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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/serializer/ESerializationVersion.h
Ivan Savenko 290cc1510b Added text container with map translations to campaign state
Fixes missing translations for heroes names customized on maps after
their transfer to next scenario
2024-01-31 20:01:24 +02:00

42 lines
1.5 KiB
C++

/*
* ESerializationVersion.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
/// This enumeration controls save compatibility support.
/// - 'MINIMAL' represents the oldest supported version counter. A saved game can be loaded if its version is at least 'MINIMAL'.
/// - 'CURRENT' represents the current save version. Saved games are created using the 'CURRENT' version.
///
/// To make a save-breaking change:
/// - change 'MINIMAL' to a value higher than 'CURRENT'
/// - remove all keys in enumeration between 'MINIMAL' and 'CURRENT' as well as all their usage (will be detected by compiler)
/// - change 'CURRENT' to 'CURRENT = MINIMAL'
///
/// To make a non-breaking change:
/// - add new enumeration value before 'CURRENT'
/// - change 'CURRENT' to 'CURRENT = NEW_TEST_KEY'.
///
/// To check for version in serialize() call use form
/// if (h.version >= Handler::Version::NEW_TEST_KEY)
/// h & newKey; // loading/saving save of a new version
/// else
/// newKey = saneDefaultValue; // loading of old save
enum class ESerializationVersion : int32_t
{
NONE = 0,
MINIMAL = 831,
RELEASE_143, // 832 +text container in campaigns, +starting hero in RMG options
HAS_EXTRA_OPTIONS, // 833 +extra options struct as part of startinfo
DESTROYED_OBJECTS, // 834 +list of objects destroyed by player
CAMPAIGN_MAP_TRANSLATIONS,
CURRENT = CAMPAIGN_MAP_TRANSLATIONS
};