mirror of
https://github.com/vcmi/vcmi.git
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141 lines
5.2 KiB
C++
141 lines
5.2 KiB
C++
/*
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* CBonusSystemNode.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameConstants.h"
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#include "BonusList.h"
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#include "IBonusBearer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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using TNodes = std::set<CBonusSystemNode *>;
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using TCNodes = std::set<const CBonusSystemNode *>;
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using TNodesVector = std::vector<CBonusSystemNode *>;
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class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public boost::noncopyable
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{
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public:
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enum ENodeTypes
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{
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NONE = -1,
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UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALTY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
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TOWN_AND_VISITOR, BATTLE, COMMANDER, GLOBAL_EFFECTS, ALL_CREATURES, TOWN
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};
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private:
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BonusList bonuses; //wielded bonuses (local or up-propagated here)
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BonusList exportedBonuses; //bonuses coming from this node (wielded or propagated away)
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TNodesVector parents; //parents -> we inherit bonuses from them, we may attach our bonuses to them
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TNodesVector children;
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ENodeTypes nodeType;
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bool isHypotheticNode;
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static const bool cachingEnabled;
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mutable BonusList cachedBonuses;
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mutable int64_t cachedLast;
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static std::atomic<int64_t> treeChanged;
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// Setting a value to cachingStr before getting any bonuses caches the result for later requests.
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// This string needs to be unique, that's why it has to be setted in the following manner:
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// [property key]_[value] => only for selector
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mutable std::map<std::string, TBonusListPtr > cachedRequests;
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mutable boost::mutex sync;
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void getAllBonusesRec(BonusList &out, const CSelector & selector) const;
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TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
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std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const;
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void getRedParents(TNodes &out); //retrieves list of red parent nodes (nodes bonuses propagate from)
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void getRedAncestors(TNodes &out);
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void getRedChildren(TNodes &out);
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void getAllParents(TCNodes & out) const;
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void newChildAttached(CBonusSystemNode & child);
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void childDetached(CBonusSystemNode & child);
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void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
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void unpropagateBonus(const std::shared_ptr<Bonus> & b);
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bool actsAsBonusSourceOnly() const;
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void newRedDescendant(CBonusSystemNode & descendant); //propagation needed
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void removedRedDescendant(CBonusSystemNode & descendant); //de-propagation needed
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std::string nodeShortInfo() const;
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void exportBonus(const std::shared_ptr<Bonus> & b);
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protected:
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bool isIndependentNode() const; //node is independent when it has no parents nor children
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void exportBonuses();
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public:
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explicit CBonusSystemNode(bool isHypotetic = false);
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explicit CBonusSystemNode(ENodeTypes NodeType);
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CBonusSystemNode(CBonusSystemNode && other) noexcept;
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virtual ~CBonusSystemNode();
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void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
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TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
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TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
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void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
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std::shared_ptr<const Bonus> getBonusLocalFirst(const CSelector & selector) const;
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//non-const interface
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void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
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std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector & selector);
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void attachTo(CBonusSystemNode & parent);
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void detachFrom(CBonusSystemNode & parent);
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void detachFromAll();
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virtual void addNewBonus(const std::shared_ptr<Bonus>& b);
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void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new
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void removeBonus(const std::shared_ptr<Bonus>& b);
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void removeBonuses(const CSelector & selector);
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void removeBonusesRecursive(const CSelector & s);
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///updates count of remaining turns and removes outdated bonuses by selector
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void reduceBonusDurations(const CSelector &s);
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virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name
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virtual std::string nodeName() const;
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bool isHypothetic() const { return isHypotheticNode; }
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void deserializationFix();
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BonusList & getExportedBonusList();
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const BonusList & getExportedBonusList() const;
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CBonusSystemNode::ENodeTypes getNodeType() const;
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void setNodeType(CBonusSystemNode::ENodeTypes type);
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const TNodesVector & getParentNodes() const;
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static void treeHasChanged();
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int64_t getTreeVersion() const override;
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virtual PlayerColor getOwner() const
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{
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return PlayerColor::NEUTRAL;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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// h & bonuses;
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h & nodeType;
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h & exportedBonuses;
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BONUS_TREE_DESERIALIZATION_FIX
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//h & parents & children;
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}
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friend class CBonusProxy;
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};
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VCMI_LIB_NAMESPACE_END |