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vcmi/lib/Makefile.am
Ivan Savenko a72a294a46 some work on new filesystem, not tested
- one more new file
- removed duplicating code
- filesystem parser is now recursive
- decompression should be possible if decompressed size is unknown
- autotools and cmake update
2012-07-23 10:23:43 +00:00

88 lines
1.9 KiB
Makefile

BUILT_SOURCES = StdInc.h.gch
StdInc.h.gch: StdInc.h
$(CXXCOMPILE) -DVCMI_DLL -fPIC -c $<
pkglib_LTLIBRARIES = libvcmi.la
libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread
libvcmi_la_CXXFLAGS = @SDL_CFLAGS@ -DVCMI_DLL
libvcmi_la_SOURCES = \
../Global.h \
Filesystem/CBinaryReader.cpp \
Filesystem/CFileInfo.cpp \
Filesystem/CFileInputStream.cpp \
Filesystem/CFilesystemLoader.cpp \
Filesystem/CLodArchiveLoader.cpp \
Filesystem/CLodStream.cpp \
Filesystem/CMemoryStream.cpp \
Filesystem/CResourceLoader.cpp \
Filesystem/ISimpleResourceLoader.cpp \
BattleAction.cpp \
BattleAction.h \
BattleState.cpp \
BattleState.h \
CArtHandler.cpp \
CArtHandler.h \
CBuildingHandler.cpp \
CBuildingHandler.h \
CCampaignHandler.cpp \
CCampaignHandler.h \
CConsoleHandler.cpp \
CConsoleHandler.h \
CCreatureHandler.cpp \
CCreatureHandler.h \
CCreatureSet.cpp \
CCreatureSet.h \
CDefObjInfoHandler.cpp \
CDefObjInfoHandler.h \
CFileUtility.cpp \
CFileUtility.h \
CGameInterface.cpp \
CGameInterface.h \
CGameState.cpp \
CGameState.h \
CGeneralTextHandler.cpp \
CGeneralTextHandler.h \
CHeroHandler.cpp \
CHeroHandler.h \
CLodHandler.cpp \
CLodHandler.h \
CLogger.cpp \
CLogger.h \
CMapInfo.cpp \
CMapInfo.h \
CObjectHandler.cpp \
CObjectHandler.h \
CObstacleInstance.cpp \
CObstacleInstance.h \
CSpellHandler.cpp \
CSpellHandler.h \
CScriptingModule.h \
CTownHandler.cpp \
CTownHandler.h \
CThreadHelper.cpp \
CThreadHelper.h \
CondSh.h \
Connection.cpp \
Connection.h \
ConstTransitivePtr.h \
HeroBonus.cpp \
HeroBonus.h \
IGameCallback.cpp \
IGameCallback.h \
IGameEventsReceiver.h \
Interprocess.h \
JsonNode.cpp \
JsonNode.h \
NetPacks.h \
NetPacksLib.cpp \
ResourceSet.cpp \
ResourceSet.h \
RegisterTypes.h \
BattleHex.cpp \
BattleHex.h \
VCMIDirs.h \
VCMI_Lib.cpp \
VCMI_Lib.h \
map.cpp \
map.h