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vcmi/client/Graphics.cpp
Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00

472 lines
13 KiB
C++

#include "StdInc.h"
#include "Graphics.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "CDefHandler.h"
#include "gui/SDL_Extensions.h"
#include <SDL_ttf.h>
#include "../lib/CThreadHelper.h"
#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CCreatureHandler.h"
#include "CBitmapHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "../lib/GameConstants.h"
#include "../lib/CStopWatch.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/mapObjects/CObjectHandler.h"
using namespace CSDL_Ext;
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
/*
* Graphics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
Graphics * graphics = nullptr;
void Graphics::loadPaletteAndColors()
{
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char*)textFile.first.get(), textFile.second);
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<256; ++i)
{
SDL_Color col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
col.a = SDL_ALPHA_OPAQUE;
startPoint++;
playerColorPalette[i] = col;
}
neutralColorPalette = new SDL_Color[32];
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
for(int i=0; i<32; ++i)
{
neutralColorPalette[i].r = reader.readUInt8();
neutralColorPalette[i].g = reader.readUInt8();
neutralColorPalette[i].b = reader.readUInt8();
reader.readUInt8(); // this is "flags" entry, not alpha
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
}
//colors initialization
SDL_Color colors[] = {
{0xff,0, 0, SDL_ALPHA_OPAQUE},
{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
{0xff,0x84,0, SDL_ALPHA_OPAQUE},
{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
for(int i=0;i<8;i++)
{
playerColors[i] = colors[i];
}
//gray
neutralColor->r = 0x84;
neutralColor->g = 0x84;
neutralColor->b = 0x84;
neutralColor->a = SDL_ALPHA_OPAQUE;
}
void Graphics::initializeBattleGraphics()
{
const JsonNode config(ResourceID("config/battles_graphics.json"));
// Reserve enough space for the terrains
int idx = config["backgrounds"].Vector().size();
battleBacks.resize(idx+1); // 1 to idx, 0 is unused
idx = 1;
for(const JsonNode &t : config["backgrounds"].Vector()) {
battleBacks[idx].push_back(t.String());
idx++;
}
//initialization of AC->def name mapping
for(const JsonNode &ac : config["ac_mapping"].Vector()) {
int ACid = ac["id"].Float();
std::vector< std::string > toAdd;
for(const JsonNode &defname : ac["defnames"].Vector()) {
toAdd.push_back(defname.String());
}
battleACToDef[ACid] = toAdd;
}
}
Graphics::Graphics()
{
#if 0
std::vector<Task> tasks; //preparing list of graphics to load
tasks += std::bind(&Graphics::loadFonts,this);
tasks += std::bind(&Graphics::loadPaletteAndColors,this);
tasks += std::bind(&Graphics::loadHeroFlags,this);
tasks += std::bind(&Graphics::initializeBattleGraphics,this);
tasks += std::bind(&Graphics::loadErmuToPicture,this);
tasks += std::bind(&Graphics::initializeImageLists,this);
tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run();
#else
loadFonts();
loadPaletteAndColors();
loadHeroFlags();
initializeBattleGraphics();
loadErmuToPicture();
initializeImageLists();
resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
#endif
for(auto & elem : heroMoveArrows->ourImages)
{
CSDL_Ext::alphaTransform(elem.bitmap);
}
}
void Graphics::loadHeroAnims()
{
//first - group number to be rotated1, second - group number after rotation1
std::vector<std::pair<int,int> > rotations =
{
{6,10}, {7,11}, {8,12}, {1,13},
{2,14}, {3,15}
};
for(auto & elem : CGI->heroh->classes.heroClasses)
{
for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
{
if (!heroAnims.count(templ.animationFile))
heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
}
}
boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
}
CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
{
CDefEssential *anim = CDefHandler::giveDefEss(name);
int pom = 0; //how many groups has been rotated
for(int o=7; pom<6; ++o)
{
for(int p=0;p<6;p++)
{
if(anim->ourImages[o].groupNumber == rotations[p].first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
nci.groupNumber = rotations[p].second;
nci.imName = std::string();
anim->ourImages.push_back(nci);
if(pom>2) //we need only one frame for groups 13/14/15
break;
}
if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
o+=8;
else //there is only one frame of 1/2/3
o+=1;
++pom;
if(p==2 && pom<4) //group1 starts at index 1
o = 1;
}
}
}
for(auto & elem : anim->ourImages)
{
CSDL_Ext::alphaTransform(elem.bitmap);
}
return anim;
}
void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
{
for(int i=0;i<8;i++)
(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
//first - group number to be rotated1, second - group number after rotation1
std::vector<std::pair<int,int> > rotations =
{
{6,10}, {7,11}, {8,12}
};
for(int q=0; q<8; ++q)
{
std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
for(size_t o=0; o<curImgs.size(); ++o)
{
for(auto & rotation : rotations)
{
if(curImgs[o].groupNumber==rotation.first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
nci.groupNumber = rotation.second;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
if (mode)
{
for(size_t o=0; o<curImgs.size(); ++o)
{
if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
nci.groupNumber = 12 + curImgs[o].groupNumber;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
for(auto & curImg : curImgs)
{
CSDL_Ext::setDefaultColorKey(curImg.bitmap);
SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
}
}
}
void Graphics::loadHeroFlags()
{
CStopWatch th;
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
{
{
&Graphics::flags1,
{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
},
{
&Graphics::flags2,
{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
},
{
&Graphics::flags3,
{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
},
{
&Graphics::flags4,
{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
"AF05.DEF","AF06.DEF","AF07.DEF"}
}
};
#if 0
boost::thread_group grupa;
for(int g=3; g>=0; --g)
{
grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
}
grupa.join_all();
#else
for(auto p: pr)
{
loadHeroFlagsDetail(p,true);
}
#endif
logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
{
if(sur->format->palette)
{
SDL_Color *palette = nullptr;
if(player < PlayerColor::PLAYER_LIMIT)
{
palette = playerColorPalette + 32*player.getNum();
}
else if(player == PlayerColor::NEUTRAL)
{
palette = neutralColorPalette;
}
else
{
logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
return;
}
SDL_SetColors(sur, palette, 224, 32);
}
else
{
//TODO: implement. H3 method works only for images with palettes.
// Add some kind of player-colored overlay?
// Or keep palette approach here and replace only colors of specific value(s)
// Or just wait for OpenGL support?
logGlobal->warnStream() << "Image must have palette to be player-colored!";
}
}
void Graphics::loadFonts()
{
const JsonNode config(ResourceID("config/fonts.json"));
const JsonVector & bmpConf = config["bitmap"].Vector();
const JsonNode & ttfConf = config["trueType"];
const JsonNode & hanConf = config["bitmapHan"];
assert(bmpConf.size() == FONTS_NUMBER);
for (size_t i=0; i<FONTS_NUMBER; i++)
{
std::string filename = bmpConf[i].String();
if (!hanConf[filename].isNull())
fonts[i] = new CBitmapHanFont(hanConf[filename]);
else if (!ttfConf[filename].isNull()) // no ttf override
fonts[i] = new CTrueTypeFont(ttfConf[filename]);
else
fonts[i] = new CBitmapFont(filename);
}
}
CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
{
if (obj->appearance.animationFile.empty())
{
logGlobal->warnStream() << boost::format("Def name for obj %d (%d,%d) is empty!") % obj->id % obj->ID % obj->subID;
return nullptr;
}
return advmapobjGraphics[obj->appearance.animationFile];
}
CDefEssential * Graphics::getDef( const ObjectTemplate & info )
{
if (info.animationFile.empty())
{
logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
return nullptr;
}
return advmapobjGraphics[info.animationFile];
}
void Graphics::loadErmuToPicture()
{
//loading ERMU to picture
const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
int etp_idx = 0;
for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
int idx = 0;
for(const JsonNode &n : etp.Vector()) {
ERMUtoPicture[idx][etp_idx] = n.String();
idx ++;
}
assert (idx == ARRAY_COUNT(ERMUtoPicture));
etp_idx ++;
}
assert (etp_idx == 44);
}
void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
{
if (!imageName.empty())
{
JsonNode entry;
entry["frame"].Float() = index;
entry["file"].String() = imageName;
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
}
}
void Graphics::initializeImageLists()
{
for(const CCreature * creature : CGI->creh->creatures)
{
addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
}
for(const CHero * hero : CGI->heroh->heroes)
{
addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
}
for(const CArtifact * art : CGI->arth->artifacts)
{
addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
}
for(const CFaction * faction : CGI->townh->factions)
{
if (faction->town)
{
auto & info = faction->town->clientInfo;
addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
}
}
for(const CSpell * spell : CGI->spellh->objects)
{
addImageListEntry(spell->id, "SPELLS", spell->iconBook);
addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
}
}