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56d5c74a61
Capture key event in chat box
436 lines
14 KiB
C++
436 lines
14 KiB
C++
/*
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* CSelectionBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CSelectionBase.h"
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#include "CBonusSelection.h"
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#include "CLobbyScreen.h"
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#include "OptionsTab.h"
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#include "RandomMapTab.h"
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#include "SelectionTab.h"
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../render/CAnimation.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../../lib/serializer/Connection.h"
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ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
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: screenType(ScreenType)
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{
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assert(!SEL);
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SEL = this;
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}
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ISelectionScreenInfo::~ISelectionScreenInfo()
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{
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assert(SEL == this);
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SEL = nullptr;
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}
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int ISelectionScreenInfo::getCurrentDifficulty()
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{
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return getStartInfo()->difficulty;
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}
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PlayerInfo ISelectionScreenInfo::getPlayerInfo(int color)
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{
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return getMapInfo()->mapHeader->players[color];
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}
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CSelectionBase::CSelectionBase(ESelectionScreen type)
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: CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos.w = 762;
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pos.h = 584;
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if(screenType == ESelectionScreen::campaignList)
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{
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setBackground(ImagePath::builtin("CamCust.bmp"));
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}
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else
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{
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const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
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setBackground(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())));
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}
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pos = background->center();
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card = std::make_shared<InfoCard>();
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buttonBack = std::make_shared<CButton>(Point(581, 535), AnimationPath::builtin("SCNRBACK.DEF"), CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
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}
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void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
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{
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if(curTab && curTab->isActive())
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{
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curTab->deactivate();
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curTab->recActions = 0;
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}
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if(curTab != tab)
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{
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tab->recActions = 255 - DISPOSE;
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tab->activate();
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curTab = tab;
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}
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else
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{
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curTab.reset();
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}
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GH.windows().totalRedraw();
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}
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InfoCard::InfoCard()
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: showChat(true)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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setRedrawParent(true);
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pos.x += 393;
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pos.y += 6;
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labelSaveDate = std::make_shared<CLabel>(310, 38, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
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mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW);
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Rect descriptionRect(26, 149, 320, 115);
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mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
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playerListBg = std::make_shared<CPicture>(ImagePath::builtin("CHATPLUG.bmp"), 16, 276);
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chat = std::make_shared<CChatBox>(Rect(26, 132, 340, 132));
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
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}
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else
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{
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background = std::make_shared<CPicture>(ImagePath::builtin("GSELPOP1.bmp"), 0, 0);
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parent->addChild(background.get());
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auto it = vstd::find(parent->children, this); //our position among parent children
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parent->children.insert(it, background.get()); //put BG before us
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parent->children.pop_back();
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 318, 22); //let it be custom size (frame 4) by default
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iconDifficulty = std::make_shared<CToggleGroup>(0);
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{
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static const char * difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
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for(int i = 0; i < 5; i++)
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{
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auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), AnimationPath::builtin(difButns[i]), CGI->generaltexth->zelp[24 + i]);
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iconDifficulty->addToggle(i, button);
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if(SEL->screenType != ESelectionScreen::newGame)
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button->block(true);
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}
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}
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flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
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labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
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labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
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labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
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labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
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labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
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labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
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labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
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iconsVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT"), 0, 0, 24, 302);
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iconsLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS"), 0, 0, 24, 359);
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labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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disableLabelRedraws();
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}
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setChat(false);
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}
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void InfoCard::disableLabelRedraws()
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{
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labelSaveDate->setAutoRedraw(false);
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mapName->setAutoRedraw(false);
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mapDescription->label->setAutoRedraw(false);
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labelVictoryConditionText->setAutoRedraw(false);
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labelLossConditionText->setAutoRedraw(false);
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labelDifficulty->setAutoRedraw(false);
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labelDifficultyPercent->setAutoRedraw(false);
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}
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void InfoCard::changeSelection()
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{
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auto mapInfo = SEL->getMapInfo();
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if(!mapInfo)
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return;
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labelSaveDate->setText(mapInfo->date);
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mapName->setText(mapInfo->getNameTranslated());
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mapDescription->setText(mapInfo->getDescriptionTranslated());
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mapDescription->label->scrollTextTo(0, false);
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if(mapDescription->slider)
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mapDescription->slider->scrollToMin();
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if(SEL->screenType == ESelectionScreen::campaignList)
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return;
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iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
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const CMapHeader * header = mapInfo->mapHeader.get();
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iconsVictoryCondition->setFrame(header->victoryIconIndex);
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labelVictoryConditionText->setText(header->victoryMessage.toString());
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iconsLossCondition->setFrame(header->defeatIconIndex);
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labelLossConditionText->setText(header->defeatMessage.toString());
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flagbox->recreate();
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labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
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iconDifficulty->setSelected(SEL->getCurrentDifficulty());
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if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
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for(auto & button : iconDifficulty->buttons)
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button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
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const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
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labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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// FIXME: We recreate them each time because CLabelGroup don't use smart pointers
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labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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if(!showChat)
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{
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labelGroupPlayersAssigned->disable();
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labelGroupPlayersUnassigned->disable();
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}
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for(auto & p : CSH->playerNames)
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{
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const auto pset = CSH->si->getPlayersSettings(p.first);
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int pid = p.first;
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if(pset)
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{
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auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.toString());
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labelGroupPlayersAssigned->add(24, 285 + (int)labelGroupPlayersAssigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
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}
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else
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{
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auto name = boost::str(boost::format("%s (%d-%d)") % p.second.name % p.second.connection % pid);
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labelGroupPlayersUnassigned->add(193, 285 + (int)labelGroupPlayersUnassigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
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}
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}
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}
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void InfoCard::toggleChat()
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{
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setChat(!showChat);
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}
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void InfoCard::setChat(bool activateChat)
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{
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if(showChat == activateChat)
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return;
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if(activateChat)
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{
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->disable();
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}
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else
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{
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labelScenarioDescription->disable();
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labelVictoryCondition->disable();
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labelLossCondition->disable();
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iconsVictoryCondition->disable();
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labelVictoryConditionText->disable();
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iconsLossCondition->disable();
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labelLossConditionText->disable();
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labelGroupPlayersAssigned->enable();
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labelGroupPlayersUnassigned->enable();
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}
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mapDescription->disable();
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chat->enable();
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playerListBg->enable();
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}
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else
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{
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mapDescription->enable();
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chat->disable();
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playerListBg->disable();
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->enable();
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}
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else
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{
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labelScenarioDescription->enable();
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labelVictoryCondition->enable();
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labelLossCondition->enable();
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iconsVictoryCondition->enable();
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iconsLossCondition->enable();
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labelVictoryConditionText->enable();
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labelLossConditionText->enable();
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labelGroupPlayersAssigned->disable();
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labelGroupPlayersUnassigned->disable();
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}
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}
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showChat = activateChat;
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GH.windows().totalRedraw();
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}
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CChatBox::CChatBox(const Rect & rect)
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: CIntObject(KEYBOARD | TEXTINPUT)
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{
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OBJ_CONSTRUCTION;
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pos += rect.topLeft();
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setRedrawParent(true);
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const int height = static_cast<int>(graphics->fonts[FONT_SMALL]->getLineHeight());
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inputBox = std::make_shared<CTextInput>(Rect(0, rect.h - height, rect.w, height), EFonts::FONT_SMALL, 0);
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inputBox->removeUsedEvents(KEYBOARD);
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chatHistory = std::make_shared<CTextBox>("", Rect(0, 0, rect.w, rect.h - height), 1);
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chatHistory->label->color = Colors::GREEN;
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}
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bool CChatBox::captureThisKey(EShortcut key)
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{
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return !inputBox->getText().empty() && key == EShortcut::GLOBAL_ACCEPT;
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}
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void CChatBox::keyPressed(EShortcut key)
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{
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if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
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{
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CSH->sendMessage(inputBox->getText());
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inputBox->setText("");
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}
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else
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inputBox->keyPressed(key);
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}
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void CChatBox::addNewMessage(const std::string & text)
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{
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CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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chatHistory->setText(chatHistory->label->getText() + text + "\n");
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if(chatHistory->slider)
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chatHistory->slider->scrollToMax();
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}
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CFlagBox::CFlagBox(const Rect & rect)
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: CIntObject(SHOW_POPUP)
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{
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pos += rect.topLeft();
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pos.w = rect.w;
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pos.h = rect.h;
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
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labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
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iconsTeamFlags = GH.renderHandler().loadAnimation(AnimationPath::builtin("ITGFLAGS.DEF"));
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iconsTeamFlags->preload();
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}
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void CFlagBox::recreate()
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{
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flagsAllies.clear();
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flagsEnemies.clear();
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const int alliesX = 5 + (int)labelAllies->getWidth();
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const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
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for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
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{
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auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
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if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
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{
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flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
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flagsAllies.push_back(flag);
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}
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else
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{
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flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
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flagsEnemies.push_back(flag);
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}
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}
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}
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void CFlagBox::showPopupWindow(const Point & cursorPosition)
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{
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if(SEL->getMapInfo())
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GH.windows().createAndPushWindow<CFlagBoxTooltipBox>(iconsTeamFlags);
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}
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CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
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: CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("DIBOXBCK"))
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
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labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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std::vector<std::set<ui8>> teams(PlayerColor::PLAYER_LIMIT_I);
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for(ui8 j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
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{
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if(SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
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{
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teams[SEL->getPlayerInfo(j).team].insert(j);
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}
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}
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auto curIdx = 0;
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for(const auto & team : teams)
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{
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if(team.empty())
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continue;
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labelGroupTeams->add(128, 65 + 50 * curIdx, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (curIdx + 1)));
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int curx = 128 - 9 * team.size();
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for(const auto & player : team)
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{
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iconsFlags.push_back(std::make_shared<CAnimImage>(icons, player, 0, curx, 75 + 50 * curIdx));
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curx += 18;
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}
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++curIdx;
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}
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pos.w = 256;
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pos.h = 90 + 50 * curIdx;
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background->scaleTo(Point(pos.w, pos.h));
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center();
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}
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