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https://github.com/vcmi/vcmi.git
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a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
198 lines
6.1 KiB
C++
198 lines
6.1 KiB
C++
/*
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* MapViewCache.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapViewCache.h"
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#include "IMapRendererContext.h"
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#include "MapRenderer.h"
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#include "MapViewModel.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/int3.h"
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MapViewCache::~MapViewCache() = default;
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MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
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: model(model)
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, cachedLevel(0)
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, mapRenderer(new MapRenderer())
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, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol")))
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, intermediate(new Canvas(Point(32, 32)))
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, terrain(new Canvas(model->getCacheDimensionsPixels()))
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, terrainTransition(new Canvas(model->getPixelsVisibleDimensions()))
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{
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iconsStorage->preload();
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for(size_t i = 0; i < iconsStorage->size(); ++i)
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iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
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Point visibleSize = model->getTilesVisibleDimensions();
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terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]);
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tilesUpToDate.resize(boost::extents[visibleSize.x][visibleSize.y]);
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}
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Canvas MapViewCache::getTile(const int3 & coordinates)
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{
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return Canvas(*terrain, model->getCacheTileArea(coordinates));
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}
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std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates)
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{
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size_t imageIndex = context->overlayImageIndex(coordinates);
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if(imageIndex < iconsStorage->size())
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return iconsStorage->getImage(imageIndex);
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return nullptr;
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}
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void MapViewCache::invalidate(const std::shared_ptr<IMapRendererContext> & context, const ObjectInstanceID & object)
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{
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for(size_t cacheY = 0; cacheY < terrainChecksum.shape()[1]; ++cacheY)
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{
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for(size_t cacheX = 0; cacheX < terrainChecksum.shape()[0]; ++cacheX)
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{
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auto & entry = terrainChecksum[cacheX][cacheY];
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int3 tile(entry.tileX, entry.tileY, cachedLevel);
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if(context->isInMap(tile) && vstd::contains(context->getObjects(tile), object))
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entry = TileChecksum{};
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}
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}
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}
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void MapViewCache::updateTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates)
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{
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int cacheX = (terrainChecksum.shape()[0] + coordinates.x) % terrainChecksum.shape()[0];
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int cacheY = (terrainChecksum.shape()[1] + coordinates.y) % terrainChecksum.shape()[1];
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auto & oldCacheEntry = terrainChecksum[cacheX][cacheY];
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TileChecksum newCacheEntry;
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newCacheEntry.tileX = coordinates.x;
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newCacheEntry.tileY = coordinates.y;
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newCacheEntry.checksum = mapRenderer->getTileChecksum(*context, coordinates);
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if(cachedLevel == coordinates.z && oldCacheEntry == newCacheEntry && !context->tileAnimated(coordinates))
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return;
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Canvas target = getTile(coordinates);
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if(model->getSingleTileSize() == Point(32, 32))
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{
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mapRenderer->renderTile(*context, target, coordinates);
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}
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else
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{
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mapRenderer->renderTile(*context, *intermediate, coordinates);
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target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
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}
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if(context->filterGrayscale())
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target.applyGrayscale();
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oldCacheEntry = newCacheEntry;
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tilesUpToDate[cacheX][cacheY] = false;
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}
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void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
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{
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Rect dimensions = model->getTilesTotalRect();
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bool mapResized = cachedSize != model->getSingleTileSize();
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if(mapResized || dimensions.w != terrainChecksum.shape()[0] || dimensions.h != terrainChecksum.shape()[1])
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{
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boost::multi_array<TileChecksum, 2> newCache;
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newCache.resize(boost::extents[dimensions.w][dimensions.h]);
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terrainChecksum.resize(boost::extents[dimensions.w][dimensions.h]);
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terrainChecksum = newCache;
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}
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if(mapResized || dimensions.w != tilesUpToDate.shape()[0] || dimensions.h != tilesUpToDate.shape()[1])
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{
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boost::multi_array<bool, 2> newCache;
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newCache.resize(boost::extents[dimensions.w][dimensions.h]);
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tilesUpToDate.resize(boost::extents[dimensions.w][dimensions.h]);
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tilesUpToDate = newCache;
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}
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for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
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for(int x = dimensions.left(); x < dimensions.right(); ++x)
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updateTile(context, {x, y, model->getLevel()});
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cachedSize = model->getSingleTileSize();
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cachedLevel = model->getLevel();
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}
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void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
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{
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bool mapMoved = (cachedPosition != model->getMapViewCenter());
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bool lazyUpdate = !mapMoved && !fullRedraw && context->viewTransitionProgress() == 0;
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Rect dimensions = model->getTilesTotalRect();
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for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
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{
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for(int x = dimensions.left(); x < dimensions.right(); ++x)
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{
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int cacheX = (terrainChecksum.shape()[0] + x) % terrainChecksum.shape()[0];
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int cacheY = (terrainChecksum.shape()[1] + y) % terrainChecksum.shape()[1];
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int3 tile(x, y, model->getLevel());
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if(lazyUpdate && tilesUpToDate[cacheX][cacheY])
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continue;
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Canvas source = getTile(tile);
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Rect targetRect = model->getTargetTileArea(tile);
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target.draw(source, targetRect.topLeft());
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if (!fullRedraw)
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tilesUpToDate[cacheX][cacheY] = true;
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}
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}
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if(context->showOverlay())
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{
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for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
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{
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for(int x = dimensions.left(); x < dimensions.right(); ++x)
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{
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int3 tile(x, y, model->getLevel());
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Rect targetRect = model->getTargetTileArea(tile);
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auto overlay = getOverlayImageForTile(context, tile);
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if(overlay)
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{
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Point position = targetRect.center() - overlay->dimensions() / 2;
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target.draw(overlay, position);
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}
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}
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}
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}
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if(context->viewTransitionProgress() != 0)
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target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
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cachedPosition = model->getMapViewCenter();
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}
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void MapViewCache::createTransitionSnapshot(const std::shared_ptr<IMapRendererContext> & context)
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{
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update(context);
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render(context, *terrainTransition, true);
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}
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