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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/VCAI/Goals
2023-10-12 13:30:01 +02:00
..
AbstractGoal.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
AbstractGoal.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
AdventureSpellCast.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
AdventureSpellCast.h AI: town portal support 2019-01-17 10:40:23 +03:00
Build.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Build.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildBoat.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
BuildBoat.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
BuildThis.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
BuyArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CGoal.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
ClearWayTo.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
ClearWayTo.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.cpp vcai: Combined cases with the same actions 2023-09-27 09:05:58 +03:00
CollectRes.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CompleteQuest.cpp Fix review comments 2023-10-12 13:30:01 +02:00
CompleteQuest.h Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Conquer.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Conquer.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
DigAtTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Explore.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Explore.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
FindObj.cpp Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
FindObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherArmy.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
GatherArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherTroops.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
GatherTroops.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
GetArtOfType.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Goals.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Invalid.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
RecruitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
VisitHero.cpp Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
VisitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitObj.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
VisitObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitTile.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
VisitTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Win.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00