1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/scripting/lua/LuaSpellEffect.h
Alexander Wilms 522cb571b3 Remove redundant virtual specifiers
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-10 20:46:13 +01:00

78 lines
1.8 KiB
C++

/*
* LuaSpellEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/spells/effects/Effect.h"
#include "../../lib/spells/effects/Registry.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
class Script;
class Context;
}
namespace spells
{
namespace effects
{
using scripting::Script;
using scripting::Context;
class LuaSpellEffectFactory : public IEffectFactory
{
public:
LuaSpellEffectFactory(const Script * script_);
virtual ~LuaSpellEffectFactory();
Effect * create() const override;
private:
const Script * script;
};
class LuaSpellEffect : public Effect
{
public:
LuaSpellEffect(const Script * script_);
virtual ~LuaSpellEffect();
void adjustTargetTypes(std::vector<TargetType> & types) const override;
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
bool applicable(Problem & problem, const Mechanics * m) const override;
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
private:
const Script * script;
std::shared_ptr<Context> resolveScript(const Mechanics * m) const;
static void setContextVariables(const Mechanics * m, const std::shared_ptr<Context>& context) ;
};
}
}
VCMI_LIB_NAMESPACE_END