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vcmi/client/AdventureMapButton.cpp

688 lines
16 KiB
C++

#include "AdventureMapButton.h"
#include "../hch/CAnimation.h"
#include "CAdvmapInterface.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "../hch/CLodHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CTownHandler.h"
#include "../CCallback.h"
#include "CConfigHandler.h"
#include "Graphics.h"
#include "CBattleInterface.h"
#include "CPlayerInterface.h"
#include "CMessage.h"
/*
* AdventureMapButton.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CButtonBase::CButtonBase()
{
bitmapOffset = 0;
curimg=0;
type=-1;
abs=false;
//active=false;
notFreeButton = false;
ourObj=NULL;
state=0;
text = NULL;
}
CButtonBase::~CButtonBase()
{
delete text;
if(notFreeButton)
return;
for (size_t i = 0; i<imgs.size(); i++)
delete imgs[i];
imgs.clear();
}
void CButtonBase::show(SDL_Surface * to)
{
int img = std::min(state+bitmapOffset,int(imgs[curimg]->size()-1));
img = std::max(0, img);
SDL_Surface *toBlit = imgs[curimg]->image(img);
if (abs)
{
if(toBlit)
{
blitAt(toBlit,pos.x,pos.y,to);
}
else
{
SDL_Rect r = pos;
SDL_FillRect(to, &r, 0x505000);
}
if(text)
{//using "state" instead of "state == 1" screwed up hoverable buttons with text
CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
}
}
else
{
blitAt(toBlit,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
}
}
void CButtonBase::showAll( SDL_Surface * to )
{
show(to);
}
void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
{
delete text;
text = new TextOverlay;
text->text = Text;
const Font *f = graphics->fonts[font];
text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
text->y = pos.h/2 - f->height/2;
text->font = font;
text->color = color;
}
AdventureMapButton::AdventureMapButton ()
{
type=2;
abs=true;
hoverable = false;
//active=false;
ourObj=NULL;
state=0;
blocked = actOnDown = false;
used = LCLICK | RCLICK | HOVER | KEYBOARD;
}
//AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
//{
// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
//}
AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
{
std::map<int,std::string> pom;
pom[0] = Name;
init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
}
AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
{
init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
}
AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
{
std::map<int,std::string> pom;
pom[0] = Name;
init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
}
AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
{
std::map<int,std::string> pom;
pom[0] = help.first;
init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
}
void AdventureMapButton::clickLeft(tribool down, bool previousState)
{
if(blocked)
return;
if (down)
{
CGI->soundh->playSound(soundBase::button);
state = 1;
}
else if(hoverable && hovered)
state = 3;
else
state = 0;
show(screenBuf);
if (actOnDown && down)
{
callback();
}
else if (!actOnDown && previousState && (down==false))
{
callback();
}
}
void AdventureMapButton::clickRight(tribool down, bool previousState)
{
if(down && helpBox.size()) //there is no point to show window with nothing inside...
CRClickPopup::createAndPush(helpBox);
}
void AdventureMapButton::hover (bool on)
{
if(hoverable)
{
if(on)
state = 3;
else
state = 0;
}
if(pressedL)
{
if(on)
state = 1;
else
state = hoverable ? 3 : 0;
}
////Hoverable::hover(on);
std::string *name = (vstd::contains(hoverTexts,state))
? (&hoverTexts[state])
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
{
if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
{
if(on && LOCPLINT->battleInt->console->alterTxt == "")
{
LOCPLINT->battleInt->console->alterTxt = *name;
LOCPLINT->battleInt->console->whoSetAlter = 1;
}
else if (LOCPLINT->battleInt->console->alterTxt == *name)
{
LOCPLINT->battleInt->console->alterTxt = "";
LOCPLINT->battleInt->console->whoSetAlter = 0;
}
}
else if(GH.statusbar) //for other buttons
{
if (on)
GH.statusbar->print(*name);
else if ( GH.statusbar->getCurrent()==(*name) )
GH.statusbar->clear();
}
}
}
void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
{
used = LCLICK | RCLICK | HOVER | KEYBOARD;
callback = Callback;
blocked = actOnDown = false;
type=2;
abs=true;
hoverable = false;
//active=false;
ourObj=NULL;
assignedKeys.insert(key);
state=0;
hoverTexts = Name;
helpBox=HelpBox;
setDef(defName, playerColoredButton);
if (add && add->size())
for (size_t i=0; i<add->size();i++)
setDef((*add)[i], playerColoredButton);
if (playerColoredButton)
setPlayerColor(LOCPLINT->playerID);
pos.x += x;
pos.y += y;
pos.w = imgs[curimg]->image(0)->w;
pos.h = imgs[curimg]->image(0)->h -1;
}
void AdventureMapButton::block( ui8 on )
{
blocked = on;
state = 0;
bitmapOffset = on ? 2 : 0;
show(screenBuf);
}
void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton, bool reset/*=false*/)
{
if (reset)
{
for (size_t i=0; i<imgs.size(); i++)
delete imgs[i];
imgs.clear();
}
imgs.push_back(new CAnimation(defName));
imgs.back()->load();
}
void AdventureMapButton::setPlayerColor(int player)
{
for(size_t i =0; i<imgs.size();i++)
for(size_t j=0;j<imgs[i]->size();j++)
{
graphics->blueToPlayersAdv(imgs[i]->image(j),player);
}
}
void CHighlightableButton::select(bool on)
{
selected = on;
state = selected ? 3 : 0;
if(selected)
callback();
else
callback2();
if(hoverTexts.size()>1)
{
hover(false);
hover(true);
}
}
void CHighlightableButton::clickLeft(tribool down, bool previousState)
{
if(blocked)
return;
if (down)
{
CGI->soundh->playSound(soundBase::button);
state = 1;
}
else
state = selected ? 3 : 0;
show(screenBuf);
if(previousState && down == false)
{
if(!onlyOn || !selected)
select(!selected);
}
}
CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
: onlyOn(false), selected(false), callback2(onDeselect)
{
init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
}
CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
: onlyOn(false), selected(false) // TODO: callback2(???)
{
ID = myid;
std::map<int,std::string> pom;
pom[0] = help.first;
init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
}
CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
: onlyOn(false), selected(false) // TODO: callback2(???)
{
ID = myid;
std::map<int,std::string> pom;
pom[0] = Name;
init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
}
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
{
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
bt->onlyOn = true;
buttons.push_back(bt);
}
void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
{
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
if(musicLike)
{
bt->bitmapOffset = buttons.size() - 3;
}
bt->ID = uid;
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
bt->onlyOn = true;
buttons.push_back(bt);
}
CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
: onChange(OnChange), musicLike(musicLikeButtons)
{}
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
{
for(size_t i=0;i<buttons.size();i++)
{
delete buttons[i];
}
}
void CHighlightableButtonsGroup::activate()
{
for(size_t i=0;i<buttons.size();i++)
{
buttons[i]->activate();
}
}
void CHighlightableButtonsGroup::deactivate()
{
for(size_t i=0;i<buttons.size();i++)
{
buttons[i]->deactivate();
}
}
void CHighlightableButtonsGroup::select(int id, bool mode)
{
CHighlightableButton *bt = NULL;
if(mode)
{
for(size_t i=0;i<buttons.size() && !bt; ++i)
if (buttons[i]->ID == id)
bt = buttons[i];
}
else
{
bt = buttons[id];
}
bt->select(true);
selectionChanged(bt->ID);
}
void CHighlightableButtonsGroup::selectionChanged(int to)
{
for(size_t i=0;i<buttons.size(); ++i)
if(buttons[i]->ID!=to && buttons[i]->selected)
buttons[i]->select(false);
onChange(to);
}
void CHighlightableButtonsGroup::show(SDL_Surface * to )
{
for(size_t i=0;i<buttons.size(); ++i)
{
if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
buttons[i]->show(to);
}
}
void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
{
show(to);
}
void CHighlightableButtonsGroup::block( ui8 on )
{
for(size_t i=0;i<buttons.size(); ++i)
{
buttons[i]->block(on);
}
}
void CSlider::sliderClicked()
{
if(!(active & MOVE))
{
activateMouseMove();
used |= MOVE;
}
}
void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
float v = 0;
if(horizontal)
{
if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
return;
v = sEvent.x - pos.x - 24;
v *= positions;
v /= (pos.w - 48);
}
else
{
if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
return;
v = sEvent.y - pos.y - 24;
v *= positions;
v /= (pos.h - 48);
}
v += 0.5f;
if(v!=value)
{
moveTo(v);
redrawSlider();
}
}
void CSlider::redrawSlider()
{
//slider->show(screenBuf);
}
void CSlider::moveLeft()
{
moveTo(value-1);
}
void CSlider::moveRight()
{
moveTo(value+1);
}
void CSlider::moveTo(int to)
{
amax(to, 0);
amin(to, positions);
//same, old position?
if(value == to)
return;
value = to;
if(horizontal)
{
if(positions)
{
float part = (float)to/positions;
part*=(pos.w-48);
slider->pos.x = part + pos.x + 16;
}
else
slider->pos.x = pos.x+16;
}
else
{
if(positions)
{
float part = (float)to/positions;
part*=(pos.h-48);
slider->pos.y = part + pos.y + 16;
}
else
slider->pos.y = pos.y+16;
}
if(moved)
moved(to);
}
void CSlider::clickLeft(tribool down, bool previousState)
{
if(down && !slider->blocked)
{
float pw = 0;
float rw = 0;
if(horizontal)
{
pw = GH.current->motion.x-pos.x-25;
rw = pw / ((float)(pos.w-48));
}
else
{
pw = GH.current->motion.y-pos.y-24;
rw = pw / ((float)(pos.h-48));
}
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
return;
// if (rw>1) return;
// if (rw<0) return;
slider->clickLeft(true, slider->pressedL);
moveTo(rw * positions + 0.5f);
return;
}
if(active & MOVE)
{
deactivateMouseMove();
used &= ~MOVE;
}
}
CSlider::~CSlider()
{
}
CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
:capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
setAmount(amount);
used = LCLICK;
strongInterest = true;
left = new AdventureMapButton;
right = new AdventureMapButton;
slider = new AdventureMapButton;
pos.x += x;
pos.y += y;
if(horizontal)
{
left->pos.y = slider->pos.y = right->pos.y = pos.y;
left->pos.x = pos.x;
right->pos.x = pos.x + totalw - 16;
}
else
{
left->pos.x = slider->pos.x = right->pos.x = pos.x;
left->pos.y = pos.y;
right->pos.y = pos.y + totalw - 16;
}
left->callback = boost::bind(&CSlider::moveLeft,this);
right->callback = boost::bind(&CSlider::moveRight,this);
slider->callback = boost::bind(&CSlider::sliderClicked,this);
left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
if(horizontal)
{
pos.h = 16;
pos.w = totalw;
}
else
{
pos.w = 16;
pos.h = totalw;
}
if(style == 0)
{
CAnimation * pics = new CAnimation(horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF");
pics->load();
left->imgs.push_back(new CAnimation());
right->imgs.push_back(new CAnimation());
slider->imgs.push_back(new CAnimation());
left->imgs.back()->add(pics->image(0), true);
left->imgs.back()->add(pics->image(1), true);
right->imgs.back()->add(pics->image(2), true);
right->imgs.back()->add(pics->image(3), true);
slider->imgs.back()->add(pics->image(4), true);
delete pics;
}
else
{
left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
slider->setDef("SCNRBSL.DEF", false);
}
slider->actOnDown = true;
value = -1;
moveTo(Value);
}
void CSlider::block( bool on )
{
left->block(on);
right->block(on);
slider->block(on);
}
void CSlider::setAmount( int to )
{
amount = to;
positions = to - capacity;
amax(positions, 0);
}
void CSlider::showAll(SDL_Surface * to)
{
CSDL_Ext::fillRect(to, &pos, 0);
CIntObject::showAll(to);
}
void CSlider::wheelScrolled(bool down, bool in)
{
moveTo(value + 3 * (down ? +1 : -1));
}
void CSlider::keyPressed(const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED) return;
int moveDest = 0;
switch(key.keysym.sym)
{
case SDLK_UP:
moveDest = value - 1;
break;
case SDLK_DOWN:
moveDest = value + 1;
break;
case SDLK_PAGEUP:
moveDest = value - capacity + 1;
break;
case SDLK_PAGEDOWN:
moveDest = value + capacity - 1;
break;
case SDLK_HOME:
moveDest = 0;
break;
case SDLK_END:
moveDest = amount - capacity;
break;
default:
return;
}
moveTo(moveDest);
}
void CSlider::moveToMax()
{
moveTo(amount);
}