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vcmi/lib/serializer/SerializerReflection.cpp
Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00

107 lines
2.9 KiB
C++

/*
* SerializerReflection.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SerializerReflection.h"
#include "BinaryDeserializer.h"
#include "BinarySerializer.h"
#include "RegisterTypes.h"
#include "../GameSettings.h"
#include "../RiverHandler.h"
#include "../RoadHandler.h"
#include "../TerrainHandler.h"
#include "../entities/hero/CHero.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapping/CMapInfo.h"
#include "../rmg/CMapGenOptions.h"
VCMI_LIB_NAMESPACE_BEGIN
template<typename Type>
class SerializerReflection final : public ISerializerReflection
{
public:
Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
{
return ClassObjectCreator<Type>::invoke(cb);
}
void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
{
auto * realPtr = dynamic_cast<Type *>(data);
realPtr->serialize(ar);
}
void savePtr(BinarySerializer &s, const Serializeable *data) const override
{
const Type *ptr = dynamic_cast<const Type*>(data);
const_cast<Type*>(ptr)->serialize(s);
}
};
template<typename Type, ESerializationVersion maxVersion>
class SerializerCompatibility : public ISerializerReflection
{
public:
Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
{
return ClassObjectCreator<Type>::invoke(cb);
}
void savePtr(BinarySerializer &s, const Serializeable *data) const override
{
throw std::runtime_error("Illegal call to savePtr - this type should not be used for serialization!");
}
};
class SerializerCompatibilityBonusingBuilding final : public SerializerCompatibility<TownRewardableBuildingInstance, ESerializationVersion::NEW_TOWN_BUILDINGS>
{
void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
{
auto * realPtr = dynamic_cast<TownRewardableBuildingInstance *>(data);
realPtr->serialize(ar);
}
};
class SerializerCompatibilityArtifactsAltar final : public SerializerCompatibility<CGMarket, ESerializationVersion::NEW_MARKETS>
{
void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
{
auto * realPtr = dynamic_cast<CGMarket *>(data);
realPtr->serializeArtifactsAltar(ar);
}
};
template<typename Type>
void CSerializationApplier::registerType(uint16_t ID)
{
assert(!apps.count(ID));
apps[ID].reset(new SerializerReflection<Type>);
}
CSerializationApplier::CSerializationApplier()
{
registerTypes(*this);
apps[54].reset(new SerializerCompatibilityBonusingBuilding);
apps[55].reset(new SerializerCompatibilityBonusingBuilding);
apps[81].reset(new SerializerCompatibilityArtifactsAltar);
}
CSerializationApplier & CSerializationApplier::getInstance()
{
static CSerializationApplier registry;
return registry;
}
VCMI_LIB_NAMESPACE_END