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vcmi/test/battle/CHealthTest.cpp

244 lines
6.5 KiB
C++

/*
* CHealthTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mock/mock_UnitHealthInfo.h"
#include "../../lib/CStack.h"
using namespace testing;
static const int32_t UNIT_HEALTH = 123;
static const int32_t UNIT_AMOUNT = 300;
class HealthTest : public ::testing::Test
{
public:
UnitHealthInfoMock mock;
HealthTest() : health(&mock){
}
void setDefaultExpectations()
{
EXPECT_CALL(mock, unitMaxHealth()).WillRepeatedly(Return(UNIT_HEALTH));
EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(UNIT_AMOUNT));
}
CHealth health;
};
static void checkTotal(const CHealth & health, const UnitHealthInfoMock & mock)
{
EXPECT_EQ(health.total(), mock.unitMaxHealth() * mock.unitBaseAmount());
}
static void checkEmptyHealth(const CHealth & health, const UnitHealthInfoMock & mock)
{
checkTotal(health, mock);
EXPECT_EQ(health.getCount(), 0);
EXPECT_EQ(health.getFirstHPleft(), 0);
EXPECT_EQ(health.getResurrected(), 0);
EXPECT_EQ(health.available(), 0);
}
static void checkFullHealth(const CHealth & health, const UnitHealthInfoMock & mock)
{
checkTotal(health, mock);
EXPECT_EQ(health.getCount(), mock.unitBaseAmount());
EXPECT_EQ(health.getFirstHPleft(), mock.unitMaxHealth());
EXPECT_EQ(health.getResurrected(), 0);
EXPECT_EQ(health.available(), mock.unitMaxHealth() * mock.unitBaseAmount());
}
static void checkDamage(CHealth & health, const int32_t initialDamage, const int32_t expectedDamage)
{
int32_t damage = initialDamage;
health.damage(damage);
EXPECT_EQ(damage, expectedDamage);
}
static void checkNormalDamage(CHealth & health, const int32_t initialDamage)
{
checkDamage(health, initialDamage, initialDamage);
}
static void checkNoDamage(CHealth & health, const int32_t initialDamage)
{
checkDamage(health, initialDamage, 0);
}
static void checkHeal(CHealth & health, EHealLevel level, EHealPower power, const int32_t initialHeal, const int32_t expectedHeal)
{
int32_t heal = initialHeal;
health.heal(heal, level, power);
EXPECT_EQ(heal, expectedHeal);
}
TEST_F(HealthTest, empty)
{
setDefaultExpectations();
checkEmptyHealth(health, mock);
health.init();
checkFullHealth(health, mock);
health.reset();
checkEmptyHealth(health, mock);
}
TEST_F(HealthTest, damage)
{
setDefaultExpectations();
health.init();
checkNormalDamage(health, 0);
checkFullHealth(health, mock);
checkNormalDamage(health, mock.unitMaxHealth() - 1);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
EXPECT_EQ(health.getFirstHPleft(), 1);
EXPECT_EQ(health.getResurrected(), 0);
checkNormalDamage(health, 1);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
checkNormalDamage(health, UNIT_HEALTH * (UNIT_AMOUNT - 1));
checkEmptyHealth(health, mock);
checkNoDamage(health, 1337);
checkEmptyHealth(health, mock);
}
TEST_F(HealthTest, heal)
{
setDefaultExpectations();
health.init();
checkNormalDamage(health, 99);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-99);
EXPECT_EQ(health.getResurrected(), 0);
checkHeal(health, EHealLevel::HEAL, EHealPower::PERMANENT, 9, 9);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-90);
EXPECT_EQ(health.getResurrected(), 0);
checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, 40, 40);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-50);
EXPECT_EQ(health.getResurrected(), 0);
checkHeal(health, EHealLevel::OVERHEAL, EHealPower::PERMANENT, 50, 50);
checkFullHealth(health, mock);
}
TEST_F(HealthTest, resurrectOneBattle)
{
setDefaultExpectations();
health.init();
checkNormalDamage(health, UNIT_HEALTH);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, UNIT_HEALTH, UNIT_HEALTH);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 1);
checkNormalDamage(health, UNIT_HEALTH);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
health.init();
checkNormalDamage(health, UNIT_HEALTH);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
health.takeResurrected();
EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
health.init();
checkNormalDamage(health, UNIT_HEALTH * UNIT_AMOUNT);
checkEmptyHealth(health, mock);
checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, UNIT_HEALTH * UNIT_AMOUNT, UNIT_HEALTH * UNIT_AMOUNT);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), UNIT_AMOUNT);
health.takeResurrected();
checkEmptyHealth(health, mock);
}
TEST_F(HealthTest, resurrectPermanent)
{
setDefaultExpectations();
health.init();
checkNormalDamage(health, UNIT_HEALTH);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, UNIT_HEALTH, UNIT_HEALTH);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
checkNormalDamage(health, UNIT_HEALTH);
EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
EXPECT_EQ(health.getResurrected(), 0);
health.init();
checkNormalDamage(health, UNIT_HEALTH * UNIT_AMOUNT);
checkEmptyHealth(health, mock);
checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, UNIT_HEALTH * UNIT_AMOUNT, UNIT_HEALTH * UNIT_AMOUNT);
checkFullHealth(health, mock);
health.takeResurrected();
checkFullHealth(health, mock);
}
TEST_F(HealthTest, singleUnitStack)
{
//related to issue 2612
//one Titan
EXPECT_CALL(mock, unitMaxHealth()).WillRepeatedly(Return(1));
EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(300));
health.init();
checkDamage(health, 1000, 300);
checkEmptyHealth(health, mock);
checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, 300, 300);
checkFullHealth(health, mock);
}