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vcmi/lib/mapObjects/IMarket.h
SoundSSGood 58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00

53 lines
1.6 KiB
C++

/*
* IMarket.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../networkPacks/TradeItem.h"
#include "../constants/Enumerations.h"
#include "../CArtHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE IMarket : public virtual Serializeable
{
public:
class CArtifactSetAltar : public CArtifactSet
{
public:
ArtBearer::ArtBearer bearerType() const override {return ArtBearer::ALTAR;};
};
virtual int getMarketEfficiency() const = 0;
virtual bool allowsTrade(const EMarketMode mode) const;
virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
void addMarketMode(const EMarketMode mode);
void addMarketMode(const std::set<EMarketMode> & modes);
void removeMarketMode(const EMarketMode mode);
void removeAllMarketModes();
std::set<EMarketMode> availableModes() const;
std::shared_ptr<CArtifactSet> getArtifactsStorage() const;
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
template <typename Handler> void serialize(Handler & h)
{
h & marketModes;
if(h.loadingGamestate && vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
}
private:
std::shared_ptr<CArtifactSetAltar> altarArtifactsStorage;
std::set<EMarketMode> marketModes;
};
VCMI_LIB_NAMESPACE_END