mirror of
https://github.com/vcmi/vcmi.git
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148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
#ifndef INSPECTOR_H
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#define INSPECTOR_H
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#include <QTableWidget>
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#include <QTableWidgetItem>
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#include <QStyledItemDelegate>
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#include "../lib/int3.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapObjects/MapObjects.h"
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#include "../lib/ResourceSet.h"
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#define DECLARE_OBJ_TYPE(x) void initialize(x*);
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#define DECLARE_OBJ_PROPERTY_METHODS(x) \
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void updateProperties(x*); \
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void setProperty(x*, const QString &, const QVariant &);
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#define INIT_OBJ_TYPE(x) initialize(dynamic_cast<x*>(o))
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#define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast<x*>(obj))
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#define SET_PROPERTIES(x) setProperty(dynamic_cast<x*>(obj), key, value)
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class Initializer
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{
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public:
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//===============DECLARE MAP OBJECTS======================================
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DECLARE_OBJ_TYPE(CArmedInstance);
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DECLARE_OBJ_TYPE(CGShipyard);
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DECLARE_OBJ_TYPE(CGTownInstance);
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DECLARE_OBJ_TYPE(CGArtifact);
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DECLARE_OBJ_TYPE(CGMine);
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DECLARE_OBJ_TYPE(CGResource);
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DECLARE_OBJ_TYPE(CGDwelling);
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DECLARE_OBJ_TYPE(CGGarrison);
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DECLARE_OBJ_TYPE(CGHeroInstance);
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DECLARE_OBJ_TYPE(CGCreature);
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Initializer(CMap *, CGObjectInstance *);
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private:
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CMap * map;
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};
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class Inspector
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{
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protected:
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//===============DECLARE PROPERTIES SETUP=================================
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DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGShipyard);
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DECLARE_OBJ_PROPERTY_METHODS(CGArtifact);
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DECLARE_OBJ_PROPERTY_METHODS(CGMine);
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DECLARE_OBJ_PROPERTY_METHODS(CGResource);
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DECLARE_OBJ_PROPERTY_METHODS(CGDwelling);
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DECLARE_OBJ_PROPERTY_METHODS(CGGarrison);
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DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
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//===============DECLARE PROPERTY VALUE TYPE==============================
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QTableWidgetItem * addProperty(unsigned int value);
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QTableWidgetItem * addProperty(int value);
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QTableWidgetItem * addProperty(const std::string & value);
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QTableWidgetItem * addProperty(const QString & value);
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QTableWidgetItem * addProperty(const int3 & value);
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QTableWidgetItem * addProperty(const PlayerColor & value);
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QTableWidgetItem * addProperty(const Res::ERes & value);
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QTableWidgetItem * addProperty(bool value);
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QTableWidgetItem * addProperty(CGObjectInstance * value);
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QTableWidgetItem * addProperty(CGCreature::Character value);
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//===============END OF DECLARATION=======================================
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public:
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Inspector(CMap *, CGObjectInstance *, QTableWidget *);
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void setProperty(const QString & key, const QVariant & value);
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void updateProperties();
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protected:
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template<class T>
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void addProperty(const QString & key, const T & value, QAbstractItemDelegate * delegate, bool restricted)
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{
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auto * itemValue = addProperty(value);
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if(restricted)
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itemValue->setFlags(Qt::NoItemFlags);
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QTableWidgetItem * itemKey = nullptr;
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if(keyItems.contains(key))
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{
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itemKey = keyItems[key];
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table->setItem(table->row(itemKey), 1, itemValue);
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if(delegate)
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table->setItemDelegateForRow(table->row(itemKey), delegate);
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}
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else
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{
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itemKey = new QTableWidgetItem(key);
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itemKey->setFlags(Qt::NoItemFlags);
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keyItems[key] = itemKey;
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table->setRowCount(row + 1);
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table->setItem(row, 0, itemKey);
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table->setItem(row, 1, itemValue);
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if(delegate)
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table->setItemDelegateForRow(row, delegate);
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++row;
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}
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}
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template<class T>
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void addProperty(const QString & key, const T & value, bool restricted = true)
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{
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addProperty<T>(key, value, nullptr, restricted);
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}
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protected:
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int row = 0;
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QTableWidget * table;
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CGObjectInstance * obj;
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QMap<QString, QTableWidgetItem*> keyItems;
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CMap * map;
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};
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class InspectorDelegate : public QStyledItemDelegate
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{
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Q_OBJECT
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public:
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static InspectorDelegate * boolDelegate();
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using QStyledItemDelegate::QStyledItemDelegate;
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QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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void setEditorData(QWidget *editor, const QModelIndex &index) const override;
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void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
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QStringList options;
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private slots:
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void commitAndCloseEditor(int);
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};
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#endif // INSPECTOR_H
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