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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/*
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* PathfindingManager.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "PathfindingManager.h"
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#include "AIPathfinder.h"
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#include "AIPathfinderConfig.h"
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#include "../Goals/Goals.h"
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#include "../../../lib/CGameInfoCallback.h"
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#include "../../../lib/mapping/CMap.h"
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PathfindingManager::PathfindingManager(CPlayerSpecificInfoCallback * CB, VCAI * AI)
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: ai(AI), cb(CB)
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{
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}
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void PathfindingManager::init(CPlayerSpecificInfoCallback * CB)
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{
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cb = CB;
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pathfinder.reset(new AIPathfinder(cb, ai));
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pathfinder->init();
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}
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void PathfindingManager::setAI(VCAI * AI)
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{
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ai = AI;
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}
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std::vector<AIPath> PathfindingManager::getPathsToTile(const HeroPtr & hero, const int3 & tile) const
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{
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auto paths = pathfinder->getPathInfo(tile);
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vstd::erase_if(paths, [&](AIPath & path) -> bool{
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return path.targetHero != hero.h;
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});
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return paths;
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}
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std::vector<AIPath> PathfindingManager::getPathsToTile(const int3 & tile) const
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{
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return pathfinder->getPathInfo(tile);
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}
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void PathfindingManager::updatePaths(std::vector<HeroPtr> heroes, bool useHeroChain)
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{
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logAi->debug("AIPathfinder has been reseted.");
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pathfinder->updatePaths(heroes, useHeroChain);
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}
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