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vcmi/client/Graphics.cpp
2017-07-20 02:50:47 +03:00

471 lines
13 KiB
C++

/*
* Graphics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Graphics.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "gui/SDL_Extensions.h"
#include "gui/CAnimation.h"
#include <SDL_ttf.h>
#include "../lib/CThreadHelper.h"
#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CCreatureHandler.h"
#include "CBitmapHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "../lib/CStopWatch.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/mapObjects/CObjectHandler.h"
using namespace CSDL_Ext;
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
Graphics * graphics = nullptr;
void Graphics::loadPaletteAndColors()
{
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char *)textFile.first.get(), textFile.second);
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
int startPoint = 24; //beginning byte; used to read
for(int i = 0; i < 256; ++i)
{
SDL_Color col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
col.a = SDL_ALPHA_OPAQUE;
startPoint++;
playerColorPalette[i] = col;
}
neutralColorPalette = new SDL_Color[32];
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
for(int i = 0; i < 32; ++i)
{
neutralColorPalette[i].r = reader.readUInt8();
neutralColorPalette[i].g = reader.readUInt8();
neutralColorPalette[i].b = reader.readUInt8();
reader.readUInt8(); // this is "flags" entry, not alpha
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
}
//colors initialization
SDL_Color colors[] =
{
{0xff, 0, 0, SDL_ALPHA_OPAQUE},
{0x31, 0x52, 0xff, SDL_ALPHA_OPAQUE},
{0x9c, 0x73, 0x52, SDL_ALPHA_OPAQUE},
{0x42, 0x94, 0x29, SDL_ALPHA_OPAQUE},
{0xff, 0x84, 0, SDL_ALPHA_OPAQUE},
{0x8c, 0x29, 0xa5, SDL_ALPHA_OPAQUE},
{0x09, 0x9c, 0xa5, SDL_ALPHA_OPAQUE},
{0xc6, 0x7b, 0x8c, SDL_ALPHA_OPAQUE}
};
for(int i = 0; i < 8; i++)
{
playerColors[i] = colors[i];
}
//gray
neutralColor->r = 0x84;
neutralColor->g = 0x84;
neutralColor->b = 0x84;
neutralColor->a = SDL_ALPHA_OPAQUE;
}
void Graphics::initializeBattleGraphics()
{
const JsonNode config(ResourceID("config/battles_graphics.json"));
// Reserve enough space for the terrains
int idx = config["backgrounds"].Vector().size();
battleBacks.resize(idx + 1); // 1 to idx, 0 is unused
idx = 1;
for(const JsonNode & t : config["backgrounds"].Vector())
{
battleBacks[idx].push_back(t.String());
idx++;
}
//initialization of AC->def name mapping
for(const JsonNode & ac : config["ac_mapping"].Vector())
{
int ACid = ac["id"].Float();
std::vector<std::string> toAdd;
for(const JsonNode & defname : ac["defnames"].Vector())
{
toAdd.push_back(defname.String());
}
battleACToDef[ACid] = toAdd;
}
}
Graphics::Graphics()
{
#if 0
std::vector<Task> tasks; //preparing list of graphics to load
tasks += std::bind(&Graphics::loadFonts, this);
tasks += std::bind(&Graphics::loadPaletteAndColors, this);
tasks += std::bind(&Graphics::initializeBattleGraphics, this);
tasks += std::bind(&Graphics::loadErmuToPicture, this);
tasks += std::bind(&Graphics::initializeImageLists, this);
CThreadHelper th(&tasks, std::max((ui32)1, boost::thread::hardware_concurrency()));
th.run();
#else
loadFonts();
loadPaletteAndColors();
initializeBattleGraphics();
loadErmuToPicture();
initializeImageLists();
#endif
//(!) do not load any CAnimation here
}
Graphics::~Graphics()
{
delete[] playerColors;
delete neutralColor;
delete[] playerColorPalette;
delete[] neutralColorPalette;
}
void Graphics::load()
{
heroMoveArrows = std::make_shared<CAnimation>("ADAG");
heroMoveArrows->preload();
loadHeroAnimations();
loadHeroFlagAnimations();
loadFogOfWar();
}
void Graphics::loadHeroAnimations()
{
for(auto & elem : CGI->heroh->classes.heroClasses)
{
for(auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
{
if(!heroAnimations.count(templ.animationFile))
heroAnimations[templ.animationFile] = loadHeroAnimation(templ.animationFile);
}
}
boatAnimations[0] = loadHeroAnimation("AB01_.DEF");
boatAnimations[1] = loadHeroAnimation("AB02_.DEF");
boatAnimations[2] = loadHeroAnimation("AB03_.DEF");
mapObjectAnimations["AB01_.DEF"] = boatAnimations[0];
mapObjectAnimations["AB02_.DEF"] = boatAnimations[1];
mapObjectAnimations["AB03_.DEF"] = boatAnimations[2];
}
void Graphics::loadHeroFlagAnimations()
{
static const std::vector<std::string> HERO_FLAG_ANIMATIONS =
{
"AF00", "AF01", "AF02", "AF03",
"AF04", "AF05", "AF06", "AF07"
};
static const std::vector<std::vector<std::string>> BOAT_FLAG_ANIMATIONS =
{
{
"ABF01L", "ABF01G", "ABF01R", "ABF01D",
"ABF01B", "ABF01P", "ABF01W", "ABF01K"
},
{
"ABF02L", "ABF02G", "ABF02R", "ABF02D",
"ABF02B", "ABF02P", "ABF02W", "ABF02K"
},
{
"ABF03L", "ABF03G", "ABF03R", "ABF03D",
"ABF03B", "ABF03P", "ABF03W", "ABF03K"
}
};
for(const auto & name : HERO_FLAG_ANIMATIONS)
heroFlagAnimations.push_back(loadHeroFlagAnimation(name));
for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++)
for(const auto & name : BOAT_FLAG_ANIMATIONS[i])
boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name));
}
std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string & name)
{
//first - group number to be rotated, second - group number after rotation
static const std::vector<std::pair<int, int>> rotations =
{
{6, 10}, {7, 11}, {8, 12}, {1, 13},
{2, 14}, {3, 15}
};
std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
anim->preload();
for(const auto & rotation : rotations)
{
const int sourceGroup = rotation.first;
const int targetGroup = rotation.second;
for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
{
anim->duplicateImage(sourceGroup, frame, targetGroup);
IImage * image = anim->getImage(frame, targetGroup);
image->verticalFlip();
}
}
return anim;
}
std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string & name)
{
//first - group number to be rotated, second - group number after rotation
static const std::vector<std::pair<int, int>> rotations =
{
{6, 10}, {7, 11}, {8, 12}, {1, 13},
{2, 14}, {3, 15}
};
std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
anim->preload();
for(const auto & rotation : rotations)
{
const int sourceGroup = rotation.first;
const int targetGroup = rotation.second;
for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
{
anim->duplicateImage(sourceGroup, frame, targetGroup);
IImage * image = anim->getImage(frame, targetGroup);
image->verticalFlip();
}
}
return anim;
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
{
if(sur->format->palette)
{
SDL_Color * palette = nullptr;
if(player < PlayerColor::PLAYER_LIMIT)
{
palette = playerColorPalette + 32 * player.getNum();
}
else if(player == PlayerColor::NEUTRAL)
{
palette = neutralColorPalette;
}
else
{
logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
return;
}
SDL_SetColors(sur, palette, 224, 32);
}
else
{
//TODO: implement. H3 method works only for images with palettes.
// Add some kind of player-colored overlay?
// Or keep palette approach here and replace only colors of specific value(s)
// Or just wait for OpenGL support?
logGlobal->warnStream() << "Image must have palette to be player-colored!";
}
}
void Graphics::loadFogOfWar()
{
fogOfWarFullHide = std::make_shared<CAnimation>("TSHRC");
fogOfWarFullHide->preload();
fogOfWarPartialHide = std::make_shared<CAnimation>("TSHRE");
fogOfWarPartialHide->preload();
static const int rotations[] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
for(const int rotation : rotations)
{
fogOfWarPartialHide->duplicateImage(0, rotation, 0);
IImage * image = fogOfWarPartialHide->getImage(size, 0);
image->verticalFlip();
size++;
}
}
void Graphics::loadFonts()
{
const JsonNode config(ResourceID("config/fonts.json"));
const JsonVector & bmpConf = config["bitmap"].Vector();
const JsonNode & ttfConf = config["trueType"];
const JsonNode & hanConf = config["bitmapHan"];
assert(bmpConf.size() == FONTS_NUMBER);
for(size_t i = 0; i < FONTS_NUMBER; i++)
{
std::string filename = bmpConf[i].String();
if(!hanConf[filename].isNull())
fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
else if(!ttfConf[filename].isNull()) // no ttf override
fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
else
fonts[i] = std::make_shared<CBitmapFont>(filename);
}
}
std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance * obj)
{
return getAnimation(obj->appearance);
}
std::shared_ptr<CAnimation> Graphics::getAnimation(const ObjectTemplate & info)
{
//the only(?) invisible object
if(info.id == Obj::EVENT)
{
return std::shared_ptr<CAnimation>();
}
if(info.animationFile.empty())
{
logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
return std::shared_ptr<CAnimation>();
}
std::shared_ptr<CAnimation> ret = mapObjectAnimations[info.animationFile];
//already loaded
if(ret)
{
ret->preload();
return ret;
}
ret = std::make_shared<CAnimation>(info.animationFile);
mapObjectAnimations[info.animationFile] = ret;
ret->preload();
return ret;
}
void Graphics::loadErmuToPicture()
{
//loading ERMU to picture
const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
int etp_idx = 0;
for(const JsonNode & etp : config["ERMU_to_picture"].Vector())
{
int idx = 0;
for(const JsonNode & n : etp.Vector())
{
ERMUtoPicture[idx][etp_idx] = n.String();
idx++;
}
assert(idx == ARRAY_COUNT(ERMUtoPicture));
etp_idx++;
}
assert(etp_idx == 44);
}
void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
{
if(!imageName.empty())
{
JsonNode entry;
entry["frame"].Float() = index;
entry["file"].String() = imageName;
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
}
}
void Graphics::initializeImageLists()
{
for(const CCreature * creature : CGI->creh->creatures)
{
addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
}
for(const CHero * hero : CGI->heroh->heroes)
{
addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
}
for(const CArtifact * art : CGI->arth->artifacts)
{
addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
}
for(const CFaction * faction : CGI->townh->factions)
{
if(faction->town)
{
auto & info = faction->town->clientInfo;
addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
}
}
for(const CSpell * spell : CGI->spellh->objects)
{
addImageListEntry(spell->id, "SPELLS", spell->iconBook);
addImageListEntry(spell->id + 1, "SPELLINT", spell->iconEffect);
addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
}
}