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10ad0fc760
All parts of CHeroHandler.cpp are now in lib/entities/hero Adjusted includes to use new paths No functionality changes
587 lines
18 KiB
C++
587 lines
18 KiB
C++
/*
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* CComponent.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CComponent.h"
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#include "Images.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../gui/Shortcut.h"
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#include "../render/Canvas.h"
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../render/Graphics.h"
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#include "../windows/CMessage.h"
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#include "../windows/InfoWindows.h"
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#include "../widgets/TextControls.h"
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#include "../CGameInfo.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/entities/building/CBuilding.h"
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#include "../../lib/entities/faction/CFaction.h"
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#include "../../lib/entities/faction/CTown.h"
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#include "../../lib/entities/faction/CTownHandler.h"
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#include "../../lib/networkPacks/Component.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CArtifactInstance.h"
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#include <vcmi/spells/Service.h>
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#include <vcmi/spells/Spell.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/HeroType.h>
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CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts font)
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{
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init(Type, Subtype, Val, imageSize, font, "");
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}
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CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, const std::string & Val, ESize imageSize, EFonts font)
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{
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init(Type, Subtype, std::nullopt, imageSize, font, Val);
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}
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CComponent::CComponent(const Component & c, ESize imageSize, EFonts font)
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{
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init(c.type, c.subType, c.value, imageSize, font, "");
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}
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void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts fnt, const std::string & ValText)
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{
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OBJECT_CONSTRUCTION;
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addUsedEvents(SHOW_POPUP);
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data.type = Type;
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data.subType = Subtype;
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data.value = Val;
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customSubtitle = ValText;
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size = imageSize;
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font = fnt;
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newLine = false;
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assert(size < sizeInvalid);
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setSurface(getFileName()[size], (int)getIndex());
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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if (imageSize < small)
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font = FONT_TINY; //for tiny images - tiny font
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pos.h += 4; //distance between text and image
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// WARNING: too low values will lead to bad line-breaks in CPlayerOptionTooltipBox - check right-click on starting town in pregame
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int max = 80;
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if (size < large)
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max = 72;
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if (size < medium)
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max = 60;
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if (size < small)
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max = 55;
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if(Type == ComponentType::RESOURCE && !ValText.empty())
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max = 80;
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std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(max, pos.w), font);
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const auto & fontPtr = GH.renderHandler().loadFont(font);
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const int height = static_cast<int>(fontPtr->getLineHeight());
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for(auto & line : textLines)
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{
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auto label = std::make_shared<CLabel>(pos.w/2, pos.h + height/2, font, ETextAlignment::CENTER, Colors::WHITE, line);
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pos.h += height;
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if(label->pos.w > pos.w)
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{
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pos.x -= (label->pos.w - pos.w)/2;
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pos.w = label->pos.w;
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}
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lines.push_back(label);
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}
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}
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std::vector<AnimationPath> CComponent::getFileName() const
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{
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static const std::array<std::string, 4> primSkillsArr = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
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static const std::array<std::string, 4> secSkillsArr = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
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static const std::array<std::string, 4> resourceArr = {"SMALRES", "RESOURCE", "RESOURCE", "RESOUR82"};
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static const std::array<std::string, 4> creatureArr = {"CPRSMALL", "CPRSMALL", "CPRSMALL", "TWCRPORT"};
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static const std::array<std::string, 4> artifactArr = {"Artifact", "Artifact", "Artifact", "Artifact"};
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static const std::array<std::string, 4> spellsArr = {"SpellInt", "SpellInt", "SpellInt", "SPELLSCR"};
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static const std::array<std::string, 4> moraleArr = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
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static const std::array<std::string, 4> luckArr = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
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static const std::array<std::string, 4> heroArr = {"PortraitsSmall", "PortraitsSmall", "PortraitsSmall", "PortraitsLarge"};
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static const std::array<std::string, 4> flagArr = {"CREST58", "CREST58", "CREST58", "CREST58"};
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auto gen = [](const std::array<std::string, 4> & arr) -> std::vector<AnimationPath>
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{
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return { AnimationPath::builtin(arr[0]), AnimationPath::builtin(arr[1]), AnimationPath::builtin(arr[2]), AnimationPath::builtin(arr[3]) };
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};
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switch(data.type)
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{
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case ComponentType::PRIM_SKILL:
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case ComponentType::EXPERIENCE:
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case ComponentType::MANA:
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case ComponentType::LEVEL:
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return gen(primSkillsArr);
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case ComponentType::NONE:
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case ComponentType::SEC_SKILL:
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return gen(secSkillsArr);
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case ComponentType::RESOURCE:
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case ComponentType::RESOURCE_PER_DAY:
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return gen(resourceArr);
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case ComponentType::CREATURE:
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return gen(creatureArr);
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case ComponentType::ARTIFACT:
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return gen(artifactArr);
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case ComponentType::SPELL_SCROLL:
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case ComponentType::SPELL:
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return gen(spellsArr);
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case ComponentType::MORALE:
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return gen(moraleArr);
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case ComponentType::LUCK:
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return gen(luckArr);
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case ComponentType::BUILDING:
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return std::vector<AnimationPath>(4, (*CGI->townh)[data.subType.as<BuildingTypeUniqueID>().getFaction()]->town->clientInfo.buildingsIcons);
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case ComponentType::HERO_PORTRAIT:
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return gen(heroArr);
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case ComponentType::FLAG:
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return gen(flagArr);
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default:
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assert(0);
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return {};
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}
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}
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size_t CComponent::getIndex() const
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{
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switch(data.type)
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{
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case ComponentType::NONE:
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return 0;
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case ComponentType::PRIM_SKILL:
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return data.subType.getNum();
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case ComponentType::EXPERIENCE:
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case ComponentType::LEVEL:
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return 4; // for whatever reason, in H3 experience icon is located in primary skills icons
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case ComponentType::MANA:
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return 5; // for whatever reason, in H3 mana points icon is located in primary skills icons
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case ComponentType::SEC_SKILL:
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return data.subType.getNum() * 3 + 3 + data.value.value_or(0) - 1;
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case ComponentType::RESOURCE:
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case ComponentType::RESOURCE_PER_DAY:
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return data.subType.getNum();
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case ComponentType::CREATURE:
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return CGI->creatures()->getById(data.subType.as<CreatureID>())->getIconIndex();
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case ComponentType::ARTIFACT:
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return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getIconIndex();
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case ComponentType::SPELL_SCROLL:
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case ComponentType::SPELL:
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return (size < large) ? data.subType.getNum() + 1 : data.subType.getNum();
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case ComponentType::MORALE:
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return data.value.value_or(0) + 3;
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case ComponentType::LUCK:
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return data.value.value_or(0) + 3;
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case ComponentType::BUILDING:
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return data.subType.as<BuildingTypeUniqueID>().getBuilding();
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case ComponentType::HERO_PORTRAIT:
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return CGI->heroTypes()->getById(data.subType.as<HeroTypeID>())->getIconIndex();
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case ComponentType::FLAG:
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return data.subType.getNum();
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default:
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assert(0);
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return 0;
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}
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}
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std::string CComponent::getDescription() const
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{
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switch(data.type)
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{
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case ComponentType::PRIM_SKILL:
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return CGI->generaltexth->arraytxt[2+data.subType.getNum()];
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case ComponentType::EXPERIENCE:
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case ComponentType::LEVEL:
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return CGI->generaltexth->allTexts[241];
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case ComponentType::MANA:
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return CGI->generaltexth->allTexts[149];
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case ComponentType::SEC_SKILL:
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return CGI->skillh->getByIndex(data.subType.getNum())->getDescriptionTranslated(data.value.value_or(0));
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case ComponentType::RESOURCE:
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case ComponentType::RESOURCE_PER_DAY:
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return CGI->generaltexth->allTexts[242];
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case ComponentType::NONE:
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case ComponentType::CREATURE:
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return "";
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case ComponentType::ARTIFACT:
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return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getDescriptionTranslated();
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case ComponentType::SPELL_SCROLL:
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{
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auto description = ArtifactID(ArtifactID::SPELL_SCROLL).toEntity(CGI)->getDescriptionTranslated();
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ArtifactUtils::insertScrrollSpellName(description, data.subType.as<SpellID>());
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return description;
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}
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case ComponentType::SPELL:
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return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
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case ComponentType::MORALE:
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return CGI->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
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case ComponentType::LUCK:
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return CGI->generaltexth->heroscrn[ 7 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
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case ComponentType::BUILDING:
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{
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auto index = data.subType.as<BuildingTypeUniqueID>();
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return (*CGI->townh)[index.getFaction()]->town->buildings[index.getBuilding()]->getDescriptionTranslated();
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}
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case ComponentType::HERO_PORTRAIT:
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return "";
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case ComponentType::FLAG:
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return "";
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default:
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assert(0);
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return "";
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}
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}
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std::string CComponent::getSubtitle() const
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{
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if (!customSubtitle.empty())
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return customSubtitle;
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switch(data.type)
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{
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case ComponentType::PRIM_SKILL:
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if (data.value)
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return boost::str(boost::format("%+d %s") % data.value.value_or(0) % CGI->generaltexth->primarySkillNames[data.subType.getNum()]);
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else
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return CGI->generaltexth->primarySkillNames[data.subType.getNum()];
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case ComponentType::EXPERIENCE:
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return std::to_string(data.value.value_or(0));
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case ComponentType::LEVEL:
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{
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std::string level = CGI->generaltexth->allTexts[442];
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boost::replace_first(level, "1", std::to_string(data.value.value_or(0)));
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return level;
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}
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case ComponentType::MANA:
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return boost::str(boost::format("%+d %s") % data.value.value_or(0) % CGI->generaltexth->allTexts[387]);
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case ComponentType::SEC_SKILL:
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return CGI->generaltexth->levels[data.value.value_or(0)-1] + "\n" + CGI->skillh->getById(data.subType.as<SecondarySkill>())->getNameTranslated();
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case ComponentType::RESOURCE:
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return std::to_string(data.value.value_or(0));
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case ComponentType::RESOURCE_PER_DAY:
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return boost::str(boost::format(CGI->generaltexth->allTexts[3]) % data.value.value_or(0));
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case ComponentType::CREATURE:
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{
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auto creature = CGI->creh->getById(data.subType.as<CreatureID>());
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if(data.value)
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return std::to_string(*data.value) + " " + (*data.value > 1 ? creature->getNamePluralTranslated() : creature->getNameSingularTranslated());
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else
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return creature->getNamePluralTranslated();
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}
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case ComponentType::ARTIFACT:
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return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
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case ComponentType::SPELL_SCROLL:
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case ComponentType::SPELL:
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if (data.value.value_or(0) < 0)
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return "{#A9A9A9|" + CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
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else
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return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
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case ComponentType::NONE:
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case ComponentType::MORALE:
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case ComponentType::LUCK:
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case ComponentType::HERO_PORTRAIT:
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return "";
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case ComponentType::BUILDING:
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{
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auto index = data.subType.as<BuildingTypeUniqueID>();
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auto building = (*CGI->townh)[index.getFaction()]->town->buildings[index.getBuilding()];
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if(!building)
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{
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logGlobal->error("Town of faction %s has no building #%d", (*CGI->townh)[index.getFaction()]->town->faction->getNameTranslated(), index.getBuilding().getNum());
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return (boost::format("Missing building #%d") % index.getBuilding().getNum()).str();
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}
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return building->getNameTranslated();
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}
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case ComponentType::FLAG:
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return CGI->generaltexth->capColors[data.subType.as<PlayerColor>().getNum()];
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default:
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assert(0);
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return "";
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}
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}
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void CComponent::setSurface(const AnimationPath & defName, int imgPos)
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{
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OBJECT_CONSTRUCTION;
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image = std::make_shared<CAnimImage>(defName, imgPos);
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}
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void CComponent::showPopupWindow(const Point & cursorPosition)
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{
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if(!getDescription().empty())
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CRClickPopup::createAndPush(getDescription());
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}
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void CSelectableComponent::clickPressed(const Point & cursorPosition)
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{
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if(onSelect)
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onSelect();
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}
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void CSelectableComponent::clickDouble(const Point & cursorPosition)
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{
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if (!selected)
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{
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clickPressed(cursorPosition);
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}
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else
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{
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if (onChoose)
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onChoose();
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}
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}
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void CSelectableComponent::init()
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{
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selected = false;
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}
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CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
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CComponent(c),onSelect(OnSelect)
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{
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setRedrawParent(true);
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addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
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init();
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}
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CSelectableComponent::CSelectableComponent(ComponentType Type, ComponentSubType Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
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CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
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{
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setRedrawParent(true);
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addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
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init();
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}
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void CSelectableComponent::select(bool on)
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{
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if(on != selected)
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{
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selected = on;
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redraw();
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}
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}
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void CSelectableComponent::showAll(Canvas & to)
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{
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CComponent::showAll(to);
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if(selected)
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{
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to.drawBorder(Rect::createAround(image->pos, 1), Colors::BRIGHT_YELLOW);
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}
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}
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void CComponentBox::selectionChanged(std::shared_ptr<CSelectableComponent> newSelection)
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{
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if (newSelection == selected)
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return;
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if (selected)
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selected->select(false);
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selected = newSelection;
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if (onSelect)
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onSelect(selectedIndex());
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if (selected)
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selected->select(true);
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}
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int CComponentBox::selectedIndex()
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{
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if (selected)
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return static_cast<int>(std::find(components.begin(), components.end(), selected) - components.begin());
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return -1;
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}
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Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
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{
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int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
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int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
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int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
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return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
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}
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int CComponentBox::getDistance(CComponent *left, CComponent *right)
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{
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int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
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int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
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int subtitlesOffset = leftSubtitle + rightSubtitle;
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return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
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}
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void CComponentBox::placeComponents(bool selectable)
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{
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OBJECT_CONSTRUCTION;
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if (components.empty())
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return;
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//prepare components
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for(auto & comp : components)
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{
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addChild(comp.get());
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comp->moveTo(Point(pos.x, pos.y));
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}
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struct RowData
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{
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size_t comps;
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int width;
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int height;
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RowData (size_t Comps, int Width, int Height):
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comps(Comps), width (Width), height (Height){};
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};
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std::vector<RowData> rows;
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rows.push_back (RowData (0,0,0));
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//split components in rows
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std::shared_ptr<CComponent> prevComp;
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for(std::shared_ptr<CComponent> comp : components)
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{
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//make sure that components are smaller than our width
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//assert(pos.w == 0 || pos.w < comp->pos.w);
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|
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const int distance = prevComp ? getDistance(prevComp.get(), comp.get()) : 0;
|
|
|
|
//start next row
|
|
if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
|
|
|| rows.back().comps >= componentsInRow
|
|
|| (prevComp && prevComp->newLine))
|
|
{
|
|
prevComp = nullptr;
|
|
rows.push_back (RowData (0,0,0));
|
|
}
|
|
|
|
if (prevComp)
|
|
rows.back().width += distance;
|
|
|
|
rows.back().comps++;
|
|
rows.back().width += comp->pos.w;
|
|
|
|
vstd::amax(rows.back().height, comp->pos.h);
|
|
prevComp = comp;
|
|
}
|
|
|
|
if (pos.w == 0)
|
|
{
|
|
for(auto & row : rows)
|
|
vstd::amax(pos.w, row.width);
|
|
}
|
|
|
|
int height = ((int)rows.size() - 1) * betweenRows;
|
|
for(auto & row : rows)
|
|
height += row.height;
|
|
|
|
//assert(pos.h == 0 || pos.h < height);
|
|
if (pos.h == 0)
|
|
pos.h = height;
|
|
|
|
auto iter = components.begin();
|
|
int currentY = (pos.h - height) / 2;
|
|
|
|
//move components to their positions
|
|
for (auto & rows_row : rows)
|
|
{
|
|
// amount of free space we may add on each side of every component
|
|
int freeSpace = (pos.w - rows_row.width) / ((int)rows_row.comps * 2);
|
|
prevComp = nullptr;
|
|
|
|
int currentX = 0;
|
|
for (size_t col = 0; col < rows_row.comps; col++)
|
|
{
|
|
currentX += freeSpace;
|
|
if (prevComp)
|
|
{
|
|
if (selectable)
|
|
{
|
|
Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp.get(), iter->get());
|
|
|
|
orLabels.push_back(std::make_shared<CLabel>(orPos.x, orPos.y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]));
|
|
}
|
|
currentX += getDistance(prevComp.get(), iter->get());
|
|
}
|
|
|
|
(*iter)->moveBy(Point(currentX, currentY));
|
|
currentX += (*iter)->pos.w;
|
|
currentX += freeSpace;
|
|
|
|
prevComp = *(iter++);
|
|
}
|
|
currentY += rows_row.height + betweenRows;
|
|
}
|
|
}
|
|
|
|
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position):
|
|
CComponentBox(_components, position, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
|
|
{
|
|
}
|
|
|
|
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
|
|
components(_components),
|
|
betweenImagesMin(betweenImagesMin),
|
|
betweenSubtitlesMin(betweenSubtitlesMin),
|
|
betweenRows(betweenRows),
|
|
componentsInRow(componentsInRow)
|
|
{
|
|
setRedrawParent(true);
|
|
pos = position + pos.topLeft();
|
|
placeComponents(false);
|
|
}
|
|
|
|
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect):
|
|
CComponentBox(_components, position, _onSelect, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
|
|
{
|
|
}
|
|
|
|
CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
|
|
components(_components.begin(), _components.end()),
|
|
onSelect(_onSelect),
|
|
betweenImagesMin(betweenImagesMin),
|
|
betweenSubtitlesMin(betweenSubtitlesMin),
|
|
betweenRows(betweenRows),
|
|
componentsInRow(componentsInRow)
|
|
{
|
|
setRedrawParent(true);
|
|
pos = position + pos.topLeft();
|
|
placeComponents(true);
|
|
|
|
assert(!components.empty());
|
|
|
|
auto key = EShortcut::SELECT_INDEX_1;
|
|
for(auto & comp : _components)
|
|
{
|
|
comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
|
|
comp->assignedKey = key;
|
|
key = vstd::next(key, 1);
|
|
}
|
|
selectionChanged(_components.front());
|
|
}
|