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vcmi/lib/filesystem/Filesystem.cpp
Karol 958839668c VCMIDirs update #5
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00

217 lines
6.6 KiB
C++

#include "StdInc.h"
#include "Filesystem.h"
#include "CFileInfo.h"
#include "CArchiveLoader.h"
#include "CFilesystemLoader.h"
#include "AdapterLoaders.h"
#include "CZipLoader.h"
//For filesystem initialization
#include "../JsonNode.h"
#include "../GameConstants.h"
#include "../VCMIDirs.h"
#include "../CStopWatch.h"
std::map<std::string, ISimpleResourceLoader*> CResourceHandler::knownLoaders = std::map<std::string, ISimpleResourceLoader*>();
CFilesystemGenerator::CFilesystemGenerator(std::string prefix):
filesystem(new CFilesystemList()),
prefix(prefix)
{
}
CFilesystemGenerator::TLoadFunctorMap CFilesystemGenerator::genFunctorMap()
{
TLoadFunctorMap map;
map["map"] = std::bind(&CFilesystemGenerator::loadJsonMap, this, _1, _2);
map["dir"] = std::bind(&CFilesystemGenerator::loadDirectory, this, _1, _2);
map["lod"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_LOD>, this, _1, _2);
map["snd"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_SND>, this, _1, _2);
map["vid"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_VID>, this, _1, _2);
map["zip"] = std::bind(&CFilesystemGenerator::loadZipArchive, this, _1, _2);
return map;
}
void CFilesystemGenerator::loadConfig(const JsonNode & config)
{
for(auto & mountPoint : config.Struct())
{
for(auto & entry : mountPoint.second.Vector())
{
CStopWatch timer;
logGlobal->debugStream() << "\t\tLoading resource at " << prefix + entry["path"].String();
auto map = genFunctorMap();
auto functor = map.find(entry["type"].String());
if (functor != map.end())
{
functor->second(mountPoint.first, entry);
logGlobal->debugStream() << "Resource loaded in " << timer.getDiff() << " ms.";
}
else
{
logGlobal->errorStream() << "Unknown filesystem format: " << functor->first;
}
}
}
}
CFilesystemList * CFilesystemGenerator::getFilesystem()
{
return filesystem;
}
void CFilesystemGenerator::loadDirectory(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = prefix + config["path"].String();
int depth = 16;
if (!config["depth"].isNull())
depth = (int)config["depth"].Float();
ResourceID resID(URI, EResType::DIRECTORY);
for(auto & loader : CResourceHandler::get("initial")->getResourcesWithName(resID))
{
auto filename = loader->getResourceName(resID);
filesystem->addLoader(new CFilesystemLoader(mountPoint, *filename, depth), false);
}
}
void CFilesystemGenerator::loadZipArchive(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = prefix + config["path"].String();
auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::ARCHIVE_ZIP));
if (filename)
filesystem->addLoader(new CZipLoader(mountPoint, *filename), false);
}
template<EResType::Type archiveType>
void CFilesystemGenerator::loadArchive(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = prefix + config["path"].String();
auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, archiveType));
if (filename)
filesystem->addLoader(new CArchiveLoader(mountPoint, *filename), false);
}
void CFilesystemGenerator::loadJsonMap(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = prefix + config["path"].String();
auto filename = CResourceHandler::get("initial")->getResourceName(ResourceID(URI, EResType::TEXT));
if (filename)
{
auto configData = CResourceHandler::get("initial")->load(ResourceID(URI, EResType::TEXT))->readAll();
const JsonNode config((char*)configData.first.get(), configData.second);
filesystem->addLoader(new CMappedFileLoader(mountPoint, config), false);
}
}
void CResourceHandler::clear()
{
delete knownLoaders["root"];
}
ISimpleResourceLoader * CResourceHandler::createInitial()
{
//temporary filesystem that will be used to initialize main one.
//used to solve several case-sensivity issues like Mp3 vs MP3
auto initialLoader = new CFilesystemList;
//recurse only into specific directories
auto recurseInDir = [&](std::string URI, int depth)
{
ResourceID ID(URI, EResType::DIRECTORY);
for(auto & loader : initialLoader->getResourcesWithName(ID))
{
auto filename = loader->getResourceName(ID);
if (filename)
{
auto dir = new CFilesystemLoader(URI + '/', *filename, depth, true);
initialLoader->addLoader(dir, false);
}
}
};
for (auto & path : VCMIDirs::get().dataPaths())
{
if (boost::filesystem::is_directory(path)) // some of system-provided paths may not exist
initialLoader->addLoader(new CFilesystemLoader("", path, 0, true), false);
}
initialLoader->addLoader(new CFilesystemLoader("", VCMIDirs::get().userDataPath(), 0, true), false);
recurseInDir("CONFIG", 0);// look for configs
recurseInDir("DATA", 0); // look for archives
recurseInDir("MODS", 64); // look for mods.
return initialLoader;
}
void CResourceHandler::initialize()
{
// Create tree-loke structure that looks like this:
// root
// |
// |- initial
// |
// |- data
// | |-core
// | |-mod1
// | |-modN
// |
// |- local
// |-saves
// |-config
knownLoaders["root"] = new CFilesystemList();
knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
auto localFS = new CFilesystemList();
localFS->addLoader(knownLoaders["saves"], true);
localFS->addLoader(knownLoaders["config"], true);
addFilesystem("root", "initial", createInitial());
addFilesystem("root", "data", new CFilesystemList());
addFilesystem("root", "local", localFS);
}
ISimpleResourceLoader * CResourceHandler::get()
{
return get("root");
}
ISimpleResourceLoader * CResourceHandler::get(std::string identifier)
{
return knownLoaders.at(identifier);
}
void CResourceHandler::load(const std::string &fsConfigURI)
{
auto fsConfigData = get("initial")->load(ResourceID(fsConfigURI, EResType::TEXT))->readAll();
const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
addFilesystem("data", "core", createFileSystem("", fsConfig["filesystem"]));
}
void CResourceHandler::addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader)
{
assert(knownLoaders.count(identifier) == 0);
auto list = dynamic_cast<CFilesystemList *>(knownLoaders.at(parent));
assert(list);
list->addLoader(loader, false);
knownLoaders[identifier] = loader;
}
ISimpleResourceLoader * CResourceHandler::createFileSystem(const std::string & prefix, const JsonNode &fsConfig)
{
CFilesystemGenerator generator(prefix);
generator.loadConfig(fsConfig);
return generator.getFilesystem();
}