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vcmi/client/CMakeLists.txt
Alex Dunn 1d735503d1 CMake: fix macOS app bundle (#337)
Currently the vcmiclient binary is left behind in the build directory.
2017-07-13 11:29:23 +03:00

211 lines
6.8 KiB
CMake

project(vcmiclient)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
set(client_SRCS
StdInc.cpp
../CCallback.cpp
battle/CBattleAnimations.cpp
battle/CBattleInterfaceClasses.cpp
battle/CBattleInterface.cpp
battle/CCreatureAnimation.cpp
gui/CAnimation.cpp
gui/CCursorHandler.cpp
gui/CGuiHandler.cpp
gui/CIntObject.cpp
gui/Fonts.cpp
gui/Geometries.cpp
gui/SDL_Extensions.cpp
widgets/AdventureMapClasses.cpp
widgets/Buttons.cpp
widgets/CArtifactHolder.cpp
widgets/CComponent.cpp
widgets/CGarrisonInt.cpp
widgets/Images.cpp
widgets/MiscWidgets.cpp
widgets/ObjectLists.cpp
widgets/TextControls.cpp
windows/CAdvmapInterface.cpp
windows/CCastleInterface.cpp
windows/CCreatureWindow.cpp
windows/CHeroWindow.cpp
windows/CKingdomInterface.cpp
windows/CQuestLog.cpp
windows/CSpellWindow.cpp
windows/CTradeWindow.cpp
windows/CWindowObject.cpp
windows/GUIClasses.cpp
windows/InfoWindows.cpp
CBitmapHandler.cpp
CDefHandler.cpp
CGameInfo.cpp
Client.cpp
CMessage.cpp
CMT.cpp
CMusicHandler.cpp
CPlayerInterface.cpp
CPreGame.cpp
CVideoHandler.cpp
Graphics.cpp
mapHandler.cpp
NetPacksClient.cpp
SDLRWwrapper.cpp
)
set(client_HEADERS
StdInc.h
battle/CBattleAnimations.h
battle/CBattleInterfaceClasses.h
battle/CBattleInterface.h
battle/CCreatureAnimation.h
gui/CAnimation.h
gui/CCursorHandler.h
gui/CGuiHandler.h
gui/CIntObject.h
gui/Fonts.h
gui/Geometries.h
gui/SDL_Compat.h
gui/SDL_Extensions.h
gui/SDL_Pixels.h
widgets/AdventureMapClasses.h
widgets/Buttons.h
widgets/CArtifactHolder.h
widgets/CComponent.h
widgets/CGarrisonInt.h
widgets/Images.h
widgets/MiscWidgets.h
widgets/ObjectLists.h
widgets/TextControls.h
windows/CAdvmapInterface.h
windows/CCastleInterface.h
windows/CCreatureWindow.h
windows/CHeroWindow.h
windows/CKingdomInterface.h
windows/CQuestLog.h
windows/CSpellWindow.h
windows/CTradeWindow.h
windows/CWindowObject.h
windows/GUIClasses.h
windows/InfoWindows.h
CBitmapHandler.h
CDefHandler.h
CGameInfo.h
Client.h
CMessage.h
CMT.h
CMusicHandler.h
CPlayerInterface.h
CPreGame.h
CVideoHandler.h
Graphics.h
mapHandler.h
resource.h
SDLMain.h
SDLRWwrapper.h
)
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return()
endif()
if(MSVC)
# workaround ffmpeg linking problems
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
endif()
if(APPLE)
# OS X specific source files
set(client_SRCS ${client_SRCS} SDLMain.m Autoupdate.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
if(ENABLE_SPARKLE)
# OS X specific includes
include_directories(${SPARKLE_INCLUDE_DIR})
# OS X specific libraries
target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
endif()
add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS})
# Because server and AI libs would be copies to bundle they need to be built before client
add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI minizip)
# Custom Info.plist
set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
# Copy icon file and public key for Sparkle
set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(vcmiclient PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
# Copy server executable, libs and game data to bundle
set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
set(CopyVendoredMinizip
mkdir -p ${BUNDLE_PATH}/MacOS && cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/lib/libminizip.dylib ${BUNDLE_PATH}/MacOS/libminizip.dylib)
set(MakeVCMIBundle
# Copy all needed binaries
mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/vcmiclient.app/Contents/MacOS/vcmiclient ${BUNDLE_PATH}/MacOS/vcmiclient &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
# Copy frameworks
sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks/ || true' &&
# Copy vcmi data
mkdir -p ${BUNDLE_PATH}/Data &&
mkdir -p ${BUNDLE_PATH}/Data/Mods &&
mkdir -p ${BUNDLE_PATH}/Data/launcher &&
cp -r ${CMAKE_HOME_DIRECTORY}/config/ ${BUNDLE_PATH}/Data/config/ &&
cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi/ ${BUNDLE_PATH}/Data/Mods/vcmi/ &&
sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/WoG/ ${BUNDLE_PATH}/Data/Mods/WoG/ || echo "Download WoG mod from http://wiki.vcmi.eu/index.php?title=Mod_list" ' &&
sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/hota/ ${BUNDLE_PATH}/Data/Mods/hota/ || echo "Download HOTA mod from http://wiki.vcmi.eu/index.php?title=Mod_list" ' &&
cp -r ${CMAKE_HOME_DIRECTORY}/launcher/icons/ ${BUNDLE_PATH}/Data/launcher/icons/)
if(NOT MINIZIP_FOUND)
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${CopyVendoredMinizip})
endif()
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
elseif(WIN32)
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} VCMI_client.rc)
else()
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
endif()
if(WIN32)
set_target_properties(vcmiclient PROPERTIES OUTPUT_NAME VCMI_client)
endif()
target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${SYSTEM_LIBS})
vcmi_set_output_dir(vcmiclient "")
set_target_properties(vcmiclient PROPERTIES ${PCH_PROPERTIES})
cotire(vcmiclient)
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})