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vcmi/lib/ERMInterpreter.h
Michał W. Urbańczyk 617e1f962e New files for lib:
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h

More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00

524 lines
14 KiB
C++

#pragma once
#include "../global.h"
#include "ERMParser.h"
/*
* ERMInterpreter.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
namespace VERMInterpreter
{
using namespace ERM;
//different exceptions that can be thrown during interpreting
class EInterpreterProblem : public std::exception
{
std::string problem;
public:
const char * what() const throw() OVERRIDE
{
return problem.c_str();
}
~EInterpreterProblem() throw()
{}
EInterpreterProblem(const std::string & problemDesc) : problem(problemDesc)
{}
};
struct ESymbolNotFound : public EInterpreterProblem
{
ESymbolNotFound(const std::string & sym) :
EInterpreterProblem(std::string("Symbol \"") + sym + std::string("\" not found!"))
{}
};
struct EInvalidTrigger : public EInterpreterProblem
{
EInvalidTrigger(const std::string & sym) :
EInterpreterProblem(std::string("Trigger \"") + sym + std::string("\" is invalid!"))
{}
};
struct EUsageOfUndefinedMacro : public EInterpreterProblem
{
EUsageOfUndefinedMacro(const std::string & macro) :
EInterpreterProblem(std::string("Macro ") + macro + " is undefined")
{}
};
struct EIexpProblem : public EInterpreterProblem
{
EIexpProblem(const std::string & desc) :
EInterpreterProblem(desc)
{}
};
struct ELineProblem : public EInterpreterProblem
{
ELineProblem(const std::string & desc) :
EInterpreterProblem(desc)
{}
};
struct EExecutionError : public EInterpreterProblem
{
EExecutionError(const std::string & desc) :
EInterpreterProblem(desc)
{}
};
//internal interpreter error related to execution
struct EInterpreterError : public EExecutionError
{
EInterpreterError(const std::string & desc) :
EExecutionError(desc)
{}
};
//wrong script
struct EScriptExecError : public EExecutionError
{
EScriptExecError(const std::string & desc) :
EExecutionError(desc)
{}
};
///main environment class, manages symbols
class Environment
{
private:
std::map<std::string, TVOption> symbols;
Environment * parent;
public:
bool isBound(const std::string & name, bool globalOnly) const;
TVOption retrieveValue(const std::string & name) const;
enum EUnbindMode{LOCAL, RECURSIVE_UNTIL_HIT, FULLY_RECURSIVE};
///returns true if symbol was really unbound
bool unbind(const std::string & name, EUnbindMode mode);
};
// All numeric variables are integer variables and have a range of -2147483647...+2147483647
// c stores game active day number //indirect variable
// d current value //not an actual variable but a modifier
// e1..e100 Function floating point variables //local
// e-1..e-100 Trigger local floating point variables //local
// 'f'..'t' Standard variables ('quick variables') //global
// v1..v1000 Standard variables //global
// w1..w100 Hero variables
// w101..w200 Hero variables
// x1..x16 Function parameters //local
// y1..y100 Function local variables //local
// y-1..y-100 Trigger-based local integer variables //local
// z1..z1000 String variables //global
// z-1..z-10 Function local string variables //local
struct TriggerLocalVars
{
static const int EVAR_NUM = 100; //number of evar locals
static const int YVAR_NUM = 100; //number of yvar locals
TriggerLocalVars();
double & getEvar(int num);
int & getYvar(int num);
private:
double evar[EVAR_NUM]; //negative indices
int yvar[YVAR_NUM];
};
struct FunctionLocalVars
{
static const int NUM_PARAMETERS = 16; //number of function parameters
static const int NUM_LOCALS = 100;
static const int NUM_STRINGS = 10;
static const int NUM_FLOATINGS = 100;
int & getParam(int num);
int & getLocal(int num);
std::string & getString(int num);
double & getFloat(int num);
private:
int params[NUM_PARAMETERS]; //x-vars
int locals[NUM_LOCALS]; //y-vars
std::string strings[NUM_STRINGS]; //z-vars (negative indices)
double floats[NUM_FLOATINGS]; //e-vars (positive indices)
};
struct ERMEnvironment
{
ERMEnvironment();
static const int NUM_QUICKS = 't' - 'f' + 1; //it should be 15
int & getQuickVar(const char letter);
int & getStandardVar(int num); //get v-variable
std::string & getZVar(int num);
bool & getFlag(int num);
static const int NUM_STANDARDS = 1000;
static const int NUM_STRINGS = 1000;
std::map<std::string, ERM::TVarExpNotMacro> macroBindings;
static const int NUM_FLAGS = 1000;
private:
int quickVars[NUM_QUICKS]; //referenced by letter ('f' to 't' inclusive)
int standardVars[NUM_STANDARDS]; //v-vars
std::string strings[NUM_STRINGS]; //z-vars (positive indices)
bool flags[NUM_FLAGS];
};
struct TriggerType
{
//the same order of trigger types in this enum and in validTriggers array is obligatory!
enum ETrigType{AE, BA, BF, BG, BR, CM, CO, FU, GE, GM, HE, HL, HM, IP, LE, MF, MG, MM, MR,
MW, OB, PI, SN, TH, TM} type;
static ETrigType convertTrigger(const std::string & trig)
{
static const std::string validTriggers[] = {"AE", "BA", "BF", "BG", "BR", "CM", "CO", "FU",
"GE", "GM", "HE", "HL", "HM", "IP", "LE", "MF", "MG", "MM", "MR", "MW", "OB", "PI", "SN",
"TH", "TM"};
for(int i=0; i<ARRAY_COUNT(validTriggers); ++i)
{
if(validTriggers[i] == trig)
return static_cast<ETrigType>(i);
}
throw EInvalidTrigger(trig);
}
bool operator<(const TriggerType & t2) const
{
return type < t2.type;
}
TriggerType(const std::string & sym)
{
type = convertTrigger(sym);
}
};
struct FileInfo
{
std::string filename;
int length;
};
struct LinePointer
{
const FileInfo * file; //non-owning
int lineNum;
LinePointer() : file(NULL)
{}
LinePointer(const FileInfo * finfo, int line) : file(finfo), lineNum(line)
{}
//lexicographical order
bool operator<(const LinePointer & rhs) const
{
if(file->filename != rhs.file->filename)
return file->filename < rhs.file->filename;
return lineNum < rhs.lineNum;
}
bool operator!=(const LinePointer & rhs) const
{
return file->filename != rhs.file->filename || lineNum != rhs.lineNum;
}
LinePointer & operator++()
{
++lineNum;
return *this;
}
bool isValid() const
{
return file && lineNum < file->length;
}
};
struct LexicalPtr
{
LinePointer line; //where to start
std::vector<int> entryPoints; //defines how to pass to current location
bool operator<(const LexicalPtr & sec) const
{
if(line != sec.line)
return line < sec.line;
if(entryPoints.size() != sec.entryPoints.size())
return entryPoints.size() < sec.entryPoints.size();
for(int g=0; g<entryPoints.size(); ++g)
{
if(entryPoints[g] < sec.entryPoints[g])
return true;
}
return false;
}
};
//call stack, represents dynamic range
struct Stack
{
std::vector<LexicalPtr> stack;
};
struct Trigger
{
LinePointer line;
TriggerLocalVars ermLocalVars;
Stack * stack; //where we are stuck at execution
Trigger() : stack(NULL)
{}
};
}
class ERMInterpreter;
struct TriggerIdentifierMatch
{
bool allowNoIdetifier;
std::map< int, std::vector<int> > matchToIt; //match subidentifiers to these numbers
static const int MAX_SUBIDENTIFIERS = 16;
ERMInterpreter * ermEnv;
bool tryMatch(VERMInterpreter::Trigger * interptrig) const;
};
struct IexpValStr
{
private:
union
{
int val;
int * integervar;
double * flvar;
std::string * stringvar;
} val;
public:
enum {WRONGVAL, INT, INTVAR, FLOATVAR, STRINGVAR} type;
void setTo(const IexpValStr & second);
void setTo(int val);
void setTo(float val);
void setTo(const std::string & val);
int getInt() const;
float getFloat() const;
std::string getString() const;
IexpValStr() : type(WRONGVAL)
{}
IexpValStr(int _val) : type(INT)
{
val.val = _val;
}
IexpValStr(int* _val) : type(INTVAR)
{
val.integervar = _val;
}
IexpValStr(double * _val) : type(FLOATVAR)
{
val.flvar = _val;
}
IexpValStr(std::string * _val) : type(STRINGVAR)
{
val.stringvar = _val;
}
#define OPERATOR_DEFINITION_FULL(OPSIGN) \
template<typename T> \
IexpValStr operator OPSIGN(const T & sec) const \
{ \
IexpValStr ret = *this; \
switch (type) \
{ \
case INT: \
case INTVAR: \
ret.setTo(ret.getInt() OPSIGN sec); \
break; \
case FLOATVAR: \
ret.setTo(ret.getFloat() OPSIGN sec); \
break; \
case STRINGVAR: \
ret.setTo(ret.getString() OPSIGN sec); \
break; \
} \
return ret; \
} \
IexpValStr operator OPSIGN(const IexpValStr & sec) const \
{ \
IexpValStr ret = *this; \
switch (type) \
{ \
case INT: \
case INTVAR: \
ret.setTo(ret.getInt() OPSIGN sec.getInt()); \
break; \
case FLOATVAR: \
ret.setTo(ret.getFloat() OPSIGN sec.getFloat()); \
break; \
case STRINGVAR: \
ret.setTo(ret.getString() OPSIGN sec.getString()); \
break; \
} \
return ret; \
} \
template<typename T> \
IexpValStr & operator OPSIGN ## = (const T & sec) \
{ \
*this = *this OPSIGN sec; \
return *this; \
}
#define OPERATOR_DEFINITION(OPSIGN) \
template<typename T> \
IexpValStr operator OPSIGN(const T & sec) const \
{ \
IexpValStr ret = *this; \
switch (type) \
{ \
case INT: \
case INTVAR: \
ret.setTo(ret.getInt() OPSIGN sec); \
break; \
case FLOATVAR: \
ret.setTo(ret.getFloat() OPSIGN sec); \
break; \
} \
return ret; \
} \
IexpValStr operator OPSIGN(const IexpValStr & sec) const \
{ \
IexpValStr ret = *this; \
switch (type) \
{ \
case INT: \
case INTVAR: \
ret.setTo(ret.getInt() OPSIGN sec.getInt()); \
break; \
case FLOATVAR: \
ret.setTo(ret.getFloat() OPSIGN sec.getFloat()); \
break; \
} \
return ret; \
} \
template<typename T> \
IexpValStr & operator OPSIGN ## = (const T & sec) \
{ \
*this = *this OPSIGN sec; \
return *this; \
}
#define OPERATOR_DEFINITION_INTEGER(OPSIGN) \
template<typename T> \
IexpValStr operator OPSIGN(const T & sec) const \
{ \
IexpValStr ret = *this; \
switch (type) \
{ \
case INT: \
case INTVAR: \
ret.setTo(ret.getInt() OPSIGN sec); \
break; \
} \
return ret; \
} \
IexpValStr operator OPSIGN(const IexpValStr & sec) const \
{ \
IexpValStr ret = *this; \
switch (type) \
{ \
case INT: \
case INTVAR: \
ret.setTo(ret.getInt() OPSIGN sec.getInt()); \
break; \
} \
return ret; \
} \
template<typename T> \
IexpValStr & operator OPSIGN ## = (const T & sec) \
{ \
*this = *this OPSIGN sec; \
return *this; \
}
OPERATOR_DEFINITION_FULL(+)
OPERATOR_DEFINITION(-)
OPERATOR_DEFINITION(*)
OPERATOR_DEFINITION(/)
OPERATOR_DEFINITION_INTEGER(%)
};
class ERMInterpreter
{
friend class ScriptScanner;
friend class TriggerIdMatchHelper;
friend class TriggerIdentifierMatch;
friend class ConditionDisemboweler;
friend struct LVL2IexpDisemboweler;
friend struct VR_SPerformer;
friend struct ERMExpDispatch;
friend struct VRPerformer;
std::vector<VERMInterpreter::FileInfo*> files;
std::vector< VERMInterpreter::FileInfo* > fileInfos;
std::map<VERMInterpreter::LinePointer, ERM::TLine> scripts;
std::map<VERMInterpreter::LexicalPtr, VERMInterpreter::Environment> lexicalEnvs;
ERM::TLine retrieveLine(VERMInterpreter::LinePointer linePtr) const;
static ERM::Ttrigger retrieveTrigger(ERM::TLine line);
VERMInterpreter::Environment * globalEnv;
VERMInterpreter::ERMEnvironment * ermGlobalEnv;
typedef std::map<VERMInterpreter::TriggerType, std::vector<VERMInterpreter::Trigger> > TtriggerListType;
TtriggerListType triggers, postTriggers;
VERMInterpreter::Trigger * curTrigger;
VERMInterpreter::FunctionLocalVars * curFunc;
static const int TRIG_FUNC_NUM = 30000;
VERMInterpreter::FunctionLocalVars funcVars[TRIG_FUNC_NUM];
VERMInterpreter::FunctionLocalVars * getFuncVars(int funNum);
IexpValStr getIexp(const ERM::TIexp & iexp) const;
IexpValStr getIexp(const ERM::TMacroUsage & macro) const;
IexpValStr getIexp(const ERM::TIdentifierInternal & tid) const;
static const std::string triggerSymbol, postTriggerSymbol, defunSymbol;
void executeLine(const VERMInterpreter::LinePointer & lp);
void executeTrigger(VERMInterpreter::Trigger & trig);
static bool isCMDATrigger(const ERM::Tcommand & cmd);
static bool isATrigger(const ERM::TLine & line);
static ERM::EVOtions getExpType(const ERM::TVOption & opt);
IexpValStr getVar(std::string toFollow, boost::optional<int> initVal) const;
public:
typedef std::map< int, std::vector<int> > TIDPattern;
void executeInstructions(); //called when starting a new game, before most of the map settings are done
void executeTriggerType(VERMInterpreter::TriggerType tt, bool pre, const TIDPattern & identifier); //use this to run triggers
void executeTriggerType(const char *trigger, int id); //convenience version of above, for pre-trigger when there is only one argument
void executeTriggerType(const char *trigger); //convenience version of above, for pre-trigger when there are no args
void init(); //sets up environment etc.
void scanForScripts();
enum EPrintMode{ALL, ERM_ONLY, VERM_ONLY};
void printScripts(EPrintMode mode = ALL);
void scanScripts(); //scans for functions, triggers etc.
ERMInterpreter();
bool checkCondition( ERM::Tcondition cond );
};