mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
183 lines
6.5 KiB
XML
183 lines
6.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="VCMI_lib" />
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<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option platforms="Windows;" />
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="../obj/Debug/Lib" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O1" />
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<Add option="-O" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option platforms="Windows;" />
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="../obj/Release/Lib" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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<Add option="-Wpointer-arith" />
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<Add option="-Wno-switch" />
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<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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<Add option="-DVCMI_DLL" />
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<Add option="-DBOOST_THREAD_USE_LIB" />
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<Add option="-D_WIN32_WINNT=0x0501" />
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<Add directory="$(#boost.include)" />
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<Add directory="$(#sdl.include)" />
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<Add directory="../include" />
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<Add directory="../lib" />
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</Compiler>
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<Linker>
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<Add option="-lws2_32" />
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<Add option="-lzlib" />
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<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lboost_thread$(#boost.libsuffix)" />
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<Add option="-lboost_chrono$(#boost.libsuffix)" />
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<Add directory="$(#boost.lib)" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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<Unit filename="AI_Base.h" />
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<Unit filename="BattleAction.cpp" />
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<Unit filename="BattleAction.h" />
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<Unit filename="BattleHex.cpp" />
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<Unit filename="BattleHex.h" />
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<Unit filename="BattleState.cpp" />
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<Unit filename="BattleState.h" />
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<Unit filename="CArtHandler.cpp" />
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<Unit filename="CArtHandler.h" />
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<Unit filename="CBattleCallback.cpp" />
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<Unit filename="CBattleCallback.h" />
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<Unit filename="CBuildingHandler.cpp" />
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<Unit filename="CBuildingHandler.h" />
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<Unit filename="CConfigHandler.cpp" />
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<Unit filename="CConfigHandler.h" />
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<Unit filename="CConsoleHandler.cpp" />
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<Unit filename="CConsoleHandler.h" />
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<Unit filename="CCreatureHandler.cpp" />
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<Unit filename="CCreatureHandler.h" />
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<Unit filename="CCreatureSet.cpp" />
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<Unit filename="CCreatureSet.h" />
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<Unit filename="CDefObjInfoHandler.cpp" />
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<Unit filename="CDefObjInfoHandler.h" />
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<Unit filename="CGameInterface.cpp" />
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<Unit filename="CGameInterface.h" />
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<Unit filename="CGameState.cpp" />
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<Unit filename="CGameState.h" />
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<Unit filename="CGeneralTextHandler.cpp" />
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<Unit filename="CGeneralTextHandler.h" />
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<Unit filename="CHeroHandler.cpp" />
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<Unit filename="CHeroHandler.h" />
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<Unit filename="CLogger.cpp" />
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<Unit filename="CLogger.h" />
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<Unit filename="CModHandler.cpp" />
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<Unit filename="CModHandler.h" />
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<Unit filename="CObjectHandler.cpp" />
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<Unit filename="CObjectHandler.h" />
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<Unit filename="CObstacleInstance.cpp" />
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<Unit filename="CObstacleInstance.h" />
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<Unit filename="CRandomGenerator.h" />
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<Unit filename="CScriptingModule.h" />
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<Unit filename="CSpellHandler.cpp" />
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<Unit filename="CSpellHandler.h" />
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<Unit filename="CStopWatch.h" />
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<Unit filename="CThreadHelper.cpp" />
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<Unit filename="CThreadHelper.h" />
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<Unit filename="CTownHandler.cpp" />
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<Unit filename="CTownHandler.h" />
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<Unit filename="CondSh.h" />
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<Unit filename="Connection.cpp" />
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<Unit filename="Connection.h" />
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<Unit filename="ConstTransitivePtr.h" />
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<Unit filename="Filesystem/CBinaryReader.cpp" />
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<Unit filename="Filesystem/CBinaryReader.h" />
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<Unit filename="Filesystem/CCompressedStream.cpp" />
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<Unit filename="Filesystem/CCompressedStream.h" />
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<Unit filename="Filesystem/CFileInfo.cpp" />
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<Unit filename="Filesystem/CFileInfo.h" />
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<Unit filename="Filesystem/CFileInputStream.cpp" />
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<Unit filename="Filesystem/CFileInputStream.h" />
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<Unit filename="Filesystem/CFilesystemLoader.cpp" />
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<Unit filename="Filesystem/CFilesystemLoader.h" />
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<Unit filename="Filesystem/CInputStream.h" />
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<Unit filename="Filesystem/CLodArchiveLoader.cpp" />
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<Unit filename="Filesystem/CLodArchiveLoader.h" />
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<Unit filename="Filesystem/CMemoryStream.cpp" />
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<Unit filename="Filesystem/CMemoryStream.h" />
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<Unit filename="Filesystem/CResourceLoader.cpp" />
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<Unit filename="Filesystem/CResourceLoader.h" />
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<Unit filename="Filesystem/ISimpleResourceLoader.h" />
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<Unit filename="GameConstants.h" />
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<Unit filename="HeroBonus.cpp" />
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<Unit filename="HeroBonus.h" />
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<Unit filename="IGameCallback.cpp" />
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<Unit filename="IGameCallback.h" />
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<Unit filename="IGameEventsReceiver.h" />
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<Unit filename="Interprocess.h" />
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<Unit filename="JsonNode.cpp" />
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<Unit filename="JsonNode.h" />
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<Unit filename="Mapping/CCampaignHandler.cpp" />
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<Unit filename="Mapping/CCampaignHandler.h" />
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<Unit filename="Mapping/CMap.cpp" />
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<Unit filename="Mapping/CMap.h" />
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<Unit filename="Mapping/CMapEditManager.cpp" />
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<Unit filename="Mapping/CMapEditManager.h" />
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<Unit filename="Mapping/CMapInfo.cpp" />
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<Unit filename="Mapping/CMapInfo.h" />
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<Unit filename="Mapping/CMapService.cpp" />
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<Unit filename="Mapping/CMapService.h" />
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<Unit filename="NetPacks.h" />
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<Unit filename="NetPacksLib.cpp" />
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<Unit filename="RMG/CMapGenOptions.cpp" />
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<Unit filename="RMG/CMapGenOptions.h" />
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<Unit filename="RMG/CMapGenerator.cpp" />
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<Unit filename="RMG/CMapGenerator.h" />
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<Unit filename="RegisterTypes.h" />
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<Unit filename="ResourceSet.cpp" />
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<Unit filename="ResourceSet.h" />
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<Unit filename="StartInfo.h" />
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<Unit filename="StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="StringConstants.h" />
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<Unit filename="UnlockGuard.h" />
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<Unit filename="VCMIDirs.h" />
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<Unit filename="VCMI_Lib.cpp" />
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<Unit filename="VCMI_Lib.h" />
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<Unit filename="int3.h" />
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<Unit filename="vcmi_endian.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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