mirror of
https://github.com/vcmi/vcmi.git
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1afcaf2817
* fixed console on Windows (restored old code) * GeniusAI won't get blocked when it has a hero with tactics in battle * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active * suppressed bonus system console output: it goes only to the logfile * [win32] setting thread names (debug purposes) * minor fixes
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#ifndef __CTHREADHELPER_H__
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#define __CTHREADHELPER_H__
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#include "global.h"
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#include <boost/function.hpp>
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#include <boost/thread.hpp>
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/*
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* CThreadHelper.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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typedef boost::function<void()> Task;
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/// Can assign CPU work to other threads/cores
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class DLL_EXPORT CThreadHelper
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{
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boost::mutex rtinm;
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int currentTask, amount, threads;
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std::vector<Task> *tasks;
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void processTasks();
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public:
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CThreadHelper(std::vector<boost::function<void()> > *Tasks, int Threads);
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void run();
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};
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template <typename T> inline void setData(T * data, boost::function<T()> func)
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{
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*data = func();
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}
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void DLL_EXPORT setThreadName(long threadID, const std::string &name);
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#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
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(boost::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
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#define GET_SURFACE(SUR_DESTINATION, SUR_NAME) \
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(GET_DATA \
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(SDL_Surface*,SUR_DESTINATION,\
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boost::function<SDL_Surface*()>(boost::bind(&BitmapHandler::loadBitmap,SUR_NAME,true))))
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#define GET_DEF(DESTINATION, DEF_NAME) \
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(GET_DATA \
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(CDefHandler*,DESTINATION,\
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boost::function<CDefHandler*()>(boost::bind(CDefHandler::giveDef,DEF_NAME))))
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#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
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(GET_DATA \
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(CDefEssential*,DESTINATION,\
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boost::function<CDefEssential*()>(boost::bind(CDefHandler::giveDefEss,DEF_NAME))))
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#endif // __CTHREADHELPER_H__
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