mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
/*
|
|
* CTownHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/FactionService.h>
|
|
|
|
#include "CFaction.h"
|
|
|
|
#include "../../IHandlerBase.h"
|
|
#include "../../bonuses/Bonus.h"
|
|
#include "../../constants/EntityIdentifiers.h"
|
|
#include "../../json/JsonNode.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CBuilding;
|
|
class CTown;
|
|
|
|
class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFaction, FactionService>
|
|
{
|
|
JsonNode buildingsLibrary;
|
|
|
|
struct BuildingRequirementsHelper
|
|
{
|
|
JsonNode json;
|
|
CBuilding * building;
|
|
CTown * town;
|
|
};
|
|
|
|
std::map<CTown *, JsonNode> warMachinesToLoad;
|
|
std::vector<BuildingRequirementsHelper> requirementsToLoad;
|
|
std::vector<BuildingRequirementsHelper> overriddenBidsToLoad; //list of buildings, which bonuses should be overridden.
|
|
|
|
static const TPropagatorPtr & emptyPropagator();
|
|
|
|
void initializeRequirements();
|
|
void initializeOverridden();
|
|
void initializeWarMachines();
|
|
|
|
/// loads CBuilding's into town
|
|
void loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const;
|
|
void loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source);
|
|
void loadBuildings(CTown * town, const JsonNode & source);
|
|
|
|
std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val) const;
|
|
std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype) const;
|
|
std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype, const TPropagatorPtr & prop) const;
|
|
|
|
/// loads CStructure's into town
|
|
void loadStructure(CTown & town, const std::string & stringID, const JsonNode & source) const;
|
|
void loadStructures(CTown & town, const JsonNode & source) const;
|
|
|
|
/// loads town hall vector (hallSlots)
|
|
void loadTownHall(CTown & town, const JsonNode & source) const;
|
|
void loadSiegeScreen(CTown & town, const JsonNode & source) const;
|
|
|
|
void loadClientData(CTown & town, const JsonNode & source) const;
|
|
|
|
void loadTown(CTown * town, const JsonNode & source);
|
|
|
|
void loadPuzzle(CFaction & faction, const JsonNode & source) const;
|
|
|
|
void loadRandomFaction();
|
|
|
|
public:
|
|
CTown * randomTown;
|
|
CFaction * randomFaction;
|
|
|
|
CTownHandler();
|
|
~CTownHandler();
|
|
|
|
std::vector<JsonNode> loadLegacyData() override;
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
|
void addBonusesForVanilaBuilding(CBuilding * building) const;
|
|
|
|
void loadCustom() override;
|
|
void afterLoadFinalization() override;
|
|
void beforeValidate(JsonNode & object) override;
|
|
|
|
std::set<FactionID> getDefaultAllowed() const;
|
|
std::set<FactionID> getAllowedFactions(bool withTown = true) const;
|
|
|
|
static void loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building);
|
|
|
|
protected:
|
|
const std::vector<std::string> & getTypeNames() const override;
|
|
std::shared_ptr<CFaction> loadFromJson(const std::string & scope, const JsonNode & data, const std::string & identifier, size_t index) override;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|