = {"CPRSMALL", "CPRSMALL", "CPRSMALL", "TWCRPORT"};
static const std::array<std::string, 4> artifactArr = {"Artifact", "Artifact", "Artifact", "Artifact"};
static const std::array<std::string, 4> spellsArr = {"SpellInt", "SpellInt", "SpellInt", "SPELLSCR"};
static const std::array<std::string, 4> moraleArr = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
static const std::array<std::string, 4> luckArr = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
static const std::array<std::string, 4> heroArr = {"PortraitsSmall", "PortraitsSmall", "PortraitsSmall", "PortraitsLarge"};
static const std::array<std::string, 4> flagArr = {"CREST58", "CREST58", "CREST58", "CREST58"};
auto gen = [](const std::array<std::string, 4> & arr) -> std::vector<AnimationPath>
{
return { AnimationPath::builtin(arr[0]), AnimationPath::builtin(arr[1]), AnimationPath::builtin(arr[2]), AnimationPath::builtin(arr[3]) };
};
switch(data.type)
{
case ComponentType::PRIM_SKILL:
case ComponentType::EXPERIENCE:
case ComponentType::MANA:
case ComponentType::LEVEL:
return gen(primSkillsArr);
case ComponentType::NONE:
case ComponentType::SEC_SKILL:
return gen(secSkillsArr);
case ComponentType::RESOURCE:
case ComponentType::RESOURCE_PER_DAY:
return gen(resourceArr);
case ComponentType::CREATURE:
return gen(creatureArr);
case ComponentType::ARTIFACT:
return gen(artifactArr);
case ComponentType::SPELL_SCROLL:
case ComponentType::SPELL:
return gen(spellsArr);
case ComponentType::MORALE:
return gen(moraleArr);
case ComponentType::LUCK:
return gen(luckArr);
case ComponentType::BUILDING:
return std::vector<AnimationPath>(4, (*CGI->townh)[data.subType.as<BuildingTypeUniqueID>().getFaction()]->town->clientInfo.buildingsIcons);
case ComponentType::HERO_PORTRAIT:
return gen(heroArr);
case ComponentType::FLAG:
return gen(flagArr);
default:
assert(0);
return {};
}
}
size_t CComponent::getIndex() const
{
switch(data.type)
{
case ComponentType::NONE:
return 0;
case ComponentType::PRIM_SKILL:
return data.subType.getNum();
case ComponentType::EXPERIENCE:
case ComponentType::LEVEL:
return 4; // for whatever reason, in H3 experience icon is located in primary skills icons
case ComponentType::MANA:
return 5; // for whatever reason, in H3 mana points icon is located in primary skills icons
case ComponentType::SEC_SKILL:
return data.subType.getNum() * 3 + 3 + data.value.value_or(0) - 1;
case ComponentType::RESOURCE:
case ComponentType::RESOURCE_PER_DAY:
return data.subType.getNum();
case ComponentType::CREATURE:
return CGI->creatures()->getById(data.subType.as<CreatureID>())->getIconIndex();
case ComponentType::ARTIFACT:
return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getIconIndex();
case ComponentType::SPELL_SCROLL:
case ComponentType::SPELL:
return (size < large) ? data.subType.getNum() + 1 : data.subType.getNum();
case ComponentType::MORALE:
return data.value.value_or(0) + 3;
case ComponentType::LUCK:
return data.value.value_or(0) + 3;
case ComponentType::BUILDING:
return data.subType.as<BuildingTypeUniqueID>().getBuilding();
case ComponentType::HERO_PORTRAIT:
return CGI->heroTypes()->getById(data.subType.as<HeroTypeID>())->getIconIndex();
case ComponentType::FLAG:
return data.subType.getNum();
default:
assert(0);
return 0;
}
}
std::string CComponent::getDescription() const
{
switch(data.type)
{
case ComponentType::PRIM_SKILL:
return CGI->generaltexth->arraytxt[2+data.subType.getNum()];
case ComponentType::EXPERIENCE:
case ComponentType::LEVEL:
return CGI->generaltexth->allTexts[241];
case ComponentType::MANA:
return CGI->generaltexth->allTexts[149];
case ComponentType::SEC_SKILL:
return CGI->skillh->getByIndex(data.subType.getNum())->getDescriptionTranslated(data.value.value_or(0));
case ComponentType::RESOURCE:
case ComponentType::RESOURCE_PER_DAY:
return CGI->generaltexth->allTexts[242];
case ComponentType::NONE:
case ComponentType::CREATURE:
return "";
case ComponentType::ARTIFACT:
return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getDescriptionTranslated();
case ComponentType::SPELL_SCROLL:
{
auto description = ArtifactID(ArtifactID::SPELL_SCROLL).toEntity(CGI)->getDescriptionTranslated();
ArtifactUtils::insertScrrollSpellName(description, data.subType.as<SpellID>());
return description;
}
case ComponentType::SPELL:
return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
case ComponentType::MORALE:
return CGI->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
case ComponentType::LUCK:
return CGI->generaltexth->heroscrn[ 7 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
case ComponentType::BUILDING:
{
auto index = data.subType.as<BuildingTypeUniqueID>();
return (*CGI->townh)[index.getFaction()]->town->buildings[index.getBuilding()]->getDescriptionTranslated();
}
case ComponentType::HERO_PORTRAIT:
return "";
case ComponentType::FLAG:
return "";
default:
assert(0);
return "";
}
}
std::string CComponent::getSubtitle() const
{
if (!customSubtitle.empty())
return customSubtitle;
switch(data.type)
{
case ComponentType::PRIM_SKILL:
if (data.value)
return boost::str(boost::format("%+d %s") % data.value.value_or(0) % CGI->generaltexth->primarySkillNames[data.subType.getNum()]);
else
return CGI->generaltexth->primarySkillNames[data.subType.getNum()];
case ComponentType::EXPERIENCE:
return std::to_string(data.value.value_or(0));
case ComponentType::LEVEL:
{
std::string level = CGI->generaltexth->allTexts[442];
boost::replace_first(level, "1", std::to_string(data.value.value_or(0)));
return level;
}
case ComponentType::MANA:
return boost::str(boost::format("%+d %s") % data.value.value_or(0) % CGI->generaltexth->allTexts[387]);
case ComponentType::SEC_SKILL:
return CGI->generaltexth->levels[data.value.value_or(0)-1] + "\n" + CGI->skillh->getById(data.subType.as<SecondarySkill>())->getNameTranslated();
case ComponentType::RESOURCE:
return std::to_string(data.value.value_or(0));
case ComponentType::RESOURCE_PER_DAY:
return boost::str(boost::format(CGI->generaltexth->allTexts[3]) % data.value.value_or(0));
case ComponentType::CREATURE:
{
auto creature = CGI->creh->getById(data.subType.as<CreatureID>());
if(data.value)
return std::to_string(*data.value) + " " + (*data.value > 1 ? creature->getNamePluralTranslated() : creature->getNameSingularTranslated());
else
return creature->getNamePluralTranslated();
}
case ComponentType::ARTIFACT:
return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
case ComponentType::SPELL_SCROLL:
case ComponentType::SPELL:
if (data.value.value_or(0) < 0)
return "{#A9A9A9|" + CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
else
return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
case ComponentType::NONE:
case ComponentType::MORALE:
case ComponentType::LUCK:
case ComponentType::HERO_PORTRAIT:
return "";
case ComponentType::BUILDING:
{
auto index = data.subType.as<BuildingTypeUniqueID>();
auto building = (*CGI->townh)[index.getFaction()]->town->buildings[index.getBuilding()];
if(!building)
{
logGlobal->error("Town of faction %s has no building #%d", (*CGI->townh)[index.getFaction()]->town->faction->getNameTranslated(), index.getBuilding().getNum());
return (boost::format("Missing building #%d") % index.getBuilding().getNum()).str();
}
return building->getNameTranslated();
}
case ComponentType::FLAG:
return CGI->generaltexth->capColors[data.subType.as<PlayerColor>().getNum()];
default:
assert(0);
return "";
}
}
void CComponent::setSurface(const AnimationPath & defName, int imgPos)
{
OBJECT_CONSTRUCTION;
image = std::make_shared<CAnimImage>(defName, imgPos);
}
void CComponent::showPopupWindow(const Point & cursorPosition)
{
if(!getDescription().empty())
CRClickPopup::createAndPush(getDescription());
}
void CSelectableComponent::clickPressed(const Point & cursorPosition)
{
if(onSelect)
onSelect();
}
void CSelectableComponent::clickDouble(const Point & cursorPosition)
{
if (!selected)
{
clickPressed(cursorPosition);
}
else
{
if (onChoose)
onChoose();
}
}
void CSelectableComponent::init()
{
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
CComponent(c),onSelect(OnSelect)
{
setRedrawParent(true);
addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
init();
}
CSelectableComponent::CSelectableComponent(ComponentType Type, ComponentSubType Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
{
setRedrawParent(true);
addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
init();
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
selected = on;
redraw();
}
}
void CSelectableComponent::showAll(Canvas & to)
{
CComponent::showAll(to);
if(selected)
{
to.drawBorder(Rect::createAround(image->pos, 1), Colors::BRIGHT_YELLOW);
}
}
void CComponentBox::selectionChanged(std::shared_ptr<CSelectableComponent> newSelection)
{
if (newSelection == selected)
return;
if (selected)
selected->select(false);
selected = newSelection;
if (onSelect)
onSelect(selectedIndex());
if (selected)
selected->select(true);
}
int CComponentBox::selectedIndex()
{
if (selected)
return static_cast<int>(std::find(components.begin(), components.end(), selected) - components.begin());
return -1;
}
Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
{
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
}
int CComponentBox::getDistance(CComponent *left, CComponent *right)
{
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int subtitlesOffset = leftSubtitle + rightSubtitle;
return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
}
void CComponentBox::placeComponents(bool selectable)
{
OBJECT_CONSTRUCTION;
if (components.empty())
return;
//prepare components
for(auto & comp : components)
{
addChild(comp.get());
comp->moveTo(Point(pos.x, pos.y));
}
struct RowData
{
size_t comps;
int width;
int height;
RowData (size_t Comps, int Width, int Height):
comps(Comps), width (Width), height (Height){};
};
std::vector<RowData> rows;
rows.push_back (RowData (0,0,0));
//split components in rows
std::shared_ptr<CComponent> prevComp;
for(std::shared_ptr<CComponent> comp : components)
{
//make sure that components are smaller than our width
//assert(pos.w == 0 || pos.w < comp->pos.w);
const int distance = prevComp ? getDistance(prevComp.get(), comp.get()) : 0;
//start next row
if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
|| rows.back().comps >= componentsInRow
|| (prevComp && prevComp->newLine))
{
prevComp = nullptr;
rows.push_back (RowData (0,0,0));
}
if (prevComp)
rows.back().width += distance;
rows.back().comps++;
rows.back().width += comp->pos.w;
vstd::amax(rows.back().height, comp->pos.h);
prevComp = comp;
}
if (pos.w == 0)
{
for(auto & row : rows)
vstd::amax(pos.w, row.width);
}
int height = ((int)rows.size() - 1) * betweenRows;
for(auto & row : rows)
height += row.height;
//assert(pos.h == 0 || pos.h < height);
if (pos.h == 0)
pos.h = height;
auto iter = components.begin();
int currentY = (pos.h - height) / 2;
//move components to their positions
for (auto & rows_row : rows)
{
// amount of free space we may add on each side of every component
int freeSpace = (pos.w - rows_row.width) / ((int)rows_row.comps * 2);
prevComp = nullptr;
int currentX = 0;
for (size_t col = 0; col < rows_row.comps; col++)
{
currentX += freeSpace;
if (prevComp)
{
if (selectable)
{
Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp.get(), iter->get());
orLabels.push_back(std::make_shared<CLabel>(orPos.x, orPos.y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]));
}
currentX += getDistance(prevComp.get(), iter->get());
}
(*iter)->moveBy(Point(currentX, currentY));
currentX += (*iter)->pos.w;
currentX += freeSpace;
prevComp = *(iter++);
}
currentY += rows_row.height + betweenRows;
}
}
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position):
CComponentBox(_components, position, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
{
}
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
components(_components),
betweenImagesMin(betweenImagesMin),
betweenSubtitlesMin(betweenSubtitlesMin),
betweenRows(betweenRows),
componentsInRow(componentsInRow)
{
setRedrawParent(true);
pos = position + pos.topLeft();
placeComponents(false);
}
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect):
CComponentBox(_components, position, _onSelect, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
{
}
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
components(_components.begin(), _components.end()),
onSelect(_onSelect),
betweenImagesMin(betweenImagesMin),
betweenSubtitlesMin(betweenSubtitlesMin),
betweenRows(betweenRows),
componentsInRow(componentsInRow)
{
setRedrawParent(true);
pos = position + pos.topLeft();
placeComponents(true);
assert(!components.empty());
auto key = EShortcut::SELECT_INDEX_1;
for(auto & comp : _components)
{
comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
comp->assignedKey = key;
key = vstd::next(key, 1);
}
selectionChanged(_components.front());
}