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vcmi/lib/bonuses/Updaters.cpp
Alexander Wilms 73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00

211 lines
5.8 KiB
C++

/*
* Updaters.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Updaters.h"
#include "Limiters.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../CStack.h"
VCMI_LIB_NAMESPACE_BEGIN
const std::map<std::string, TUpdaterPtr> bonusUpdaterMap =
{
{"TIMES_HERO_LEVEL", std::make_shared<TimesHeroLevelUpdater>()},
{"TIMES_STACK_LEVEL", std::make_shared<TimesStackLevelUpdater>()},
{"ARMY_MOVEMENT", std::make_shared<ArmyMovementUpdater>()},
{"BONUS_OWNER_UPDATER", std::make_shared<OwnerUpdater>()}
};
std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
return b;
}
std::string IUpdater::toString() const
{
return typeid(*this).name();
}
JsonNode IUpdater::toJsonNode() const
{
return JsonNode(JsonNode::JsonType::DATA_NULL);
}
GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
{
}
std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
if(context.getNodeType() == CBonusSystemNode::HERO)
{
int level = dynamic_cast<const CGHeroInstance &>(context).level;
int steps = stepSize ? level / stepSize : level;
//rounding follows format for HMM3 creature specialty bonus
int newVal = (valPer20 * steps + 19) / 20;
//return copy of bonus with updated val
auto newBonus = std::make_shared<Bonus>(*b);
newBonus->val = newVal;
return newBonus;
}
return b;
}
std::string GrowsWithLevelUpdater::toString() const
{
return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
}
JsonNode GrowsWithLevelUpdater::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "GROWS_WITH_LEVEL";
root["parameters"].Vector().push_back(JsonUtils::intNode(valPer20));
if(stepSize > 1)
root["parameters"].Vector().push_back(JsonUtils::intNode(stepSize));
return root;
}
std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
if(context.getNodeType() == CBonusSystemNode::HERO)
{
int level = dynamic_cast<const CGHeroInstance &>(context).level;
auto newBonus = std::make_shared<Bonus>(*b);
newBonus->val *= level;
return newBonus;
}
return b;
}
std::string TimesHeroLevelUpdater::toString() const
{
return "TimesHeroLevelUpdater";
}
JsonNode TimesHeroLevelUpdater::toJsonNode() const
{
return JsonUtils::stringNode("TIMES_HERO_LEVEL");
}
ArmyMovementUpdater::ArmyMovementUpdater():
base(20),
divider(3),
multiplier(10),
max(700)
{
}
ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
base(base),
divider(divider),
multiplier(multiplier),
max(max)
{
}
std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
if(b->type == BonusType::MOVEMENT && context.getNodeType() == CBonusSystemNode::HERO)
{
auto speed = static_cast<const CGHeroInstance &>(context).getLowestCreatureSpeed();
si32 armySpeed = speed * base / divider;
auto counted = armySpeed * multiplier;
auto newBonus = std::make_shared<Bonus>(*b);
newBonus->source = BonusSource::ARMY;
newBonus->val += vstd::amin(counted, max);
return newBonus;
}
if(b->type != BonusType::MOVEMENT)
logGlobal->error("ArmyMovementUpdater should only be used for MOVEMENT bonus!");
return b;
}
std::string ArmyMovementUpdater::toString() const
{
return "ArmyMovementUpdater";
}
JsonNode ArmyMovementUpdater::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "ARMY_MOVEMENT";
root["parameters"].Vector().push_back(JsonUtils::intNode(base));
root["parameters"].Vector().push_back(JsonUtils::intNode(divider));
root["parameters"].Vector().push_back(JsonUtils::intNode(multiplier));
root["parameters"].Vector().push_back(JsonUtils::intNode(max));
return root;
}
std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
{
int level = dynamic_cast<const CStackInstance &>(context).getLevel();
auto newBonus = std::make_shared<Bonus>(*b);
newBonus->val *= level;
return newBonus;
}
else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
{
const auto & stack = dynamic_cast<const CStack &>(context);
//only update if stack doesn't have an instance (summons, war machines)
//otherwise we'd end up multiplying twice
if(stack.base == nullptr)
{
int level = stack.unitType()->getLevel();
auto newBonus = std::make_shared<Bonus>(*b);
newBonus->val *= level;
return newBonus;
}
}
return b;
}
std::string TimesStackLevelUpdater::toString() const
{
return "TimesStackLevelUpdater";
}
JsonNode TimesStackLevelUpdater::toJsonNode() const
{
return JsonUtils::stringNode("TIMES_STACK_LEVEL");
}
std::string OwnerUpdater::toString() const
{
return "OwnerUpdater";
}
JsonNode OwnerUpdater::toJsonNode() const
{
return JsonUtils::stringNode("BONUS_OWNER_UPDATER");
}
std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
{
auto owner = context.getOwner();
if(owner == PlayerColor::UNFLAGGABLE)
owner = PlayerColor::NEUTRAL;
std::shared_ptr<Bonus> updated =
std::make_shared<Bonus>(b->duration, b->type, b->source, b->val, b->sid, b->subtype, b->valType);
updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
return updated;
}
VCMI_LIB_NAMESPACE_END