mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
147 lines
3.6 KiB
C++
147 lines
3.6 KiB
C++
/*
|
|
* RenderHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "RenderHandler.h"
|
|
|
|
#include "SDLImage.h"
|
|
|
|
#include "../render/CAnimation.h"
|
|
#include "../render/CDefFile.h"
|
|
|
|
#include "../../lib/json/JsonNode.h"
|
|
|
|
std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
|
|
{
|
|
auto it = animationFiles.find(path);
|
|
|
|
if (it != animationFiles.end())
|
|
return it->second;
|
|
|
|
auto result = std::make_shared<CDefFile>(path);
|
|
|
|
animationFiles[path] = result;
|
|
return result;
|
|
}
|
|
|
|
std::shared_ptr<JsonNode> RenderHandler::getJsonFile(const JsonPath & path)
|
|
{
|
|
auto it = jsonFiles.find(path);
|
|
|
|
if (it != jsonFiles.end())
|
|
return it->second;
|
|
|
|
auto result = std::make_shared<JsonNode>(path);
|
|
|
|
jsonFiles[path] = result;
|
|
return result;
|
|
}
|
|
|
|
std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group)
|
|
{
|
|
AnimationLocator locator{path, frame, group};
|
|
|
|
auto it = animationFrames.find(locator);
|
|
if (it != animationFrames.end())
|
|
return it->second;
|
|
|
|
auto defFile = getAnimationFile(path);
|
|
auto result = std::make_shared<SDLImage>(defFile.get(), frame, group);
|
|
|
|
animationFrames[locator] = result;
|
|
return result;
|
|
}
|
|
|
|
//std::vector<std::shared_ptr<IImage>> RenderHandler::loadImageGroup(const AnimationPath & path, int group)
|
|
//{
|
|
// const auto defFile = getAnimationFile(path);
|
|
//
|
|
// size_t groupSize = defFile->getEntries().at(group);
|
|
//
|
|
// std::vector<std::shared_ptr<IImage>> result;
|
|
// for (size_t i = 0; i < groupSize; ++i)
|
|
// loadImage(path, i, group);
|
|
//
|
|
// return result;
|
|
//}
|
|
|
|
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path)
|
|
{
|
|
return loadImage(path, EImageBlitMode::ALPHA);
|
|
}
|
|
|
|
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
|
|
{
|
|
return std::make_shared<SDLImage>(path, mode);
|
|
}
|
|
|
|
std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
|
|
{
|
|
return std::make_shared<SDLImage>(source, EImageBlitMode::ALPHA);
|
|
}
|
|
|
|
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path)
|
|
{
|
|
return std::make_shared<CAnimation>(path);
|
|
}
|
|
|
|
std::shared_ptr<CAnimation> RenderHandler::createAnimation()
|
|
{
|
|
return std::make_shared<CAnimation>();
|
|
}
|
|
|
|
//
|
|
//void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
|
|
//{
|
|
// if (!imageName.empty())
|
|
// {
|
|
// JsonNode entry;
|
|
// if (group != 0)
|
|
// entry["group"].Integer() = group;
|
|
// entry["frame"].Integer() = index;
|
|
// entry["file"].String() = imageName;
|
|
//
|
|
// imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
|
|
// }
|
|
//}
|
|
//
|
|
//void Graphics::addImageListEntries(const EntityService * service)
|
|
//{
|
|
// auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
|
|
//
|
|
// auto loopCb = [&](const Entity * entity, bool & stop)
|
|
// {
|
|
// entity->registerIcons(cb);
|
|
// };
|
|
//
|
|
// service->forEachBase(loopCb);
|
|
//}
|
|
//
|
|
//void Graphics::initializeImageLists()
|
|
//{
|
|
// addImageListEntries(CGI->creatures());
|
|
// addImageListEntries(CGI->heroTypes());
|
|
// addImageListEntries(CGI->artifacts());
|
|
// addImageListEntries(CGI->factions());
|
|
// addImageListEntries(CGI->spells());
|
|
// addImageListEntries(CGI->skills());
|
|
//}
|
|
//
|
|
//std::shared_ptr<CAnimation> Graphics::getAnimation(const AnimationPath & path)
|
|
//{
|
|
// if (cachedAnimations.count(path) != 0)
|
|
// return cachedAnimations.at(path);
|
|
//
|
|
// auto newAnimation = GH.renderHandler().loadAnimation(path);
|
|
//
|
|
// newAnimation->preload();
|
|
// cachedAnimations[path] = newAnimation;
|
|
// return newAnimation;
|
|
//}
|