mirror of
https://github.com/vcmi/vcmi.git
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269 lines
7.5 KiB
C++
269 lines
7.5 KiB
C++
/*
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* Limiters.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "Bonus.h"
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#include "../GameConstants.h"
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#include "../battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CCreature;
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extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
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struct BonusLimitationContext
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{
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const Bonus & b;
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const CBonusSystemNode & node;
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const BonusList & alreadyAccepted;
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const BonusList & stillUndecided;
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};
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class DLL_LINKAGE ILimiter
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{
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public:
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enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
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virtual ~ILimiter() = default;
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virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
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virtual std::string toString() const;
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virtual JsonNode toJsonNode() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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}
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};
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class DLL_LINKAGE AggregateLimiter : public ILimiter
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{
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protected:
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std::vector<TLimiterPtr> limiters;
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virtual const std::string & getAggregator() const = 0;
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AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
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public:
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void add(const TLimiterPtr & limiter);
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & limiters;
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}
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};
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class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
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{
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protected:
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const std::string & getAggregator() const override;
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public:
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AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
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static const std::string aggregator;
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EDecision limit(const BonusLimitationContext & context) const override;
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};
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class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
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{
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protected:
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const std::string & getAggregator() const override;
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public:
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AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
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static const std::string aggregator;
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EDecision limit(const BonusLimitationContext & context) const override;
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};
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class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
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{
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protected:
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const std::string & getAggregator() const override;
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public:
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NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
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static const std::string aggregator;
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EDecision limit(const BonusLimitationContext & context) const override;
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};
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class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
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{
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public:
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const CCreature * creature = nullptr;
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bool includeUpgrades = false;
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CCreatureTypeLimiter() = default;
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CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
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void setCreature(const CreatureID & id);
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & creature;
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h & includeUpgrades;
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}
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};
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class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
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{
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public:
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BonusType type;
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TBonusSubtype subtype;
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BonusSource source;
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si32 sid;
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bool isSubtypeRelevant; //check for subtype only if this is true
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bool isSourceRelevant; //check for bonus source only if this is true
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bool isSourceIDRelevant; //check for bonus source only if this is true
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HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
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HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype);
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HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
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HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype, BonusSource src);
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & type;
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h & subtype;
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h & isSubtypeRelevant;
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h & source;
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h & isSourceRelevant;
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h & sid;
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h & isSourceIDRelevant;
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}
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};
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class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
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{
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public:
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TerrainId terrainType;
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CreatureTerrainLimiter();
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CreatureTerrainLimiter(TerrainId terrain);
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & terrainType;
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}
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};
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class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
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{
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public:
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uint32_t minLevel;
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uint32_t maxLevel;
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//accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
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CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & minLevel;
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h & maxLevel;
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}
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};
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class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
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{
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public:
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FactionID faction;
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FactionLimiter(FactionID faction = FactionID::DEFAULT);
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & faction;
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}
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};
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class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
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{
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public:
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EAlignment alignment;
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CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & alignment;
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}
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};
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class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
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{
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public:
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PlayerColor owner;
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OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
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EDecision limit(const BonusLimitationContext &context) const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & owner;
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}
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};
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class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
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{
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public:
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ui8 minRank, maxRank;
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RankRangeLimiter();
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RankRangeLimiter(ui8 Min, ui8 Max = 255);
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EDecision limit(const BonusLimitationContext &context) const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & minRank;
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h & maxRank;
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}
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};
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class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
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{
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public:
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std::set<BattleHex> applicableHexes;
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UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
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EDecision limit(const BonusLimitationContext &context) const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<ILimiter&>(*this);
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h & applicableHexes;
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}
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};
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VCMI_LIB_NAMESPACE_END
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