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vcmi/lib/CGeneralTextHandler.h

245 lines
7.7 KiB
C++

/*
* CGeneralTextHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
/// Namespace that provides utilites for unicode support (UTF-8)
namespace Unicode
{
/// evaluates size of UTF-8 character
size_t DLL_LINKAGE getCharacterSize(char firstByte);
/// test if character is a valid UTF-8 symbol
/// maxSize - maximum number of bytes this symbol may consist from ( = remainer of string)
bool DLL_LINKAGE isValidCharacter(const char * character, size_t maxSize);
/// test if text contains ASCII-string (no need for unicode conversion)
bool DLL_LINKAGE isValidASCII(const std::string & text);
bool DLL_LINKAGE isValidASCII(const char * data, size_t size);
/// test if text contains valid UTF-8 sequence
bool DLL_LINKAGE isValidString(const std::string & text);
bool DLL_LINKAGE isValidString(const char * data, size_t size);
/// converts text to unicode from specified encoding or from one specified in settings
std::string DLL_LINKAGE toUnicode(const std::string & text);
std::string DLL_LINKAGE toUnicode(const std::string & text, const std::string & encoding);
/// converts text from unicode to specified encoding or to one specified in settings
/// NOTE: usage of these functions should be avoided if possible
std::string DLL_LINKAGE fromUnicode(const std::string & text);
std::string DLL_LINKAGE fromUnicode(const std::string & text, const std::string & encoding);
///delete (amount) UTF characters from right
DLL_LINKAGE void trimRight(std::string & text, const size_t amount = 1);
};
class CInputStream;
/// Parser for any text files from H3
class DLL_LINKAGE CLegacyConfigParser
{
std::unique_ptr<char[]> data;
char * curr;
char * end;
void init(const std::unique_ptr<CInputStream> & input);
/// extracts part of quoted string.
std::string extractQuotedPart();
/// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
std::string extractQuotedString();
/// extracts non-quoted string
std::string extractNormalString();
/// reads "raw" string without encoding conversion
std::string readRawString();
public:
/// read one entry from current line. Return ""/0 if end of line reached
std::string readString();
float readNumber();
template <typename numeric>
std::vector<numeric> readNumArray(size_t size)
{
std::vector<numeric> ret;
ret.reserve(size);
while (size--)
ret.push_back((numeric)readNumber());
return ret;
}
/// returns true if next entry is empty
bool isNextEntryEmpty() const;
/// end current line
bool endLine();
CLegacyConfigParser(std::string URI);
CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
};
class CGeneralTextHandler;
/// Small wrapper that provides text access API compatible with old code
class DLL_LINKAGE LegacyTextContainer
{
CGeneralTextHandler & owner;
std::string basePath;
public:
LegacyTextContainer(CGeneralTextHandler & owner, std::string const & basePath);
std::string operator [](size_t index) const;
};
/// Small wrapper that provides help text access API compatible with old code
class DLL_LINKAGE LegacyHelpContainer
{
CGeneralTextHandler & owner;
std::string basePath;
public:
LegacyHelpContainer(CGeneralTextHandler & owner, std::string const & basePath);
std::pair<std::string, std::string> operator[](size_t index) const;
};
class TextIdentifier
{
std::string identifier;
public:
std::string const & get() const
{
return identifier;
}
TextIdentifier(const char * id):
identifier(id)
{}
TextIdentifier(std::string const & id):
identifier(id)
{}
template<typename ... T>
TextIdentifier(std::string const & id, size_t index, T ... rest):
TextIdentifier(id + '.' + std::to_string(index), rest ... )
{}
template<typename ... T>
TextIdentifier(std::string const & id, std::string const & id2, T ... rest):
TextIdentifier(id + '.' + id2, rest ... )
{}
};
/// Handles all text-related data in game
class DLL_LINKAGE CGeneralTextHandler
{
/// map identifier -> localization
std::unordered_map<std::string, std::string> stringsLocalizations;
/// map identifier -> localization, high-priority strings from translation json
std::unordered_map<std::string, std::string> stringsOverrides;
void readToVector(const std::string & sourceID, const std::string & sourceName);
/// number of scenarios in specific campaign. TODO: move to a better location
std::vector<size_t> scenariosCountPerCampaign;
/// Attempts to detect encoding & language of H3 files
void detectInstallParameters() const;
public:
/// Loads translation from provided json
/// Any entries loaded by this will have priority over texts registered normally
void loadTranslationOverrides(JsonNode const & file);
/// add selected string to internal storage
void registerString(const TextIdentifier & UID, const std::string & localized);
/// add selected string to internal storage as high-priority strings
void registerStringOverride(const TextIdentifier & UID, const std::string & localized);
// returns true if identifier with such name was registered, even if not translated to current language
// not required right now, can be added if necessary
// bool identifierExists( const std::string identifier) const;
/// returns translated version of a string that can be displayed to user
template<typename ... Args>
std::string translate(std::string arg1, Args ... args) const
{
TextIdentifier id(arg1, args ...);
return deserialize(id);
}
/// converts identifier into user-readable string
const std::string & deserialize(const TextIdentifier & identifier) const;
/// Debug method, dumps all currently known texts into console using Json-like format
void dumpAllTexts();
LegacyTextContainer allTexts;
LegacyTextContainer arraytxt;
LegacyTextContainer primarySkillNames;
LegacyTextContainer jktexts;
LegacyTextContainer heroscrn;
LegacyTextContainer overview;//text for Kingdom Overview window
LegacyTextContainer colors; //names of player colors ("red",...)
LegacyTextContainer capColors; //names of player colors with first letter capitalized ("Red",...)
LegacyTextContainer turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
//towns
LegacyTextContainer tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
LegacyTextContainer tavernInfo;
LegacyTextContainer tavernRumors;
LegacyTextContainer qeModCommands;
LegacyHelpContainer zelp;
LegacyTextContainer lossCondtions;
LegacyTextContainer victoryConditions;
//objects
LegacyTextContainer advobtxt;
LegacyTextContainer restypes; //names of resources
LegacyTextContainer randsign;
LegacyTextContainer seerEmpty;
LegacyTextContainer seerNames;
LegacyTextContainer tentColors;
//sec skills
LegacyTextContainer levels;
//commanders
LegacyTextContainer znpc00; //more or less useful content of that file
std::vector<std::string> findStringsWithPrefix(std::string const & prefix);
int32_t pluralText(const int32_t textIndex, const int32_t count) const;
size_t getCampaignLength(size_t campaignID) const;
CGeneralTextHandler();
CGeneralTextHandler(const CGeneralTextHandler&) = delete;
CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete;
/// Returns name of language preferred by user
static std::string getInstalledLanguage();
/// Returns name of encoding of Heroes III text files
static std::string getInstalledEncoding();
};
VCMI_LIB_NAMESPACE_END