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Files
vcmi/client/netlag/NetworkLagPredictionTestVisitor.h

68 lines
2.8 KiB
C++

/*
* AntilagServer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/networkPacks/NetPackVisitor.h"
/// Class that filters which client request to server can be predicted, at least partially
class NetworkLagPredictionTestVisitor final : public ICPackVisitor
{
bool canBeAppliedValue = false;
//void visitSaveGame(SaveGame & pack) override;
//void visitGamePause(GamePause & pack) override;
//void visitEndTurn(EndTurn & pack) override;
//void visitDismissHero(DismissHero & pack) override;
void visitMoveHero(MoveHero & pack) override
{
canBeAppliedValue = true;
}
//void visitCastleTeleportHero(CastleTeleportHero & pack) override;
void visitArrangeStacks(ArrangeStacks & pack) override
{
canBeAppliedValue = true;
}
//void visitBulkMoveArmy(BulkMoveArmy & pack) override;
//void visitBulkSplitStack(BulkSplitStack & pack) override;
//void visitBulkMergeStacks(BulkMergeStacks & pack) override;
//void visitBulkSplitAndRebalanceStack(BulkSplitAndRebalanceStack & pack) override;
//void visitDisbandCreature(DisbandCreature & pack) override;
//void visitBuildStructure(BuildStructure & pack) override;
//void visitSpellResearch(SpellResearch & pack) override;
//void visitVisitTownBuilding(VisitTownBuilding & pack) override;
//void visitRecruitCreatures(RecruitCreatures & pack) override;
//void visitUpgradeCreature(UpgradeCreature & pack) override;
//void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) override;
//void visitExchangeArtifacts(ExchangeArtifacts & pack) override;
//void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) override;
//void visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) override;
//void visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) override;
//void visitAssembleArtifacts(AssembleArtifacts & pack) override;
//void visitEraseArtifactByClient(EraseArtifactByClient & pack) override;
//void visitBuyArtifact(BuyArtifact & pack) override;
//void visitTradeOnMarketplace(TradeOnMarketplace & pack) override;
//void visitSetFormation(SetFormation & pack) override;
//void visitHireHero(HireHero & pack) override;
//void visitBuildBoat(BuildBoat & pack) override;
//void visitQueryReply(QueryReply & pack) override;
//void visitMakeAction(MakeAction & pack) override;
//void visitDigWithHero(DigWithHero & pack) override;
//void visitCastAdvSpell(CastAdvSpell & pack) override;
//void visitPlayerMessage(PlayerMessage & pack) override;
//void visitSaveLocalState(SaveLocalState & pack) override;
public:
/// Returns true if game should try to predict results of pack on which this class was applied
bool canBeApplied() const
{
return canBeAppliedValue;
}
};