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vcmi/AI/Nullkiller2/Behaviors/BuyArmyBehavior.h

33 lines
674 B
C++

/*
* BuyArmyBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/GameLibrary.h"
#include "../AIUtility.h"
#include "../Goals/CGoal.h"
namespace NK2AI
{
namespace Goals
{
class BuyArmyBehavior : public CGoal<BuyArmyBehavior>
{
public:
Goals::TGoalVec decompose(const Nullkiller * aiNk) const override;
std::string toString() const override;
bool operator==(const BuyArmyBehavior & other) const override
{
return true; // TODO: Mircea: how does this make sense?
}
};
}
}