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vcmi/test/testdata/MiniTest/header.json
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00

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{
"allowedAbilities" : {},
"allowedArtifacts" : {},
"allowedHeroes" : {},
"allowedSpells" : {},
"defeatIconIndex" : 0,
"difficulty" : "NORMAL",
"mapLevels" : {
"surface" : {
"height" : 8,
"index" : 0,
"width" : 8
}
},
"mods" : {},
"name" : "Mini test",
"players" : {
"blue" : {
"canPlay" : "PlayerOrAI",
"mainHero" : "christian",
"heroes" : {
"hero_1" : {
"type" : "christian"
}
}
},
"red" : {
"canPlay" : "PlayerOrAI",
"mainHero" : "catherine",
"heroes" : {
"hero_0" : {
"type" : "catherine"
}
}
}
},
"triggeredEvents" : {
"standardDefeat" : {
"condition" : [
"daysWithoutTown",
{
"value" : 7
}
],
"effect" : {
"messageToSend" : "standardDefeat",
"type" : "defeat"
},
"message" : "standardDefeat"
},
"standardVictory" : {
"condition" : [
"standardWin"
],
"effect" : {
"messageToSend" : "standardVictory",
"type" : "victory"
},
"message" : "standardVictory"
}
},
"victoryIconIndex" : 0,
"versionMajor" : 1,
"versionMinor" : 0
}