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vcmi/client/mapView/MapRenderer.h
Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00

164 lines
4.8 KiB
C++

/*
* MapRenderer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class int3;
class ObjectInstanceID;
class CGObjectInstance;
VCMI_LIB_NAMESPACE_END
class CAnimation;
class IImage;
class Canvas;
class IMapRendererContext;
enum class EImageBlitMode : uint8_t;
class MapTileStorage
{
using TerrainAnimation = std::array<std::shared_ptr<CAnimation>, 4>;
std::vector<TerrainAnimation> animations;
public:
explicit MapTileStorage(size_t capacity);
void load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode);
std::shared_ptr<IImage> find(size_t fileIndex, size_t rotationIndex, size_t imageIndex);
};
class MapRendererTerrain
{
MapTileStorage storage;
public:
MapRendererTerrain();
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRendererRiver
{
MapTileStorage storage;
public:
MapRendererRiver();
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRendererRoad
{
MapTileStorage storage;
public:
MapRendererRoad();
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRendererObjects
{
std::map<AnimationPath, std::shared_ptr<CAnimation>> animations;
std::shared_ptr<CAnimation> getBaseAnimation(const CGObjectInstance * obj);
std::shared_ptr<CAnimation> getFlagAnimation(const CGObjectInstance * obj);
std::shared_ptr<CAnimation> getOverlayAnimation(const CGObjectInstance * obj);
std::shared_ptr<CAnimation> getAnimation(const AnimationPath & filename, bool generateMovementGroups);
std::shared_ptr<IImage> getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation> & animation) const;
void renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage> & image);
void renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * obj);
public:
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRendererBorder
{
std::shared_ptr<CAnimation> animation;
size_t getIndexForTile(IMapRendererContext & context, const int3 & coordinates);
public:
MapRendererBorder();
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRendererFow
{
std::shared_ptr<CAnimation> fogOfWarFullHide;
std::shared_ptr<CAnimation> fogOfWarPartialHide;
public:
MapRendererFow();
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRendererPath
{
std::shared_ptr<CAnimation> pathNodes;
size_t selectImageReachability(bool reachableToday, size_t imageIndex);
size_t selectImageCross(bool reachableToday, const int3 & curr);
size_t selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next);
size_t selectImage(IMapRendererContext & context, const int3 & coordinates);
public:
MapRendererPath();
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRendererOverlay
{
std::shared_ptr<IImage> imageGrid;
std::shared_ptr<IImage> imageVisitable;
std::shared_ptr<IImage> imageBlocked;
std::shared_ptr<IImage> imageSpellRange;
public:
MapRendererOverlay();
uint8_t checksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};
class MapRenderer
{
MapRendererTerrain rendererTerrain;
MapRendererRiver rendererRiver;
MapRendererRoad rendererRoad;
MapRendererBorder rendererBorder;
MapRendererFow rendererFow;
MapRendererObjects rendererObjects;
MapRendererPath rendererPath;
MapRendererOverlay rendererOverlay;
public:
using TileChecksum = std::array<uint8_t, 8>;
TileChecksum getTileChecksum(IMapRendererContext & context, const int3 & coordinates);
void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates);
};