.. |
AttackPossibility.cpp
|
Formatting
|
2020-05-09 13:51:00 +03:00 |
AttackPossibility.h
|
Some changes to make the battle AI smarter
|
2020-05-05 17:53:03 +03:00 |
BattleAI.cbp
|
[C::B] Switched to boost shared linkage
|
2019-05-30 20:55:40 +03:00 |
BattleAI.cpp
|
Formatting
|
2020-05-09 13:51:00 +03:00 |
BattleAI.h
|
Creature spellcast refactor (#569)
|
2019-05-04 06:42:55 +03:00 |
BattleAI.vcxproj
|
Update VS files to 2019, partially fix test project
|
2019-06-09 17:28:55 +02:00 |
CMakeLists.txt
|
CMake more transitive
|
2019-03-28 16:56:51 +03:00 |
common.cpp
|
Refactoring Battle AI.
|
2016-10-31 14:59:56 +01:00 |
common.h
|
Refactoring Battle AI.
|
2016-10-31 14:59:56 +01:00 |
EnemyInfo.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
EnemyInfo.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
main.cpp
|
Android support (#299)
|
2017-05-25 20:57:20 +03:00 |
PossibleSpellcast.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
PossibleSpellcast.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
PotentialTargets.cpp
|
Formatting
|
2020-05-09 13:51:00 +03:00 |
PotentialTargets.h
|
Some changes to make the battle AI smarter
|
2020-05-05 17:53:03 +03:00 |
StackWithBonuses.cpp
|
Fix bug: LandMine is not exploding to enemies. (#630)
|
2020-02-12 20:12:12 +03:00 |
StackWithBonuses.h
|
Fix bug: LandMine is not exploding to enemies. (#630)
|
2020-02-12 20:12:12 +03:00 |
StdInc.cpp
|
Refactoring Battle AI.
|
2016-10-31 14:59:56 +01:00 |
StdInc.h
|
Refactoring Battle AI.
|
2016-10-31 14:59:56 +01:00 |
ThreatMap.cpp
|
Code style: move or add licensing information on top of every file
|
2017-07-14 01:26:03 +03:00 |
ThreatMap.h
|
Moving/dividing classes from BattleState to separate files.
|
2017-03-17 16:48:44 +01:00 |