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197 lines
4.1 KiB
C++
197 lines
4.1 KiB
C++
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/*
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* CMapGenerator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "CMapGenOptions.h"
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#include "../CRandomGenerator.h"
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class CMap;
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class CTerrainViewPatternConfig;
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class CMapEditManager;
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/**
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* The map generator creates a map randomly.
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*/
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class CMapGenerator
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{
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public:
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/**
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* The player settings class maps the player color, starting town and human player flag.
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*/
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class CPlayerSettings
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{
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public:
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enum EPlayerType
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{
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HUMAN,
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AI,
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COMP_ONLY
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};
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/**
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* Constructor.
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*/
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CPlayerSettings();
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/**
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* Gets the color of the player. The default value is 0.
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*
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* @return the color of the player ranging from 0 to GameConstants::PLAYER_LIMIT - 1
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*/
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int getColor() const;
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/**
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* Sets the color of the player.
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*
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* @param value the color of the player ranging from 0 to GameConstants::PLAYER_LIMIT - 1
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*/
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void setColor(int value);
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/**
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* Gets the starting town of the player. The default value is RANDOM_TOWN.
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*
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* @return the starting town of the player ranging from 0 to town max count or RANDOM_TOWN
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*/
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int getStartingTown() const;
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/**
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* Sets the starting town of the player.
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*
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* @param value the starting town of the player ranging from 0 to town max count or RANDOM_TOWN
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*/
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void setStartingTown(int value);
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/**
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* Gets the type of the player. The default value is EPlayerType::AI.
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*
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* @return the type of the player
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*/
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EPlayerType getPlayerType() const;
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/**
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* Sets the type of the player.
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*
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* @param playerType the type of the player
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*/
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void setPlayerType(EPlayerType value);
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/** Constant for a random town selection. */
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static const int RANDOM_TOWN = -1;
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private:
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/** The color of the player. */
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int color;
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/** The starting town of the player. */
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int startingTown;
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/** The type of the player e.g. human, comp only,... */
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EPlayerType playerType;
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};
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/**
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* Constructor.
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*
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* @param mapGenOptions these options describe how to generate the map.
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* @param players the random gen player settings
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* @param randomSeed a random seed is required to get random numbers.
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*/
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CMapGenerator(const CMapGenOptions & mapGenOptions, const std::map<TPlayerColor, CPlayerSettings> & players, int randomSeed);
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/**
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* Destructor.
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*/
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~CMapGenerator();
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/**
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* Generates a map.
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*
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* @return the generated map object stored in a unique ptr
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*/
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std::unique_ptr<CMap> generate();
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private:
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/**
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* Validates map gen options and players options. On errors exceptions will be thrown.
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*/
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void validateOptions() const;
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/**
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* Finalizes map generation options. Random sizes for various properties are
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* converted to fixed values.
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*/
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void finalizeMapGenOptions();
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/**
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* Gets the map description of the generated map.
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*
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* @return the map description of the generated map
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*/
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std::string getMapDescription() const;
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/**
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* Adds player information.(teams, colors, etc...)
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*/
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void addPlayerInfo();
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/**
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* Counts the amount of human players.
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*
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* @return the amount of human players ranging from 0 to GameConstants::PLAYER_LIMIT
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*/
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int countHumanPlayers() const;
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/**
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* Generate terrain.
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*/
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void genTerrain();
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/**
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* Generate towns.
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*/
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void genTowns();
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/**
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* Adds header info(size, description, etc...)
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*/
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void addHeaderInfo();
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/**
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* Gets the next free player color.
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*
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* @return the next free player color
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*/
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TPlayerColor getNextPlayerColor() const;
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/** The map options which describes the size of the map and contain player info. */
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CMapGenOptions mapGenOptions;
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/** The generated map. */
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std::unique_ptr<CMap> map;
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/** The random number generator. */
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CRandomGenerator gen;
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/** The random seed, it is used for the map description. */
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int randomSeed;
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/** The terrain view pattern config. */
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std::unique_ptr<CTerrainViewPatternConfig> terViewPatternConfig;
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/** The map edit manager. */
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std::unique_ptr<CMapEditManager> mapMgr;
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/** The random gen player settings. */
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std::map<TPlayerColor, CPlayerSettings> players;
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};
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