mirror of
https://github.com/vcmi/vcmi.git
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5b0c6059e2
* minor refactoring
256 lines
6.7 KiB
C++
256 lines
6.7 KiB
C++
#include "StdInc.h"
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#include "CConsoleHandler.h"
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#include "CThreadHelper.h"
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/*
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* CConsoleHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#ifndef _WIN32
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typedef std::string TColor;
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#define CONSOLE_GREEN "\x1b[1;32m"
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#define CONSOLE_RED "\x1b[1;32m"
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#define CONSOLE_MAGENTA "\x1b[1;35m"
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#define CONSOLE_YELLOW "\x1b[1;32m"
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#define CONSOLE_WHITE "\x1b[1;39m"
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#define CONSOLE_GRAY "\x1b[1;30m"
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#define CONSOLE_TEAL "\x1b[1;36m"
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#else
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <Windows.h>
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#ifndef __MINGW32__
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#include <dbghelp.h>
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#pragma comment(lib, "dbghelp.lib")
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#endif
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typedef WORD TColor;
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HANDLE handleIn;
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HANDLE handleOut;
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#define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
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#define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY
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#define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
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#define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
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#define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
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#define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
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#define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
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#endif
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TColor defColor;
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#ifdef _WIN32
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void printWinError()
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{
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//Get error code
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int error = GetLastError();
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if(!error)
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{
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tlog0 << "No Win error information set.\n";
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return;
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}
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tlog1 << "Error " << error << " encountered:\n";
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//Get error description
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char* pTemp = NULL;
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FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
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NULL, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL);
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tlog1 << pTemp << std::endl;
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LocalFree( pTemp );
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}
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const char* exceptionName(DWORD exc)
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{
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#define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
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switch (exc)
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{
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EXC_CASE(ACCESS_VIOLATION);
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EXC_CASE(DATATYPE_MISALIGNMENT);
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EXC_CASE(BREAKPOINT);
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EXC_CASE(SINGLE_STEP);
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EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
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EXC_CASE(FLT_DENORMAL_OPERAND);
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EXC_CASE(FLT_DIVIDE_BY_ZERO);
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EXC_CASE(FLT_INEXACT_RESULT);
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EXC_CASE(FLT_INVALID_OPERATION);
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EXC_CASE(FLT_OVERFLOW);
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EXC_CASE(FLT_STACK_CHECK);
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EXC_CASE(FLT_UNDERFLOW);
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EXC_CASE(INT_DIVIDE_BY_ZERO);
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EXC_CASE(INT_OVERFLOW);
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EXC_CASE(PRIV_INSTRUCTION);
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EXC_CASE(IN_PAGE_ERROR);
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EXC_CASE(ILLEGAL_INSTRUCTION);
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EXC_CASE(NONCONTINUABLE_EXCEPTION);
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EXC_CASE(STACK_OVERFLOW);
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EXC_CASE(INVALID_DISPOSITION);
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EXC_CASE(GUARD_PAGE);
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EXC_CASE(INVALID_HANDLE);
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default:
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return "UNKNOWN EXCEPTION";
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}
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#undef EXC_CASE
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}
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LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
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{
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tlog1 << "Disaster happened.\n";
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PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
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tlog1 << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode);
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tlog1 << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress << std::endl;;
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if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
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{
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tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
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<< "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;
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}
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const DWORD threadId = ::GetCurrentThreadId();
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tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n";
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#ifndef __MINGW32__
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//exception info to be placed in the dump
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MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
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//create file where dump will be placed
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char *mname = NULL;
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char buffer[MAX_PATH + 1];
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HMODULE hModule = NULL;
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GetModuleFileNameA(hModule, buffer, MAX_PATH);
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mname = strrchr(buffer, '\\');
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if (mname != 0)
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mname++;
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else
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mname = buffer;
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strcat(mname, "_crashinfo.dmp");
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HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
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tlog1 << "Crash info will be put in " << mname << std::endl;
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MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);
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#endif
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MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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#endif
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void CConsoleHandler::setColor(int level)
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{
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TColor color;
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switch(level)
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{
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case -1:
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color = defColor;
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break;
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case 0:
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color = CONSOLE_GREEN;
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break;
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case 1:
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color = CONSOLE_RED;
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break;
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case 2:
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color = CONSOLE_MAGENTA;
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break;
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case 3:
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color = CONSOLE_YELLOW;
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break;
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case 4:
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color = CONSOLE_WHITE;
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break;
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case 5:
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color = CONSOLE_GRAY;
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break;
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case -2:
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color = CONSOLE_TEAL;
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break;
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default:
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color = defColor;
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break;
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}
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#ifdef _WIN32
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SetConsoleTextAttribute(handleOut,color);
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#else
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std::cout << color;
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#endif
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}
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int CConsoleHandler::run()
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{
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setThreadName("CConsoleHandler::run");
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//disabling sync to make in_avail() work (othervice always returns 0)
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std::ios::sync_with_stdio(false);
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std::string buffer;
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while ( std::cin.good() )
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{
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#ifndef _WIN32
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//check if we have some unreaded symbols
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if (std::cin.rdbuf()->in_avail())
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{
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if ( getline(std::cin, buffer).good() )
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if ( cb && *cb )
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(*cb)(buffer);
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}
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else
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boost::this_thread::sleep(boost::posix_time::millisec(100));
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boost::this_thread::interruption_point();
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#else
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std::getline(std::cin, buffer);
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if ( cb && *cb )
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(*cb)(buffer);
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#endif
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}
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return -1;
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}
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CConsoleHandler::CConsoleHandler()
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{
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#ifdef _WIN32
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handleIn = GetStdHandle(STD_INPUT_HANDLE);
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handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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GetConsoleScreenBufferInfo(handleOut,&csbi);
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defColor = csbi.wAttributes;
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#ifndef _DEBUG
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SetUnhandledExceptionFilter(onUnhandledException);
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#endif
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#else
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defColor = "\x1b[0m";
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#endif
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cb = new boost::function<void(const std::string &)>;
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thread = NULL;
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}
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CConsoleHandler::~CConsoleHandler()
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{
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tlog3 << "Killing console... ";
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end();
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delete cb;
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tlog3 << "done!\n";
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}
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void CConsoleHandler::end()
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{
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if (thread)
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{
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#ifndef _WIN32
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thread->interrupt();
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#else
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TerminateThread(thread->native_handle(),0);
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#endif
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thread->join();
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delete thread;
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thread = NULL;
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}
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}
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void CConsoleHandler::start()
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{
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thread = new boost::thread(boost::bind(&CConsoleHandler::run,console));
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}
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