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https://github.com/vcmi/vcmi.git
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644d6f4529
Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
234 lines
6.2 KiB
C++
234 lines
6.2 KiB
C++
/*
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* StackWithBonuses.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vstd/RNG.h>
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#include <vcmi/Environment.h>
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#include <vcmi/ServerCallback.h>
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#include "../../lib/bonuses/Bonus.h"
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#include "../../lib/battle/BattleProxy.h"
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#include "../../lib/battle/CUnitState.h"
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class HypotheticBattle;
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///Fake random generator, used by AI to evaluate random server behavior
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class RNGStub final : public vstd::RNG
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{
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public:
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int nextInt() override
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{
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return 0;
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}
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int nextBinomialInt(int coinsCount, double coinChance) override
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{
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return coinsCount * coinChance;
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}
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int nextInt(int lower, int upper) override
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{
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return (lower + upper) / 2;
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}
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int64_t nextInt64(int64_t lower, int64_t upper) override
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{
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return (lower + upper) / 2;
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}
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double nextDouble(double lower, double upper) override
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{
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return (lower + upper) / 2;
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}
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int nextInt(int upper) override
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{
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return upper / 2;
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}
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int64_t nextInt64(int64_t upper) override
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{
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return upper / 2;
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}
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double nextDouble(double upper) override
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{
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return upper / 2;
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}
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};
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class StackWithBonuses : public battle::CUnitState, public virtual IBonusBearer
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{
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public:
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std::vector<Bonus> bonusesToAdd;
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std::vector<Bonus> bonusesToUpdate;
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std::set<std::shared_ptr<Bonus>> bonusesToRemove;
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int treeVersionLocal;
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StackWithBonuses(const HypotheticBattle * Owner, const battle::CUnitState * Stack);
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StackWithBonuses(const HypotheticBattle * Owner, const battle::Unit * Stack);
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StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info);
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virtual ~StackWithBonuses();
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StackWithBonuses & operator= (const battle::CUnitState & other);
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///IUnitInfo
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const CCreature * unitType() const override;
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int32_t unitBaseAmount() const override;
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uint32_t unitId() const override;
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BattleSide unitSide() const override;
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PlayerColor unitOwner() const override;
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SlotID unitSlot() const override;
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///IBonusBearer
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TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
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const std::string & cachingStr = "") const override;
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int64_t getTreeVersion() const override;
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void addUnitBonus(const std::vector<Bonus> & bonus);
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void updateUnitBonus(const std::vector<Bonus> & bonus);
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void removeUnitBonus(const std::vector<Bonus> & bonus);
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void removeUnitBonus(const CSelector & selector);
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void spendMana(ServerCallback * server, const int spellCost) const override;
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std::string getDescription() const override;
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private:
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const IBonusBearer * origBearer;
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const HypotheticBattle * owner;
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const CCreature * type;
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ui32 baseAmount;
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uint32_t id;
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BattleSide side;
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PlayerColor player;
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SlotID slot;
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};
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class HypotheticBattle : public BattleProxy, public battle::IUnitEnvironment
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{
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public:
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std::map<uint32_t, std::shared_ptr<StackWithBonuses>> stackStates;
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const Environment * env;
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HypotheticBattle(const Environment * ENV, Subject realBattle);
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bool unitHasAmmoCart(const battle::Unit * unit) const override;
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PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;
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std::shared_ptr<StackWithBonuses> getForUpdate(uint32_t id);
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BattleID getBattleID() const override;
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int32_t getActiveStackID() const override;
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battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override;
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void nextRound() override;
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void nextTurn(uint32_t unitId) override;
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void addUnit(uint32_t id, const JsonNode & data) override;
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void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) override;
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void moveUnit(uint32_t id, BattleHex destination) override;
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void removeUnit(uint32_t id) override;
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void updateUnit(uint32_t id, const JsonNode & data) override;
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void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void setWallState(EWallPart partOfWall, EWallState state) override;
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void addObstacle(const ObstacleChanges & changes) override;
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void updateObstacle(const ObstacleChanges& changes) override;
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void removeObstacle(uint32_t id) override;
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uint32_t nextUnitId() const override;
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int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override;
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std::vector<SpellID> getUsedSpells(BattleSide side) const override;
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int3 getLocation() const override;
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bool isCreatureBank() const override;
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int64_t getTreeVersion() const;
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void makeWait(const battle::Unit * activeStack);
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void resetActiveUnit()
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{
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activeUnitId = -1;
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * getContextPool() const override;
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#endif
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ServerCallback * getServerCallback();
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private:
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class HypotheticServerCallback : public ServerCallback
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{
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public:
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HypotheticServerCallback(HypotheticBattle * owner_);
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void complain(const std::string & problem) override;
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bool describeChanges() const override;
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vstd::RNG * getRNG() override;
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void apply(CPackForClient * pack) override;
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void apply(BattleLogMessage * pack) override;
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void apply(BattleStackMoved * pack) override;
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void apply(BattleUnitsChanged * pack) override;
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void apply(SetStackEffect * pack) override;
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void apply(StacksInjured * pack) override;
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void apply(BattleObstaclesChanged * pack) override;
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void apply(CatapultAttack * pack) override;
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private:
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HypotheticBattle * owner;
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RNGStub rngStub;
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};
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class HypotheticEnvironment : public Environment
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{
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public:
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HypotheticEnvironment(HypotheticBattle * owner_, const Environment * upperEnvironment);
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const Services * services() const override;
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const BattleCb * battle(const BattleID & battleID) const override;
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const GameCb * game() const override;
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vstd::CLoggerBase * logger() const override;
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events::EventBus * eventBus() const override;
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private:
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HypotheticBattle * owner;
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const Environment * env;
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};
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int32_t bonusTreeVersion;
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int32_t activeUnitId;
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mutable uint32_t nextId;
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std::unique_ptr<HypotheticServerCallback> serverCallback;
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std::unique_ptr<HypotheticEnvironment> localEnvironment;
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#if SCRIPTING_ENABLED
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mutable std::shared_ptr<scripting::Pool> pool;
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#endif
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mutable std::shared_ptr<events::EventBus> eventBus;
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};
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