mirror of
https://github.com/vcmi/vcmi.git
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475 lines
9.8 KiB
C++
475 lines
9.8 KiB
C++
/*
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* Buttons.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Buttons.h"
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#include "Images.h"
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#include "TextControls.h"
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#include "../CMusicHandler.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleInterfaceClasses.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/MouseButton.h"
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#include "../gui/Shortcut.h"
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#include "../windows/InfoWindows.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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void CButton::update()
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{
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if (overlay)
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{
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Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
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if (state == PRESSED)
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overlay->moveTo(targetPos + Point(1,1));
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else
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overlay->moveTo(targetPos);
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}
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int newPos = stateToIndex[int(state)];
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if(animateLonelyFrame)
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{
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if(state == PRESSED)
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image->moveBy(Point(1,1));
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else
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image->moveBy(Point(-1,-1));
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}
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if (newPos < 0)
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newPos = 0;
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if (state == HIGHLIGHTED && image->size() < 4)
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newPos = (int)image->size()-1;
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image->setFrame(newPos);
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if (isActive())
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redraw();
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}
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void CButton::setBorderColor(std::optional<SDL_Color> borderColor)
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{
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setBorderColor(borderColor, borderColor, borderColor, borderColor);
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}
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void CButton::setBorderColor(std::optional<SDL_Color> normalBorderColor,
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std::optional<SDL_Color> pressedBorderColor,
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std::optional<SDL_Color> blockedBorderColor,
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std::optional<SDL_Color> highlightedBorderColor)
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{
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stateToBorderColor[NORMAL] = normalBorderColor;
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stateToBorderColor[PRESSED] = pressedBorderColor;
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stateToBorderColor[BLOCKED] = blockedBorderColor;
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stateToBorderColor[HIGHLIGHTED] = highlightedBorderColor;
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update();
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}
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void CButton::addCallback(std::function<void()> callback)
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{
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this->callback += callback;
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}
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void CButton::addTextOverlay(const std::string & Text, EFonts font, SDL_Color color)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
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update();
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}
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void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
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{
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overlay = newOverlay;
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if(overlay)
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{
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addChild(newOverlay.get());
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Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
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overlay->moveTo(targetPos);
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}
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update();
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}
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void CButton::addImage(std::string filename)
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{
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imageNames.push_back(filename);
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}
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void CButton::addHoverText(ButtonState state, std::string text)
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{
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hoverTexts[state] = text;
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}
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void CButton::setImageOrder(int state1, int state2, int state3, int state4)
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{
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stateToIndex[0] = state1;
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stateToIndex[1] = state2;
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stateToIndex[2] = state3;
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stateToIndex[3] = state4;
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update();
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}
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void CButton::setAnimateLonelyFrame(bool agreement)
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{
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animateLonelyFrame = agreement;
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}
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void CButton::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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state = newState;
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update();
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}
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CButton::ButtonState CButton::getState()
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{
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return state;
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}
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bool CButton::isBlocked()
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{
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return state == BLOCKED;
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}
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bool CButton::isHighlighted()
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{
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return state == HIGHLIGHTED;
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}
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void CButton::block(bool on)
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{
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if(on || state == BLOCKED) //dont change button state if unblock requested, but it's not blocked
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setState(on ? BLOCKED : NORMAL);
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}
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void CButton::onButtonClicked()
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{
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// debug logging to figure out pressed button (and as result - player actions) in case of crash
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logAnim->trace("Button clicked at %dx%d", pos.x, pos.y);
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CIntObject * parent = this->parent;
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std::string prefix = "Parent is";
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while (parent)
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{
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logAnim->trace("%s%s at %dx%d", prefix, typeid(*parent).name(), parent->pos.x, parent->pos.y);
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parent = parent->parent;
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prefix = '\t' + prefix;
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}
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callback();
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}
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void CButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down)
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{
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if (getState() != PRESSED)
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{
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if (!soundDisabled)
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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if (actOnDown)
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onButtonClicked();
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}
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}
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else
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{
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if (getState() == PRESSED)
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{
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if(hoverable && isHovered())
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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if (!actOnDown && previousState && (down == false))
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onButtonClicked();
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}
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}
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}
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void CButton::showPopupWindow()
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{
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if(helpBox.size()) //there is no point to show window with nothing inside...
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CRClickPopup::createAndPush(helpBox);
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}
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void CButton::hover (bool on)
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{
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if(hoverable && !isBlocked())
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{
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if(on)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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}
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/*if(pressedL && on) // WTF is this? When this is used?
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setState(PRESSED);*/
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std::string name = hoverTexts[getState()].empty()
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? hoverTexts[0]
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: hoverTexts[getState()];
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if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
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{
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if (on)
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GH.statusbar()->write(name);
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else
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GH.statusbar()->clearIfMatching(name);
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}
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}
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CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
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CKeyShortcut(key),
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callback(Callback)
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{
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defActions = 255-DISPOSE;
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addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
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stateToIndex[0] = 0;
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stateToIndex[1] = 1;
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stateToIndex[2] = 2;
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stateToIndex[3] = 3;
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state=NORMAL;
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currentImage = -1;
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hoverable = actOnDown = soundDisabled = false;
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hoverTexts[0] = help.first;
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helpBox=help.second;
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pos.x += position.x;
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pos.y += position.y;
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if (!defName.empty())
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{
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imageNames.push_back(defName);
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setIndex(0);
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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}
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}
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void CButton::setIndex(size_t index)
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{
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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auto anim = std::make_shared<CAnimation>(imageNames[index]);
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setImage(anim);
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}
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void CButton::setImage(std::shared_ptr<CAnimation> anim, int animFlags)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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image = std::make_shared<CAnimImage>(anim, getState(), 0, 0, 0, animFlags);
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pos = image->pos;
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}
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void CButton::setPlayerColor(PlayerColor player)
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{
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if (image && image->isPlayerColored())
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image->playerColored(player);
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}
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void CButton::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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auto borderColor = stateToBorderColor[getState()];
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if (borderColor)
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to.drawBorder(Rect::createAround(pos, 1), *borderColor);
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}
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std::pair<std::string, std::string> CButton::tooltip()
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{
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return std::pair<std::string, std::string>();
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}
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std::pair<std::string, std::string> CButton::tooltipLocalized(const std::string & key)
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{
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return std::make_pair(
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CGI->generaltexth->translate(key, "hover"),
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CGI->generaltexth->translate(key, "help")
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);
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}
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std::pair<std::string, std::string> CButton::tooltip(const std::string & hover, const std::string & help)
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{
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return std::make_pair(hover, help);
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}
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CToggleBase::CToggleBase(CFunctionList<void (bool)> callback):
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callback(callback),
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selected(false),
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allowDeselection(true)
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{
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}
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CToggleBase::~CToggleBase() = default;
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void CToggleBase::doSelect(bool on)
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{
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// for overrides
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}
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void CToggleBase::setEnabled(bool enabled)
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{
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// for overrides
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}
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void CToggleBase::setSelected(bool on)
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{
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bool changed = (on != selected);
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selected = on;
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doSelect(on);
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if (changed)
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callback(on);
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}
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bool CToggleBase::canActivate()
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{
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if (selected && !allowDeselection)
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return false;
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return true;
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}
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void CToggleBase::addCallback(std::function<void(bool)> function)
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{
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callback += function;
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}
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CToggleButton::CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
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CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
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CButton(position, defName, help, 0, key, playerColoredButton),
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CToggleBase(callback)
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{
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allowDeselection = true;
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}
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void CToggleButton::doSelect(bool on)
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{
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if (on)
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{
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setState(HIGHLIGHTED);
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}
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else
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{
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setState(NORMAL);
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}
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}
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void CToggleButton::setEnabled(bool enabled)
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{
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setState(enabled ? NORMAL : BLOCKED);
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}
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void CToggleButton::clickLeft(tribool down, bool previousState)
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{
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// force refresh
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hover(false);
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hover(true);
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if(isBlocked())
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return;
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if (down && canActivate())
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{
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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if(previousState)//mouse up
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{
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if(down == false && getState() == PRESSED && canActivate())
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{
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onButtonClicked();
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setSelected(!selected);
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}
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else
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doSelect(selected); // restore
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}
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}
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void CToggleGroup::addCallback(std::function<void(int)> callback)
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{
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onChange += callback;
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}
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void CToggleGroup::resetCallback()
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{
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onChange.clear();
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}
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void CToggleGroup::addToggle(int identifier, std::shared_ptr<CToggleBase> button)
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{
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if(auto intObj = std::dynamic_pointer_cast<CIntObject>(button)) // hack-ish workagound to avoid diamond problem with inheritance
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{
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addChild(intObj.get());
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}
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button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
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button->allowDeselection = false;
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if(buttons.count(identifier)>0)
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logAnim->error("Duplicated toggle button id %d", identifier);
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buttons[identifier] = button;
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}
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CToggleGroup::CToggleGroup(const CFunctionList<void(int)> &OnChange)
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: onChange(OnChange), selectedID(-2)
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{
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}
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void CToggleGroup::setSelected(int id)
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{
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selectionChanged(id);
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}
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void CToggleGroup::setSelectedOnly(int id)
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{
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for(auto it = buttons.begin(); it != buttons.end(); it++)
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{
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int buttonId = it->first;
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buttons[buttonId]->setEnabled(buttonId == id);
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}
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selectionChanged(id);
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}
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void CToggleGroup::selectionChanged(int to)
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{
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if (to == selectedID)
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return;
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int oldSelection = selectedID;
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selectedID = to;
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if (buttons.count(oldSelection))
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buttons[oldSelection]->setSelected(false);
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if (buttons.count(to))
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buttons[to]->setSelected(true);
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onChange(to);
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redraw();
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}
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int CToggleGroup::getSelected() const
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{
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return selectedID;
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}
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