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2f5d6f2684
* CHexFieldControl renamed to CClickableHex * CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h * Removed unused project files * Added VCMI_client filters file for VS 2010 * Gathered common parts of StdInc.h in Global.h * Boost.Spirit has been included in PCH for ERM project * StopWatch renamed to CStopWatch * GuiBase.cpp split up in UIFramework/...
331 lines
7.7 KiB
C++
331 lines
7.7 KiB
C++
#pragma once
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// Standard include file
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// Contents:
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// Includes C/C++ libraries, STL libraries, IOStream and String libraries
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// Includes the most important boost headers
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// Defines the import + export, override and exception handling macros
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// Defines the vstd library
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// Includes the logger
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// This file shouldn't be changed, except if there is a important header file missing which is shared among several projects.
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/*
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* Global.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <cstdio>
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#include <stdio.h>
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#ifdef _WIN32
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#include <tchar.h>
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#else
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#include "tchar_amigaos4.h"
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#endif
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#include <cmath>
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#include <cassert>
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#include <assert.h>
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#include <vector>
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#include <string>
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#include <map>
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#include <queue>
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#include <set>
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#include <utility>
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#include <numeric>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <iomanip>
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#include <algorithm>
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#include <memory>
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#include <cstdlib>
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//filesystem version 3 causes problems (and it's default as of boost 1.46)
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#define BOOST_FILESYSTEM_VERSION 2
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#include <boost/algorithm/string.hpp>
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#include <boost/assert.hpp>
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#include <boost/assign.hpp>
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#include <boost/bind.hpp>
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#include <boost/cstdint.hpp>
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#include <boost/date_time/posix_time/posix_time.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/foreach.hpp>
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#include <boost/format.hpp>
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#include <boost/function.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/logic/tribool.hpp>
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#include <boost/program_options.hpp>
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#include <boost/thread.hpp>
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#include <boost/unordered_set.hpp>
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#ifdef ANDROID
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#include <android/log.h>
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#endif
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// Integral data types
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typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
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typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
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typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
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typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
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typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
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typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
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typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
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typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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// Import + Export macro declarations
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#ifdef _WIN32
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#define DLL_EXPORT __declspec(dllexport)
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#else
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define DLL_EXPORT __attribute__ ((visibility("default")))
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#else
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#define DLL_EXPORT
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#endif
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#endif
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#ifdef _WIN32
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#define DLL_IMPORT __declspec(dllimport)
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#else
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define DLL_IMPORT __attribute__ ((visibility("default")))
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#else
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#define DLL_IMPORT
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#endif
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#endif
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#ifdef VCMI_DLL
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#define DLL_LINKAGE DLL_EXPORT
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#else
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#define DLL_LINKAGE DLL_IMPORT
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#endif
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//a normal std::map with a const operator[] for sanity
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template<typename KeyT, typename ValT>
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class bmap : public std::map<KeyT, ValT>
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{
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public:
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const ValT & operator[](KeyT key) const
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{
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return find(key)->second;
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}
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ValT & operator[](KeyT key)
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{
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return static_cast<std::map<KeyT, ValT> &>(*this)[key];
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<std::map<KeyT, ValT> &>(*this);
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}
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};
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namespace vstd
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{
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//returns true if container c contains item i
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template <typename Container, typename Item>
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bool contains(const Container & c, const Item &i)
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{
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return std::find(c.begin(),c.end(),i) != c.end();
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}
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//returns true if map c contains item i
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template <typename V, typename Item, typename Item2>
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bool contains(const std::map<Item,V> & c, const Item2 &i)
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{
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return c.find(i)!=c.end();
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}
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//returns true if bmap c contains item i
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template <typename V, typename Item, typename Item2>
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bool contains(const bmap<Item,V> & c, const Item2 &i)
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{
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return c.find(i)!=c.end();
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}
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//returns true if unordered set c contains item i
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template <typename Item>
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bool contains(const boost::unordered_set<Item> & c, const Item &i)
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{
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return c.find(i)!=c.end();
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}
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//returns position of first element in vector c equal to s, if there is no such element, -1 is returned
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template <typename T1, typename T2>
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int find_pos(const std::vector<T1> & c, const T2 &s)
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{
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for(size_t i=0; i < c.size(); ++i)
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if(c[i] == s)
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return i;
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return -1;
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}
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//Func(T1,T2) must say if these elements matches
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template <typename T1, typename T2, typename Func>
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int find_pos(const std::vector<T1> & c, const T2 &s, const Func &f)
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{
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for(size_t i=0; i < c.size(); ++i)
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if(f(c[i],s))
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return i;
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return -1;
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}
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//returns iterator to the given element if present in container, end() if not
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template <typename Container, typename Item>
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typename Container::iterator find(Container & c, const Item &i)
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{
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return std::find(c.begin(),c.end(),i);
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}
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//returns const iterator to the given element if present in container, end() if not
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template <typename Container, typename Item>
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typename Container::const_iterator find(const Container & c, const Item &i)
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{
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return std::find(c.begin(),c.end(),i);
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}
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//removes element i from container c, returns false if c does not contain i
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template <typename Container, typename Item>
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typename Container::size_type operator-=(Container &c, const Item &i)
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{
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typename Container::iterator itr = find(c,i);
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if(itr == c.end())
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return false;
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c.erase(itr);
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return true;
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}
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//assigns greater of (a, b) to a and returns maximum of (a, b)
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template <typename t1, typename t2>
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t1 &amax(t1 &a, const t2 &b)
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{
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if(a >= b)
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return a;
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else
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{
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a = b;
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return a;
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}
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}
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//assigns smaller of (a, b) to a and returns minimum of (a, b)
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template <typename t1, typename t2>
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t1 &amin(t1 &a, const t2 &b)
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{
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if(a <= b)
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return a;
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else
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{
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a = b;
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return a;
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}
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}
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//makes a to fit the range <b, c>
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template <typename t1, typename t2, typename t3>
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t1 &abetween(t1 &a, const t2 &b, const t3 &c)
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{
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amax(a,b);
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amin(a,c);
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return a;
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}
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//checks if a is between b and c
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template <typename t1, typename t2, typename t3>
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bool isbetween(const t1 &a, const t2 &b, const t3 &c)
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{
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return a > b && a < c;
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}
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//checks if a is within b and c
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template <typename t1, typename t2, typename t3>
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bool iswithin(const t1 &a, const t2 &b, const t3 &c)
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{
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return a >= b && a <= c;
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}
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template <typename t1, typename t2>
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struct assigner
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{
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public:
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t1 &op1;
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t2 op2;
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assigner(t1 &a1, const t2 & a2)
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:op1(a1), op2(a2)
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{}
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void operator()()
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{
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op1 = op2;
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}
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};
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// Assigns value a2 to a1. The point of time of the real operation can be controlled
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// with the () operator.
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template <typename t1, typename t2>
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assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
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{
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return assigner<t1,t2>(a1,a2);
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}
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//deleted pointer and sets it to NULL
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template <typename T>
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void clear_pointer(T* &ptr)
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{
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delete ptr;
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ptr = NULL;
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}
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}
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using vstd::operator-=;
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// can be used for counting arrays
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template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
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#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
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//for explicit overrides
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#ifdef _MSC_VER
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#define OVERRIDE override
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#else
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#define OVERRIDE //is there any working counterpart?
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#endif
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//XXX pls dont - 'debug macros' are usually more trouble than it's worth
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#define HANDLE_EXCEPTION \
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catch (const std::exception& e) { \
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tlog1 << e.what() << std::endl; \
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throw; \
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} \
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catch (const std::exception * e) \
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{ \
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tlog1 << e->what()<< std::endl; \
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throw; \
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} \
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catch (const std::string& e) { \
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tlog1 << e << std::endl; \
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throw; \
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}
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#define HANDLE_EXCEPTIONC(COMMAND) \
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catch (const std::exception& e) { \
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COMMAND; \
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tlog1 << e.what() << std::endl; \
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throw; \
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} \
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catch (const std::string &e) \
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{ \
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COMMAND; \
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tlog1 << e << std::endl; \
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throw; \
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}
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#include "lib/CLogger.h"
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