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vcmi/lib/CCampaignHandler.cpp
mateuszb 49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00

570 lines
14 KiB
C++

#define VCMI_DLL
#include "CCampaignHandler.h"
#include <boost/filesystem.hpp>
#include <stdio.h>
#include <boost/algorithm/string/predicate.hpp>
#include "CLodHandler.h"
#include "../lib/VCMI_Lib.h"
#include "CGeneralTextHandler.h"
#include "../StartInfo.h"
#include "CArtHandler.h" //for hero crossover
#include "CObjectHandler.h" //for hero crossover
#include "CHeroHandler.h"
#include <boost/foreach.hpp>
namespace fs = boost::filesystem;
/*
* CCampaignHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
{
std::vector<CCampaignHeader> ret;
std::string dirname = DATA_DIR "/Maps";
std::string ext = ".H3C";
if(!boost::filesystem::exists(dirname))
{
tlog1 << "Cannot find " << dirname << " directory!\n";
}
if (mode == Custom || mode == ALL) //add custom campaigns
{
fs::path tie(dirname);
fs::directory_iterator end_iter;
for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
{
if(fs::is_regular_file(file->status())
&& boost::ends_with(file->path().filename(), ext))
{
ret.push_back( getHeader( file->path().string(), false ) );
}
}
}
if (mode == ALL) //add all lod campaigns
{
BOOST_FOREACH(Entry e, bitmaph->entries)
{
if( e.type == FILE_CAMPAIGN && e.name != "TOSBLK1" )
{
ret.push_back( getHeader(e.name, true) );
}
}
}
return ret;
}
CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
{
int realSize;
unsigned char * cmpgn = getFile(name, fromLod, realSize);
int it = 0;//iterator for reading
CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
ret.filename = name;
ret.loadFromLod = fromLod;
delete [] cmpgn;
return ret;
}
CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
{
CCampaign * ret = new CCampaign();
int realSize;
unsigned char * cmpgn = getFile(name, fromLod, realSize);
int it = 0; //iterator for reading
ret->header = readHeaderFromMemory(cmpgn, it);
ret->header.filename = name;
ret->header.loadFromLod = fromLod;
int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
for(int g=0; g<howManyScenarios; ++g)
{
CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
ret->scenarios.push_back(sc);
}
std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
assert(h3mStarts.size() <= howManyScenarios);
//it looks like we can have more scenarios than we should..
if(h3mStarts.size() > howManyScenarios)
{
tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
delete [] cmpgn;
assert(0);
return NULL;
}
int scenarioID = 0;
for (int g=0; g<h3mStarts.size(); ++g)
{
while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
{
scenarioID++;
}
//set map piece appropriately
if(g == h3mStarts.size() - 1)
{
ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + realSize );
}
else
{
ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] );
}
scenarioID++;
}
delete [] cmpgn;
return ret;
}
CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
{
CCampaignHeader ret;
ret.version = readNormalNr(buffer, outIt); outIt+=4;
ret.mapVersion = readChar(buffer, outIt);
ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
ret.name = readString(buffer, outIt);
ret.description = readString(buffer, outIt);
ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
ret.music = readChar(buffer, outIt);
if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
{ //not editable by any editor so I'll just go back by one byte.
outIt--;
}
return ret;
}
CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion )
{
struct HLP
{
//reads prolog/epilog info from memory
static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
{
CCampaignScenario::SScenarioPrologEpilog ret;
ret.hasPrologEpilog = buffer[outIt++];
if(ret.hasPrologEpilog)
{
ret.prologVideo = buffer[outIt++];
ret.prologMusic = buffer[outIt++];
ret.prologText = readString(buffer, outIt);
}
return ret;
}
};
CCampaignScenario ret;
ret.conquered = false;
ret.mapName = readString(buffer, outIt);
ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
if(mapVersion == 18)//unholy alliance
{
ret.preconditionRegion = readNormalNr(buffer, outIt, 2); outIt += 2;
}
else
{
ret.preconditionRegion = buffer[outIt++];
}
ret.regionColor = buffer[outIt++];
ret.difficulty = buffer[outIt++];
ret.regionText = readString(buffer, outIt);
ret.prolog = HLP::prologEpilogReader(buffer, outIt);
ret.epilog = HLP::prologEpilogReader(buffer, outIt);
ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
return ret;
}
CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
{
CScenarioTravel ret;
ret.whatHeroKeeps = buffer[outIt++];
memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
outIt += ARRAY_COUNT(ret.monstersKeptByHero);
int artifBytes;
if (version == 5) //AB
{
artifBytes = 17;
ret.artifsKeptByHero[17] = 0;
}
else //SoD+
{
artifBytes = 18;
}
memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
outIt += artifBytes;
ret.startOptions = buffer[outIt++];
switch(ret.startOptions)
{
case 0:
//no bonuses. Seems to be OK
break;
case 1: //reading of bonuses player can choose
{
ret.playerColor = buffer[outIt++];
ui8 numOfBonuses = buffer[outIt++];
for (int g=0; g<numOfBonuses; ++g)
{
CScenarioTravel::STravelBonus bonus;
bonus.type = buffer[outIt++];
//hero: FFFD means 'most powerful' and FFFE means 'generated'
switch(bonus.type)
{
case 0: //spell
{
bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
bonus.info2 = buffer[outIt++]; //spell ID
break;
}
case 1: //monster
{
bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
break;
}
case 2: //building
{
bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
break;
}
case 3: //artifact
{
bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
break;
}
case 4: //spell scroll
{
bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
bonus.info2 = buffer[outIt++]; //spell ID
break;
}
case 5: //prim skill
{
bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
break;
}
case 6: //sec skills
{
bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
bonus.info2 = buffer[outIt++]; //skill ID
bonus.info3 = buffer[outIt++]; //skill level
break;
}
case 7: //resources
{
bonus.info1 = buffer[outIt++]; //type
//FD - wood+ore
//FE - mercury+sulfur+crystal+gem
bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
break;
}
}
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case 2: //reading of players (colors / scenarios ?) player can choose
{
ui8 numOfBonuses = buffer[outIt++];
for (int g=0; g<numOfBonuses; ++g)
{
CScenarioTravel::STravelBonus bonus;
bonus.type = 8;
bonus.info1 = buffer[outIt++]; //player color
bonus.info2 = buffer[outIt++]; //from what scenario
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case 3: //heroes player can choose between
{
ui8 numOfBonuses = buffer[outIt++];
for (int g=0; g<numOfBonuses; ++g)
{
CScenarioTravel::STravelBonus bonus;
bonus.type = 9;
bonus.info1 = buffer[outIt++]; //player color
bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
ret.bonusesToChoose.push_back(bonus);
}
break;
}
default:
{
tlog1<<"Corrupted h3c file"<<std::endl;
break;
}
}
return ret;
}
std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
{
std::vector<ui32> ret;
for(int g=start; g<size; ++g)
{
if(startsAt(buffer, size, g))
{
ret.push_back(g);
}
}
return ret;
}
bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
{
struct HLP
{
static unsigned char at(const unsigned char * buffer, int size, int place)
{
if(place < size)
return buffer[place];
throw std::string("Out of bounds!");
}
};
try
{
//check minimal length of given region
HLP::at(buffer, size, 100);
//check version
unsigned char tmp = HLP::at(buffer, size, pos);
if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
{
return false;
}
//3 bytes following version
if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
{
return false;
}
//unknown strange byte
tmp = HLP::at(buffer, size, pos+4);
if(tmp != 0 && tmp != 1 )
{
return false;
}
//size of map
int mapsize = readNormalNr(buffer, pos+5);
if(mapsize < 10 || mapsize > 530)
{
return false;
}
//underground or not
tmp = HLP::at(buffer, size, pos+9);
if( tmp != 0 && tmp != 1 )
{
return false;
}
//map name
int len = readNormalNr(buffer, pos+10);
if(len < 0 || len > 100)
{
return false;
}
for(int t=0; t<len; ++t)
{
tmp = HLP::at(buffer, size, pos+14+t);
if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
{
return false;
}
}
}
catch (...)
{
return false;
}
return true;
}
unsigned char * CCampaignHandler::getFile( const std::string & name, bool fromLod, int & outSize )
{
unsigned char * cmpgn;
if(fromLod)
{
cmpgn = bitmaph->giveFile(name, FILE_CAMPAIGN, &outSize);
FILE * tmp = fopen("tmp_cmpgn", "wb");
fwrite(cmpgn, 1, outSize, tmp);
fclose(tmp);
delete [] cmpgn;
cmpgn = CLodHandler::getUnpackedFile("tmp_cmpgn", &outSize);
}
else
{
cmpgn = CLodHandler::getUnpackedFile(name, &outSize);
}
return cmpgn;
}
bool CCampaign::conquerable( int whichScenario ) const
{
//check for void scenraio
if (!scenarios[whichScenario].isNotVoid())
{
return false;
}
if (scenarios[whichScenario].conquered)
{
return false;
}
//check preconditioned regions
for (int g=0; g<scenarios.size(); ++g)
{
if(( (1 << g) & scenarios[whichScenario].preconditionRegion ) && !scenarios[g].conquered)
return false; //prerequisite does not met
}
return true;
}
CCampaign::CCampaign()
{
}
bool CCampaignScenario::isNotVoid() const
{
return mapName.size() > 0;
}
void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> heroes )
{
crossoverHeroes = heroes;
if (!(travelOptions.whatHeroKeeps & 1))
{
//trimming experience
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{
cgh->initExp();
}
}
if (!(travelOptions.whatHeroKeeps & 2))
{
//trimming prim skills
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{
#define RESET_PRIM_SKILL(NAME, VALNAME) \
cgh->getBonus(Selector::type(Bonus::PRIMARY_SKILL) && \
Selector::subtype(PrimarySkill::NAME) && \
Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val = cgh->type->heroClass->VALNAME;
RESET_PRIM_SKILL(ATTACK, initialAttack);
RESET_PRIM_SKILL(DEFENSE, initialDefence);
RESET_PRIM_SKILL(SPELL_POWER, initialPower);
RESET_PRIM_SKILL(KNOWLEDGE, initialKnowledge);
#undef RESET_PRIM_SKILL
}
}
if (!(travelOptions.whatHeroKeeps & 4))
{
//trimming sec skills
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{
cgh->secSkills = cgh->type->secSkillsInit;
}
}
if (!(travelOptions.whatHeroKeeps & 8))
{
//trimming spells
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{
cgh->spells.clear();
}
}
if (!(travelOptions.whatHeroKeeps & 16))
{
//trimming artifacts
for (int g=0; g<VLC->arth->artifacts.size(); ++g)
{
bool takeable = travelOptions.artifsKeptByHero[g / 8] & ( 1 << (g%8) ) ;
if (!takeable)
{
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{
cgh->artifacts -= VLC->arth->artifacts[g];
}
}
}
}
//trimming creatures
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
{
for (TSlots::const_iterator j = cgh->Slots().begin(); j != cgh->Slots().end(); j++)
{
if (!(travelOptions.monstersKeptByHero[j->first / 8] & (1 << (j->first%8)) ))
{
cgh->eraseStack(j->first);
j = cgh->Slots().begin();
}
}
}
}
bool CScenarioTravel::STravelBonus::isBonusForHero() const
{
return type == 0 || type == 1 || type == 3 || type == 4 || type == 5 || type == 6;
}
void CCampaignState::initNewCampaign( const StartInfo &si )
{
assert(si.mode == StartInfo::CAMPAIGN);
campaignName = si.mapname;
currentMap = si.whichMapInCampaign;
//check if campaign is in lod or not
bool inLod = campaignName.find('/') == std::string::npos;
camp = CCampaignHandler::getCampaign(campaignName, inLod); //TODO lod???
for (ui8 i = 0; i < camp->mapPieces.size(); i++)
mapsRemaining.push_back(i);
}
void CCampaignState::mapConquered( const std::vector<CGHeroInstance*> & heroes )
{
camp->scenarios[currentMap].prepareCrossoverHeroes(heroes);
mapsConquered.push_back(currentMap);
mapsRemaining -= currentMap;
camp->scenarios[currentMap].conquered = true;
}