mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
a72a294a46
- one more new file - removed duplicating code - filesystem parser is now recursive - decompression should be possible if decompressed size is unknown - autotools and cmake update
88 lines
1.9 KiB
Makefile
88 lines
1.9 KiB
Makefile
BUILT_SOURCES = StdInc.h.gch
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StdInc.h.gch: StdInc.h
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$(CXXCOMPILE) -DVCMI_DLL -fPIC -c $<
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pkglib_LTLIBRARIES = libvcmi.la
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libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread
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libvcmi_la_CXXFLAGS = @SDL_CFLAGS@ -DVCMI_DLL
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libvcmi_la_SOURCES = \
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../Global.h \
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Filesystem/CBinaryReader.cpp \
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Filesystem/CFileInfo.cpp \
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Filesystem/CFileInputStream.cpp \
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Filesystem/CFilesystemLoader.cpp \
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Filesystem/CLodArchiveLoader.cpp \
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Filesystem/CLodStream.cpp \
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Filesystem/CMemoryStream.cpp \
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Filesystem/CResourceLoader.cpp \
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Filesystem/ISimpleResourceLoader.cpp \
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BattleAction.cpp \
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BattleAction.h \
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BattleState.cpp \
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BattleState.h \
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CArtHandler.cpp \
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CArtHandler.h \
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CBuildingHandler.cpp \
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CBuildingHandler.h \
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CCampaignHandler.cpp \
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CCampaignHandler.h \
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CConsoleHandler.cpp \
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CConsoleHandler.h \
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CCreatureHandler.cpp \
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CCreatureHandler.h \
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CCreatureSet.cpp \
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CCreatureSet.h \
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CDefObjInfoHandler.cpp \
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CDefObjInfoHandler.h \
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CFileUtility.cpp \
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CFileUtility.h \
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CGameInterface.cpp \
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CGameInterface.h \
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CGameState.cpp \
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CGameState.h \
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CGeneralTextHandler.cpp \
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CGeneralTextHandler.h \
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CHeroHandler.cpp \
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CHeroHandler.h \
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CLodHandler.cpp \
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CLodHandler.h \
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CLogger.cpp \
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CLogger.h \
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CMapInfo.cpp \
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CMapInfo.h \
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CObjectHandler.cpp \
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CObjectHandler.h \
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CObstacleInstance.cpp \
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CObstacleInstance.h \
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CSpellHandler.cpp \
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CSpellHandler.h \
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CScriptingModule.h \
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CTownHandler.cpp \
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CTownHandler.h \
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CThreadHelper.cpp \
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CThreadHelper.h \
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CondSh.h \
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Connection.cpp \
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Connection.h \
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ConstTransitivePtr.h \
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HeroBonus.cpp \
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HeroBonus.h \
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IGameCallback.cpp \
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IGameCallback.h \
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IGameEventsReceiver.h \
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Interprocess.h \
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JsonNode.cpp \
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JsonNode.h \
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NetPacks.h \
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NetPacksLib.cpp \
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ResourceSet.cpp \
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ResourceSet.h \
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RegisterTypes.h \
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BattleHex.cpp \
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BattleHex.h \
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VCMIDirs.h \
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VCMI_Lib.cpp \
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VCMI_Lib.h \
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map.cpp \
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map.h
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